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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › Minigames

Card Smarts

How to Play

Hold the Wii Remote sideways.
Press the D-Pad to select a card and 2 to confirm. You can change your card as often as you want before the timer runs out.

All right, smarty-pants, let’s see your skills shine in a slick game of Card Smarts! In this unique minigame, each player must play one of the cards in their hand every turn.

The player who plays the highest card will win the hand and earn one point. Be the first player to score three points to rake in the win!

Card Smarts seems simple enough at first, but there’s some serious depth to this deceptive event.

Playing your highest cards right from the start might earn you a point or even two, but your cards vanish after they’ve been played, meaning you might end up struggling to earn that final point if you play all of your high cards too soon.

Watch which cards your rivals are choosing and play only the highest card necessary to win the hand; otherwise you’ll waste your best cards too soon!

Note

In the event of a high card tie, nobody wins any points.

Pressing 2 locks in your card selection, but you can move to another card and press 2 again to change your choice as many times as you like.

When time runs out, your selection is made final and the hand is played. Practice bluffing your rivals by locking in one card, then quickly switching to another at the last second!

Tip

Sometimes, fooling your rivals means not changing your card but making it seem like you’re about to!

Remember: It doesn’t matter if you lose a hand or two, so long as you’re the first one to win three hands.

Plan ahead and do your best to trick your rivals, preserving your highest cards until you really need them. And never count your money at the table!

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