Locations: New Port Inn, Kaer Trolde Harbor (Ard Skellig), Ringvold (Faroe), Arinbjorn (Ard Skellig), Urialla Arena (An Skellig)
Characters: Valgard, Eryka, Einar, Grim, Olaf
Objectives:
Defeat Valgard.
Defeat Einar.
Defeat Grim.
Defeat Olaf.
Talk to the fight organizer.
Fistfight 1: Valgard of Kaer Trolde
Recommended Bet and Odds:
GO ALL OUT!
Visit the New Port Inn, along the shore north of Kaer Trolde Harbor, below the looming keep. Speak with the fightmaster, and then Valgard. He hopes you might throw the fight in order to make him seem more of a man to his ladyfriend Eryka. You can agree, or refuse. Choose the latter, and Eryka looks disgusted and leaves Valgard after you pummel him to a defeat. Choose the former, and stop fighting so you lose, and Eryka will be impressed by Valgard’s victory.
Someone’s getting lucky tonight (you can always retry the bout afterwards). He will block a lot and it is very hard to spam him with fast attacks, as he will counter very often. He will stay in guard if assaulted. It is best to counter his attacks and retaliate after a successful one. His heavy attacks deal a lot of damage, so avoid them at all costs. Then the fightmaster reveals two more worthy opponents to best.
ITEM: Up to 140 Crowns, Gnomish Silver Sword Diagram
Fistfight 2: Einar of Ringvold
Recommended Bet and Odds:
GO ALL OUT!
Journey to the isle of Faroe, southeast of Ard Skellig, and visit the hamlet of Ringvold. The swarthy folks here are ready to fight at a moment’s notice. Top of the heap is the tattooed nightmare known as Einar. Madman Lugos’ bastard, and he takes after his dad. He’s quite tough. Einar will attempt to dodge most of the attacks and he is very dangerous and relentless up close. He will combo attacks if the player is in melee range and can deprive Geralt of all Stamina if he decides to block too many attacks. It is best to stay far away from him and try to attack when his guard isn’t up. Countering can work well, too but beware if you mistime one Claim your reward afore ye go.
On the windswept, southwest heath, close to Arinbjorn in northwestern Ard Skellig, there are a group of islanders waiting for a challenger like you to better their man-mountain, Grim. This lumberjack is more of a defensive oriented fighter. It is unwise to try and mash him. He will stay in guard when he is being hit. He excels in using heavy attacks after you open up his guard. He will not dodge , only block. He can be aggressive if you get too close. You can exploit the timing in Grim’s heavy attacks to get a fast attack in, before the heavy hit lands. Countering opens Grim up to retaliation as well.
ITEM: Up to 140 Crowns
Fistfight 4: Olaf The Hairy of An Skellig
Recommended Bet and Odds:
DANGEROUS!!
For your penultimate bout, sail to the small island of An Skellig. Contiune to the northeast of the main land mass of Ard Skellig. Locate the circular arena to the east of the main settlement of Urialla Harbor, and stay atop the watching perimeter, until you find the bookie. You can listen to the history of the tradition regarding fights here, before descending into the arena via the main doors. Where a giant bear pads out to maul you! Olaf’s paws are terribly vicious, so additional dodging is necessary, and quick darts in and out while patiently waiting for an opening is the order here. Attack from the sides or behind, especially when he roars. When Olaf finally falls, speak to the bookie. Congratulations! You are Champion of Skellige!