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Contents

  • Essentials
    • How to Play
      • Introduction
      • Game Modes
      • Let's Party!
  • Walkthrough
    • Game Boards
      • Toad Road
      • Bob-omb Factory
      • Boo's Horror Castle
      • Blooper Beach
      • Magma Mine
      • Bowser Station
      • DK's Jungle Ruins
    • Minigames
      • Free-for-All Minigames
      • 10 to Win
      • Ballistic Beach
      • Billistics
      • Bomb Barge
      • Buddy Bounce
      • Bumper Bubbles
      • Card Smarts
      • Chain Event
      • Don't Look
      • Flinger Painting
      • Funghi Frenzy
      • Goomba Bowling
      • Goomba Spotting
      • Goomba Village
      • Growing Up
      • Jigsaw Jumble
      • Launch Break
      • Logger Heads
      • Magma Mayhem
      • Manor of Escape
      • Mecha Choice
      • Peak Precision
      • Painta Pool
      • Pier Pressure
      • Pinball Fall
      • Piranha Patch
      • Pit or Platter
      • Pizza Me, Mario
      • Player Conveyor
      • Plunder Ground
      • Polar Extreme
      • Ring Leader
      • Skipping Class
      • Skyjinks
      • Smash Compactor
      • Snow Go
      • Speeding Bullets
      • Thwomper Room
      • Toad and Go Seek
      • Tuber Tug
      • Tumble Temple
      • Twist Ending
      • Upward Mobility
      • Urn It
    • 1-vs.-Rivals Minigames
      • 1vs. Rivals Minigames
      • Block and Roll
      • Hazard Hold
      • Hole Hogs
      • Line in the Sand
      • Mob Sleds
      • Pix Fix
      • Ruins Rumble
      • Spike-n-Span
      • Tackle Takedown
      • Weird Wheels
    • Bowser Jr. Minigames
      • Bowser Pop
      • Bumper Sparks
      • Cage Match
      • Crossfire Caverns
      • Double Pounder
      • Mecha March
      • Pair of Aces
      • Pedal to the Paddle
      • Sand Trap
      • Zoom Room
    • Boss Battle Minigames
      • Boss Battle Minigames Introduction
      • Blooper Barrage
      • Bombard King Bob-omb
      • Bowser Jr. Breakdown
      • Bowser's Block Battle
      • Chain Chomp Romp
      • Cheep Cheep Shot
      • Deck Dry Bones
      • Diddy's Banana Blast
      • DK's Banana Bonus
      • King Boo's Puzzle Attack
      • Sock It to Lakitu
      • Spike Strike
      • Whomp Stomp
      • Wiggler Bounce
    • Minigame Modes
      • Introduction
      • Free Play
      • Step It Up
      • Garden Battle
      • Choice Challenge
      • High Rollers
      • Time Attack
      • Boss Rush
    • Extras
      • Castle Clearout
      • Shell Soccer
      • Goomba Bowling
      • Perspective Mode
    • Museum Goodies
      • Party Points
      • The Museum

Mario Party 9 Guide › Walkthrough › Game Boards

Blooper Beach

Points of Interest Special Spaces
Mixed Luck Junction Mini Star Warp Pipe
Boss Battle: Cheep Cheep Toad House

Spinigame Isle Junction Dolphin Ride to Star Island
Blooper Ztar Bay
Mini Ztar Warp Pipe
Cannon Beach Junction Whirlpool to Blooper Ztar Bay
Toad Checkpoint
Fire the Cannons!
Boss Battle: Blooper Sunken Treasure
Space Breakdown
Green Spaces (7)
Bowser Spaces (1)
Dice Block Spaces (38) Mini Ztar Spaces (7)
Lucky Spaces (8) Captain Event Spaces (2)
Unlucky Spaces (7) Boss Battle Spaces (2)
Event Spaces (12) Free-for-All Minigame Spaces (9)
Shuffle Spaces (6) 1-vs.-Rivals Minigame Spaces (5)
Dash Spaces (8) Bowser Jr. Minigame Spaces (5)
Back Spaces (3) Battle Minigame Spaces (5)
Spin Spaces (15)
Mini Stars and Ztars
Mini Stars (98) Mini Ztars (6)

Board Overview

Welcome to Blooper Beach—a sandy tropical paradise with all sorts of surprises in store! Enjoy the life aquatic as you take a wet and wild ride around this scenic summery locale.

