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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › 1-vs.-Rivals Minigames

Block and Roll

How to Play: Solo Player

Hold the Wii Remote sideways. Press the D-pad to move. Go to the right to pick up a block, then carry it to the left to drop it off.

How to Play: Rivals

Hold the Wii Remote sideways. Press the D-pad to move and 2 to release a boulder.

Ready for some rockin’ times? In this 1-vs.-Rivals minigame, the solo player’s goal is to carry three blocks from the stack on the right to the bins on the left before time expires.

This task is made difficult by the rivals, who roll giant boulders down a slope to smack the solo player while he or she is carrying the blocks. Who will roll on toward victory?

The solo player moves pretty fast while unencumbered, but his or her movement speed is slowed while carrying a block.

It’s therefore necessary to fake out the rivals by starting to carry a block over to the left, then quickly turning around and doubling back to avoid being struck by a tumbling rock.

Use guile and your fanciest moves to get past those rolling boulders!

Compared to the solo player, the rivals have a fairly easy time of things in Block and Roll. Simply use g to stand close to one another and just keep rolling those boulders over and over.

You can send the rocks rolling so rapidly that the solo player won’t have much chance to slip past them!

Tip

Don’t be fooled by the solo player’s antics. Let them run around all they want, so long as they’re not carrying a block. Only send those boulders tumbling after them while they’re slowly moseying with a block in hand!

The solo player has just 60 seconds to bring those blocks over to the left. This sounds like a lot of time, but those precious seconds tick by awfully fast.

Each time the solo player is hit while carrying a block, he or she is forced to return to the pile and grab another.

This wastes precious time, so do your best to fake out your rivals and avoid being hit when you’re playing from the solo perspective!

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