Prima Games eGuides The Witcher 3: Wild Hunt eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

The Witcher 3: Wild Hunt eGuide Quest Walkthrough: Act II Main Quest: The Final Trial

This Mountain Trolly Mountain!

Objectives:

  • Get to the Circle of Elements.
  • Seek shelter in the tunnel.
  • Get past the blockage.
  • (Optional) Kill the trolls.

Head to the northeast wall, climb a couple of ledges, and turn east to reach an upper tunnel out into the open. Lambert seems intent on a combat-driven romp through this territory of trolls. Question him how you wish. Then turn left (east), and immediately follow the path curving to the left (north) up a deep mountain gully. Up ahead, a troll flees from you. You remark this is an odd behavior. A few moments later, two rock trolls appear on a high ledge, telling you this is their mountain. You can offer a measured or threatening response. Try the former, and Lambert interrupts with some unwanted threats of his own. Either way, large boulders pelt you both. Immediately sprint northwards towards a tunnel entrance.

Once in the tunnel, your way is blocked by boulders. Use Aard to clear a path, climbing up a ledge and into a higher ravine where three rock trolls stop you. You can:

Stop Lambert from ending this conversation violently, and negotiate a way to the Circle of Elements by removing and placing your swords on the ground. Lambert is understandably reluctant, but the situation is resolved peacefully.

Agree with Lambert, and three rock trolls must be faced in combat.

After more witty banter, and heading south up the rough trail to the ancient Circle of Elements, you reach your destination. Soak in the view, then listen and follow Lambert’s instructions:

Quest Conclusion: A Troubled Soul

Objectives:

  • Light the torches around the altar.
  • Put the phylactery on the altar.

Move to each of the unlit torches, and use Igni to quickly light them. Then place the phylactery on the smooth stone altar. You wait, and Lambert asks how you dealt with trolls during your own trial. Answer how you wish.

A lengthy chat about Axii, bandits, and Lambert’s troubled childhood occurs, after which you begin to understand why Lambert is so bitter. You gather the phylactery again, return to the troll guarding your swords, and take your equipment. You can:

  • Follow Lambert and return (automatically) to the fortress.
  • Elect to stay here and explore this wilderness.

If you’ve already completed the two other quests (with Yennefer and Eskel), Main Quest: No Place Like Home begins.