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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › 1-vs.-Rivals Minigames

Weird Wheels

How to Play: Solo Player

Hold the Wii Remote sideways. To move forward, press up, down, left, or right on the D-Pad according to the order of buttons shown onscreen.

How to Play: Rivals

Hold the Wii Remote sideways. The players take turns moving the vehicle forward by pressing 1 or 2 according to the order shown onscreen.

In Weird Wheels, both the solo player and the team of rivals must race their zany vehicles along a straight path by quickly inputting the buttons that appear on their respective halves of the screen.

The side that’s faster at keying in those commands will arrive at the finish line in style!

Both sides have similar tasks in Weird Wheels, but the solo player has more buttons to worry about.

Though this seems like a disadvantage, consider how much easier it is for one person to tap in a string of commands compared to a team of players who must coordinate their efforts.

Given the extra challenge that the rivals face, it’s only fair that their button strings are a little shorter and simpler!

Pressing the wrong button at any point will ruin a combo and force you to wait for a new string of commands to appear.

This can be a pretty big setback, so try not to mess those buttons up! Speed is clearly important, but so is pressing each button properly.

Note

Sometimes a member of the rival team won’t be given a button to press. If a player on the rival team presses a button out of turn, that combo will be cancelled!

The button combos never really become any more challenging, but you’ve still got to keep a fast rhythm going if you wish to finish first.

And, of course, you do! So kick it into high gear and punch in those buttons faster than the other side without making any mistakes. Way to roll!

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