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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › 1-vs.-Rivals Minigames

Tackle Takedown

How to Play: Solo Player

Hold the Wii Remote sideways. Press the D-Pad to move and 2 to sprint. You can sprint as long as you still have a sprint icon remaining.

How to Play: Rivals

Hold the Wii Remote sideways. Press the D-Pad to move and 2 to tackle.

Are you ready for some football? In Tackle Takedown, the solo player must sprint for the end zone while the team of rivals attempts to tackle the solo player and stop him or her from scoring. Whose moves will score them the win on this little gridiron?

Things may sound tough for the solo player in this sporting event, and in truth, they are.

But the solo player has the excellent advantage of being able to briefly sprint three separate times during the game, gaining a short but dramatic boost of speed whenever they choose.

Each time the solo player sprints, one of the sprint icons in the lower-left corner disappears. Use your sprints wisely to slip around those rival tacklers and make a dash for that end zone!

Tip

Run to one side of the field to make the rivals give chase, then quickly change directions and sprint around those silly rivals, making them miss with their tackles as you give them the slip!

When playing as the rivals, it’s important to employ sound defensive tactics. Remain patient and don’t overpursue the solo player.

Send just one or two tacklers toward him or her while the rest hang back to defend the turf near the end zone.

Even if the first line of defense falters, you’ll still have one or more teammates in the backfield, ready to bring that ball carrier down. And any teammates who fell on their faces before can play catch-up and make a game-saving tackle from behind!

Note

The rivals must tackle the solo player in order to stop him or her. Simply running into the ball carrier won’t do!

Tackle Takedown is a challenging event for the solo player, but the ability to sprint makes all the difference.

If the solo player is wise with their sprints, they can use them to slip past each defender and score the game-winning touchdown fairly easily. But if those rivals are keen on defense, that solo player is in for a quick trip to the showers!

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