Bask in the midday sun as you decide which watery way you wish to go. Blooper Beach is a large board with lots of junctions and special spaces, allowing for plenty of variety between different games.

Though the winding path is long, several Dash Spaces and a high volume of Dice Block Spaces help to speed things up.

This board boasts two Captain Event spaces instead of only one, and there’s a very special Lucky Space area near the end that will have you stuffing your pockets full of Mini Stars.

Cruise the briny blue on your way to the final showdown against none other than Blooper himself!

Note

Catch up to one of the friendly dolphins that swim about Blooper Beach, and you’ll receive five bonus Mini Stars! The dolphins move two spaces each turn, so they’re pretty easy to catch.

Caution

Sometimes, a dangerous Sushi enemy will appear behind you. Don’t let these pesky predators catch up to you when you’re the captain, or you’ll lose half your Mini Stars! Sushies move four spaces each turn.

Blooper Beach Tour

Mini Star Warp Pipe

Mini Stars? Yes, please!

You’ve seen plenty of these powder-blue warp pipes before. Land on these Lucky Spaces to take a journey deep underwater, where a row of secret Mini Star Spaces await!

Mixed Luck Junction

This first junction is a doozy. Going north gives you a chance to score some Mini Stars, but you must also beware the many Unlucky Spaces up there—you don’t want to land on them!

Heading south leads to a few Mini Ztars, but there’s also some Mini Stars and a Toad House. Consider how many moves you have left after passing the junction and plan your route accordingly.

Toad House

Pick a card, any card!

Going south at Mixed Luck Junction gives you a chance to land on a Lucky Space that sits right next to a Toad House. You know the drill: Watch those cards carefully while the Toad shuffles them up and flip over the ones you want most!

Mini Ztar Warp Pipe

Uh-oh, I’m seeing Ztars!

On the other hand, heading north at Mixed Luck Junction can land you on one of several Unlucky Spaces. Each of these will drop you down a red warp pipe and land you inside a watery cavern filled with Mini Ztar Spaces! A low roll means damage control.

Boss Battle: Cheep Cheep

Blooper Beach’s first boss awaits you at the small fort beyond Mixed Luck Junction. Time for an underwater brawl against a vicious fish named Cheep Cheep!

Hold the Wii Remote sideways and tilt it to swim in any direction. Keep an eye on the background and look for shells that slowly drift toward the foreground.

Swim up to a shell to grab it, then move into position and press 2 to fire the shell at Cheep Cheep. You score three points each time you smack Cheep Cheep with a shell!

Proper aim is important, but so is firing off lots of shells to score points.

Don’t linger in front of Cheep Cheep for long, either—the boss regularly darts toward the foreground, attempting to ram anyone who gets in the way.

Being struck by Cheep Cheep causes you to lose one point, so keep clear of the boss when you’re not attacking!

Tip

Cheep Cheep does an angry little dance before bolting forward, and he often charges at you in retaliation for hitting him with a shell. Watch that silly fish’s movements carefully!

After half of Cheep Cheep’s health is gone, the big baddie comes down with a serious case of shell shock.

Cheep Cheep will now periodically fly into the sky and come splashing back down in a fury, knocking a point away from anyone who’s caught in the irate fish’s wake.

Watch Cheep Cheep’s shadow when the boss takes flight, and make sure you’re nowhere near the splashdown point!

Note

Scoring the final attack on Cheep Cheep earns you three extra points at the end of the battle. The current captain also gets a hefty bonus of five Mini Stars at the fight’s end. Not too shabby!

