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Related Quests: Main Quest: Wandering in the Dark; Secondary Quest: Magic Lamp; Secondary Quest: An Invitation from Keira Metz Locations: Midcopse, Keira’s Hut, Keira’s Grotto Characters: Keira Metz Enemies: Nekkers |
Objective:
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Ride to the slightly depressing hamlet of Midcopse, and learn where the witch you need to question is. This can be done via conversations with the villagers, or by searching for her hideout independently. Here are two examples of peasants you can obtain clues from.
Begin near the central well, and look for residents murmuring about the witch. One is sweeping outside her cottage. Although this peasant has no knowledge, her husband does; the witch cured him of a bad back.
Objective:
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The husband is by the fence, right of the Whetstone, and isn’t happy about revealing the location of the witch. Perhaps you could change his mind? You can:
- (50 Crowns) Pay him a few crowns to change his mind.
- (Axii Delusion Level 2) Influence him through magical means.
Either of these options causes him to describe where the witch lives, allowing you to exit Midcopse and search for a pond.