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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › 1-vs.-Rivals Minigames

Ruins Rumble

How to Play: Solo Player

Hold the Wii Remote sideways. Tilt the Wii Remote in the direction you want to steer your vehicle.

How to Play: Rivals

Hold the Wii Remote sideways. Press the D-Pad to move.

Ruins Rumble flips the script on Mob Sleds by letting the solo player chase down the team of rivals inside a crumbling maze.

The rivals must outmaneuver the solo player in order to win, while the solo player must catch up to every rival, along with those special guest rivals, Dry Bones, in order to eliminate them all and achieve sweet, sweet revenge!

In addition to chasing down all of the rivals, the solo player must also catch up to a number of Dry Bones—there will be one Dry Bones for every member of the rival team.

This may seem a little unfair, but the solo player’s hovering vehicle moves much faster than the rivals or the Dry Bones, making matters a little easier.

Make good use of the middle ground to quickly cut through the ruins and catch up to those enemies as fast as you can!

Naturally, the rivals should split up in order to confuse the solo player and make catching them all the more challenging.

The solo player moves much faster than the rivals, so avoid running down long straights when you’re on the side that’s striving to survive.

Duck into side passages and keep making turns to throw off that speedy solo hunter. The longer you run in a straight line, the easier you’ll be to catch, so mix things up and be unpredictable!

Thirty seconds is an ample amount of time to run down all of the rivals, provided the solo player is quick to anticipate their moves and doesn’t allow them to slip away as he or she draws near.

Whichever way the game plays out, this epic rumble in the ruins is sure to go down in the history books!

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