| Points of Interest | Special Spaces | ||
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Boss Battle: Whomp
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Mini Star Warp Pipe |
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Bob-omb on Board
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Toad House
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Conveyor Belt Way (Captain Event Area)
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Mini Ztar Warp Pipe |
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Toad Checkpoint |
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Conveyor Belt Activator |
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Boss Battle: King Bob-omb |
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Sliding Platform |
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Platform to Captain Event | ||
| Space Breakdown | |||
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Green Spaces (23) |
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Spin Spaces (5) |
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Dice Block Spaces (33) |
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Bowser Spaces (1) |
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Lucky Spaces (4) |
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Captain Event Spaces (1) |
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Unlucky Spaces (2) |
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Boss Battle Spaces (2) |
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Event Spaces (29) |
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Free-for-All Minigame Spaces (8) |
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Shuffle Spaces (9) |
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1-vs.-Rivals Minigame Spaces (4) |
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Dash Spaces (1) |
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Bowser Jr. Minigame Spaces (4) |
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Back Spaces (4) |
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Battle Minigame Spaces (5) |
| Mini Stars and Ztars | |||
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Mini Stars (126) |
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Mini Ztars (22) |
Board Overview
The clink-clank of heavy machinery can be heard all throughout the bustling Bob-omb Factory.
Here, an endless army of volatile Bob-ombs are mass-produced for Bowser, and production never stops!
This good-sized board features four separate areas that you visit in turn. Each area is relatively small and sports an array of conveyor belts and sliding platforms that can suddenly move you forward or backward.
Landing on the many Event Spaces in Bob-omb Factory will activate its belts and platforms, and you never know what might happen as a result!
Beware of wayward Bob-ombs here—they’ve been known to hitch rides on the hoods of passing vehicles.
You don’t want to be sitting up front when one of these explosive windups blows!
Bob-omb Factory is one of the more unpredictable boards in Mario Party 9, so grab your hard hat and buckle in for a wild ride.
Bob-omb Factory Tour
Conveyor Belt Activator
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Our tour begins in Bob-omb Factory’s first area. Landing on any of the five special Event Spaces that lie along this area’s snaking path will cause the lower conveyor belt to rotate clockwise.
This shifts all of the metal spaces around and may cause you to advance along the path faster than normal—or you may end up sliding backward!
Mini Stars also hover above the conveyor belt, so there’s always a chance of collecting some as a bonus.
Bob-omb on Board
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Oof! Blast those pesky Bob-ombs!
The action ramps up when you reach Bob-omb Factory’s second area.
As you pass by the Bob-omb signpost near the start of this long stretch, a Bob-omb drops from above and lands on the hood of your vehicle.
Not good! A number appears above the Bob-omb, and this number decreases with each space that your vehicle travels.
The Bob-omb explodes when the number reaches zero, blasting away a whopping half of the current captain’s Mini Stars!
Do your best to roll low when you’ve got a Bob-omb stuck to your ride.
Tip
Save special Dice Blocks such as the Slow Dice Block, 0-1 Dice Block, and the 1-2-3 Dice Block for times when you need to roll low to avoid setting off a Bob-omb.
Mini Star Warp Pipe
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Here’s hoping you roll high!
Do these special spaces look familiar? You saw them at Toad Road!
Land on Lucky Spaces as you travel the second area’s background path for a chance to visit a secret underground area where you can collect bonus Mini Stars from a short trail.
Between these and the Toad houses that you find along the background path, it’s best to keep to this route!
There are also lots of Mini Stars floating around up here, along with Back Spaces that can help you collect those Mini Stars multiple times by repeatedly passing through them.
Mini Ztar Warp Pipe
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Drat! There go some Mini Stars!
On the other hand, the second area’s foreground path is lined with hazards, including hovering clusters of Mini Ztars and two Unlucky Spaces that can land you in an unfortunate underground area.
A stretch of Mini Ztar Spaces await you down here, just like the unlucky warp pipe back at Toad Road. Hold your breath and hope you roll low!
