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Mario Party 9 eGuide
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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › 1-vs.-Rivals Minigames

Spike-n-Span

How to Play: Solo Player

Hold the Wii Remote sideways. Press the D-Pad to move and 2 to jump.

How to Play: Rivals

Hold the Wii Remote sideways. Press gthe D-Pad to move and 2 to jump.

In Spike-n-Span, the solo player gets to spell disaster for his or her rivals by bouncing a spiked ball in their direction.

Any rivals who don’t escape that rolling globe are knocked for a loop and eliminated.

The solo player wins by black-balling all of the rivals, while the rival team wins by surviving until time’s up. Okay, let’s get rolling!

When playing from the solo perspective, you must jump up to punch the overhead floor upon which the rivals stand.Punching the floor to the left of the spiked ball will make it roll to the right, and vice versa.

If you punch the floor when you’re directly beneath the spiked ball, it will fly up into the air to knock leaping rivals from the sky. It’s therefore best to roll the ball toward the rivals and remain ready to punch it upward in case you see them jump!

Tip

Punch the floor beneath a rival to stun them for a split second. Do this after you’ve sent the ball tumbling toward them, and they’ll have a tough time of escaping!

The rivals are restricted to a two-dimensional walkway, but they should still try to split up as best they can to present multiple targets.

Jumping over the spiked ball usually works at first, but a wily solo player will begin to follow the ball, ready to punch it into the air and foil this basic escape attempt.

Get crafty when this happens and fake out the solo player by lightly tapping 2 to perform a short hop, then steer away from the ball in midair and sprint underneath it the moment you land. Smooth moves!

With the unpredictable nature of the spiked ball and the solo player’s small variety of tactics, Spike-n-Span allows for some interesting creativity on both sides.

The rivals must survive for a full 30 seconds up there, which can feel like quite a long time against a cunning solo player. Let’s see what you’ve got!

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