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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › Minigame Modes

High Rollers

High Rollers is a unique minigame mode in which up to four players roll giant cubes around several score tiles that float high in the sky. But before anyone can roll those big ol’ blocks, everyone must first compete in a challenging Free-for-All minigame!

The better you fare in each minigame event, the farther you’ll get to move your cube. So put your skills on display and win those minigames!

Rolling your cube onto the various score tiles earns you points equivalent to the number displayed on each tile. For example, you’ll score 30 points if you roll onto a tile that’s numbered 30.

The possible tile values are 30, 20, 10, and 0. The first player to accumulate 500 points wins!

The High Roller’s board is a dynamic playing area that changes over the course of the game.

At first, all of the tiles are worth 30 points—but each time a tile is touched by a player’s cube, the tile drops by 10 points in value.

Any tiles that are left at 0 when a round ends will be automatically bumped back up to 30 points before the next round begins.

Tip

Don’t just consider where you’d like to go on the current turn—try to end up in a position to score big points on the next turn as well!

Caution

Avoid rolling back over tiles you’ve already touched during a turn. You’ll only receive points the first time you touch a tile, and you won’t receive any points from backtracking over them!

Did you notice that special POW Space in the middle of the board? At the start of the second turn, this special space becomes active.

Anyone who rolls over the POW Space will instantly rock all of the tiles across the whole board, decreasing every tile’s value by 10 points.

However, any tiles that read 0 when the POW Space is hit will be boosted way up to 30 points again! Look for opportunities to roll over the POW Space and blast those zeros into game-changing heroes!

Note

The POW Space can only be activated once each turn.

Note

If a player’s cube is ever “boxed in” by other players and is unable to move, the cube will be whisked away to the center of the board, triggering the POW Space when it lands.

Then the player will be able to move their cube as normal.

We mentioned that you’ll be playing minigames during High Rollers, right?

Succeeding in each of these events is vital, because the player who places first in a minigame gets to roll their cube four times, touching four different score tiles and piling on the points!

The second-place finisher gets to move three times, and so on. The better your minigame performances, the more points you’ll be able to score!

Note

The player who finishes last in a minigame gets to pick the next one. Better luck next time!

Note

In the event of a minigame tie, all players involved in the tie will roll normal Dice Blocks to determine their cube moves and turn order.

As you know from playing Mario Party 9’s various game boards, Toads just love an underdog.

But instead of handing out special Dice Blocks like they do at a game board’s checkpoint, the Toad who runs High Rollers will grant special move items to players who are falling behind in the score totals.

These special items grant the ability to perform game-changing moves called dashes!

Note

A special icon appears near the portraits of players who possess move items.

Once Toad gives you a move item, you’ll be able to perform a dash at any time. Dashing causes you to rush across the board in a straight line, touching every tile along the way.

You can use a dash at any point during your turn, so it’s possible to move your cube, dash, and then continue moving.

Set yourself up to gain maximum value from every dash!

Move items help you score oodles of points, and you can use them to mess with your rivals. Dash into any other player’s cube, and it will be knocked from the game board.

If that unfortunate player has yet to move their cube this turn, they won’t be able to move it at all until their next turn!

Note

Don’t bother dashing into players who have already moved this turn—it won’t set them back much, if at all. Only seek out rivals who have yet to move their cube.

High Rollers is one of the more exciting and dramatic Minigame modes because there’s so much variety and strategy involved.

Move items are extremely helpful to those who are lagging behind in the score tallies and can quickly change the outcome of the game.

Make good use of those move items, and play hard during each minigame as you struggle to score 500 points and fly away with the win!

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