Atlas of the Northern Realms
Welcome to the Atlas of the Northern Realms, witcher! In this expansive chapter, cartographers have pinpointed hundreds of areas of interest, danger, and general exploration so you can survey the landscape with an increased air of certainty. The following introduction explains how this information is disseminated.
Realms
The following realms are detailed:
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White Orchard: An area once belonging to Temeria, where Geralt spends most of his time during the Main Quest Prologue. |
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Vizima Royal Castle: The seat of Nilfgaardian power in the North, where Emhyr var Emreis rules with an iron fist. This is a single, interior location. |
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Velen (No Man’s Land): A war-torn and decimated landscape of pestilence and woe, fought over by the Nilfgaardians and Redanians, while the peasant underclass ekes out a pitiful existence. |
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Novigrad: Encompassing the largest city of the Realms, nearby rural areas, and the second city of Oxenfurt. Ravaged by war, but in better shape than the corpse-strewn south. |
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The Skellige Isles: An archipelago off the Continent’s western coast—a number of islands ruled over by warlike clans and chiefs known as jarls. The most powerful among them rules from a castle on the largest isle, Ard Skellig. |
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Other Worlds: The Isle of Mists, Dark ValleyTedd Deireadh During two Main Quests (The Isle of Mists, and Through Time and Space) you end up visiting hidden and strange locations that are otherwise impossible to access. Make the most of your time here by searching every nook and cranny. |
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Kaer Morhen: The hidden fortress of the Wolf School witchers, this is as close to a home as Geralt knows. The surrounding rugged mountain landscape is both beautiful to behold and dangerous. |
Notes from the Cartographer
Loot Chests
Loot chests, for the most part, contain random items. However, some chests have more valuable contents than others. What each chest contains is classified as “Good” (white), “Better” (gold), “Relic” (orange) and “Witcher School Gear” (green).
Chests can also be discovered while swimming under the water, peering down into the water while on a boat, or by using your Witcher Senses. Submerged underwater chests often yield better loot than those on dry land.
Some chests may be obscured or located in out of the way places. These may require use of a Sign to find (such as a chest hidden under floorboards that must be removed using the Aard Sign). These chests may yield better quality loot, but this is not guaranteed.
The chest icon is also used to indicate barrels, crates, or otherwise seemingly-innocuous containers which hold valuable items. So, if you see a chest icon in this Atlas, but no chest in your game, be sure to rummage through any nearby containers.
Merchants
We’ve done our best to mark as many merchants as possible, so when your saddle bags are full and you’ve become encumbered, you can sell off your haul as quickly as possible.
Good Hunting To You!
This Atlas could best be described as “exhaustive”. It includes the locations of every Witcher Gear diagram and every Relic class item, but the pleasure of exploration and overcoming the obstacles needed to find certain chests has been left to you. We have striven to show what types of monsters may be nearby, but we leave proper preparation up to you. If you’re unsure what monsters you might encounter and where, look around, scan the area and turn to this guide’s Bestiary for advice on tackling any threats you spot.
It’s a pleasure to immerse yourself in the search for hidden treasure, and often provide a very palatable sense of the world. While we have given you the locations of chests, we encourage you to obtain and read any lore that might hint a the approximate location of a treasure. Keep your eyes open, however, for the power of observation alone is sometimes enough to learn the story behind a stash.