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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › Bowser Jr. Minigames

Mecha March

How to Play

Hold the Wii Remote vertically.
Swing it in time with the instructions shown onscreen.

Mecha March is an inventive Bowser Jr. minigame in which the players must chase Jr. down a long hallway in their robotic two-legged vehicle.

Input the onscreen commands as fast as you can to stomp forward with speed and catch Jr. before he can escape!

Jr. starts off a good distance ahead of you, so you and your partner have work to do.

Fortunately, the controls are simple: just swing your Wii Remote downward each time the onscreen instruction appears over your character’s head.

You’ll operate one leg, and your buddy controls the other. This means you must take turns swinging your Wii Remotes in turn.

Tip

Start slow until you get a feel for the rhythm of your vehicle—one, two, one, two. You’ll naturally begin to swing faster and faster, picking up speed and gaining ground.

Once you master the timing, you can swing your Wii Remote to take a step before the onscreen instructions have a chance to appear!

Caution

Don’t just wave your Wii Remote around like a crazy person or you’ll upset the timing of the sequence and cause your vehicle to stumble.

Swing downward once, then wait for your partner to do the same before you swing again.

At certain points, you’ll need to perform a simultaneous downward swing with your partner in order to leap over rubble that lies in your way.

When you see some rubble up ahead, be prepared to swing downward along with your partner. You must both swing downward at the same time to make your vehicle leap past the debris.

The meter at the screen’s bottom indicates how far ahead Jr. is of you, and how much more hallway you have to work with.

Though Jr. enjoys a good head start, the hallway is really long, so you have plenty of time to catch up. Keep on truckin’ until you catch that little creep!

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