|
Locations: Fyresdal (Ard Skellig), Ruined Inn, Rogne, Fort Etnir, Old Watchtower (Spikeroog), Siren’s Cave, Urialla Harbor (An Skellig), Trail to Yngvar’s Fang, Fort Tuirseach Characters: Witcher Gerd Enemies: Sirens, Gargoyle, Ice Elemental, Drowners, Wraiths |
Objectives:
|
Since Skellige is perhaps the last of the large regions you’re likely to visit, it makes most sense to investigate this set of Witcher Gear on the island of Ard Skellig. Begin your journey in Fyresdal in the middle of the southern coast of the main island, and follow the coastal trail southeast, to a monster nest at a signpost for the Ruined Inn (you can take a boat if you prefer). Defeat the cluster of sirens swarming the inn, which appears to have sustained some major fire damage.
The charred remains of the inn should be investigated. Look for the stone steps leading down into the burned rafters, push the wreckage aside using Aard, and access the steps. Battle a wraith in the cellar below, before finding a note pinned to a wall—an arrest warrant for a witcher named Gerd. Now check the small cellar bedrooms; one has a “glittering” chest with further notes, and your first diagram!
| ITEM: Quest Items: Arrest Warrant for Witcher Gerd, Innkeep’s Notes |
| ITEM: Witcher Gear: Diagram: Ursine Steel Sword (2 of 7) |
The innkeep’s notes tell the story of Gerd, who was carrying a siren’s head in a sack when he visited this place, taken from a cave in Spikeroog. Then Gerd mentioned he was going to take care of a striga infesting “the ruins of a fortress on the northern edge of the isle.” You have two areas to continue your search.