Sliding Platform
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The Event Spaces found in Bob-omb Factory’s second area activate sliding platforms that ferry you between its two paths.
Of course, these spaces only work when you land on them, meaning your turn will be over after you reach the new trail; therefore, it’s best to avoid landing on Event Spaces when traveling along the foreground path, because this will set up your rivals to score big along the background path.
Instead, try landing on the Event Spaces when you’re traversing the background path to zip to the foreground and force the next captain to face numerous hazards.
Toad House
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How do these poor Toads sleep with all this factory’s racket?
Mushroom-shaped huts can mean only one thing: Toads must live here! The second area’s background path features two Lucky Spaces that lead to humble Toad abodes, further adding to the path’s appeal.
Try landing on these special spaces for a chance to score some super-helpful Dice Blocks or Mini Stars from the resident Toads.
Platform to Captain Event
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Try to be the captain when you reach the second area’s final space—the next area is home to a Captain Event, and captains always have the advantage during these exciting challenges!
See the next section for details on this special Captain Event.
Conveyor Belt Way (Captain Event Area)
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Shoot for the stars!
The factory’s third area is home to a special Captain Event. Here, all four players split up and take turns hitting a normal Dice Block.
The players then move forward along their separate paths. Landing on an Event Space causes the conveyor belts to activate, sliding all of the Mini Stars one space over to the left.
Try to score as many Mini Stars as you can from this hazard-free zone!
The captain for this event gets to choose which path each character will travel down. Consider the floating Mini Stars that lie ahead and choose the path you think will take you to the big bunches at the end.
Remember: All of the Mini Stars will move to the left if anyone lands on an Event Space here, so they aren’t likely to stay where you see them.
We favor paths 1 and 2, expecting that the Mini Stars will shift at least once during the trip, and possibly more.
Toad Checkpoint
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Your tour of Bob-omb Factory is nearly over once you reach this final area. We hope you’ve enjoyed the ride!
A helpful Toad calls out to you from a nearby platform and takes a peek at everyone’s Mini Stars.
This Toad has a soft spot for the underdog and hands the player with the fewest Mini Stars a precious Slow Dice Block. This is sure to be useful during the factory’s final treacherous stretch!
Caution
Bowser also appears when you reach Bob-omb Factory’s final area and zaps several spaces that lie ahead, transforming them into treacherous Bowser Spaces. Don’t land on any of these if you can help it!
Boss Battle: King Bob-omb
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Naturally, none other than King Bob-omb himself awaits you at the end of Bob-omb Factory. Time to give this nasty factory foreman his walking papers!
Like the boss battle against Whomp, this event is much like a guessing game. Four bombs of varying sizes are presented to the players each turn. Secretly select a bomb by pressing the corresponding button on your Wii Remote. Your rivals will do the same!
After all four players have made their choice, their characters automatically rush toward the bomb they’ve chosen.
Throw bombs in order from left to right, unless two or more players picked the same bomb. Whenever this happens, those players will collide on their way to the bomb, and none of them will get to throw it!
Don’t always go for the biggest bomb in the batch or you may never get a chance to score.
Note
Bigger bombs do more damage to King Bob-omb and will also earn you more points. There are small, medium, and large bombs, and they’re worth one, two, and three points, respectively.
Caution
When fewer than four players are fighting against King Bob-omb, the boss will sometimes randomly toss away a bomb before anyone can get to it. Jerk!”
Like other bosses, King Bob-omb doesn’t take kindly to having half of his health blasted away. Now each turn, the bulbous boss will toss bombs at anyone who fails to blast him with a bomb! Being bombed by the king costs you one point, so pick your bombs wisely from this point forward.
You may want to play it safe and go for the smallest bombs, which are often overlooked.
Tip
Throw the bomb on the far left when King Bob-omb is near defeat. It’ll strike the boss first, giving you a better chance of scoring the final attack bonus!
Note
As usual, the player who scores the final attack against King Bob-omb is awarded three bonus points, while the player who was the captain going into the event receives two extra Mini Stars. Hey, every little bit helps!