Spinigame Isle Junction

Another important choice awaits you at this second junction. Going north ensures you’ll land on one of the many Spin Spaces, the results of which are always unpredictable (but usually beneficial).

Venturing south sends you along a stretch of minigame spaces, presenting opportunities to win some Mini Stars.

If you’re a fan of the random, the north route is for you. Masters of minigames should head south without delay!

Sunken Treasure

Going up!

The action pauses when you reach this space—it’s time for a Captain Event! In this underwater adventure, all players hop aboard diving platforms and head beneath the blue in an effort to bring back Mini Stars to the surface.

Each player begins with a full load of Mini Stars and gets to roll a normal Dice Block, a 1-2-3 Dice Block, and a 4-5-6 Dice Block one time apiece as they struggle to surface with their loot.

The captain has the advantage of choosing the order in which the Dice Blocks are rolled!

Simple enough, right? Not so fast! Landing on an Unlucky Space during your ascent causes a school of Fish Bones to steal five of your Mini Stars.

And that’s not all—you won’t get any Mini Stars if you fail to reach the surface with your three Dice Block rolls. You need serious luck to reach fresh air with all of your loot intact!

Tip

As the captain, consider the spaces ahead of you and roll the dice in the order that gives you the best chance to avoid Fish Bones.

Try to set up your rivals so that they’re more likely to land on Unlucky Spaces, too!

Fire the Cannons!

Yowzers! What happened to all the Mini Stars?!

Once you’re past the first Captain Event Space, you’ll start seeing loads of regular Event Spaces.

Landing on any of these Event Spaces causes the cannons of the north ship to fire and strike all of the Mini Stars around the board, changing them all into Mini Ztars!

This can really mess up everyone’s day, but not to worry: Landing on another Event Space will cause the cannons to unload again, transforming all those Mini Ztars back to Mini Stars once more.

Tip

Try landing on an Event Space to set up your rivals for some Mini Ztar mayhem!

Whirlpool to Blooper Ztar Bay

These two Unlucky Spaces lie just before the board’s final junction near Cannon Beach. Landing on either Unlucky Space diverts you to the nearby Blooper Ztar Bay—a nasty little place that you won’t find in the travel brochures! See the next section for details.

Blooper Ztar Bay

This small area isn’t much fun to visit, so do your best to avoid landing on the two Unlucky Spaces that lie before the Cannon Beach Junction.

Landing on either of those Unlucky Spaces sends you to this small area, where a string of Mini Ztar Spaces lurk, just hoping to steal away some of your precious Mini Stars.

If possible, use a special brand of Dice Block in an effort to land on a Dash Space here and escape this unlucky spot.

Cannon Beach Junction

What’s this, another junction? Let’s see, you can travel along the north shore for a chance to hit some Lucky Spaces that lead to Mini Star warp pipes, or you can venture south to work your way toward another Sunken Treasure Captain Event. Decisions, decisions!

Note

The north shore trail also sports more Mini Stars—that is, unless they’ve been cannon-blasted into Mini Ztars!

Toad Checkpoint

No matter which route you take at the Cannon Beach Junction, a friendly Toad will call out to you when you near his little pier. As always, the Toad will hand the player with the fewest Mini Stars a valuable Slow Dice Block that will help the underdog improve their standing down the homestretch.

Caution

Every Toad checkpoint comes with its share of misfortune. Bowser appears when you reach this spot and transforms several of the looming spaces into dastardly Bowser Spaces! Avoid landing on these troublesome spots at all costs.

Dolphin Ride to Star Island

Hooray for Mini Stars!

Let’s hope your luck lands you on one of the three Lucky Spaces along Blooper Beach’s final bend.

Landing on any of these Lucky Spaces causes friendly dolphins to lead you toward a secret isle that’s home to loads of sparkly Mini Stars.

You aren’t allowed to leave this tiny isle until you land on the Lucky Space that scores you the big bunch of Mini Stars at the isle’s center, and it’s easy to pocket absurd amounts of Mini Stars in the process.

The lone Dash Space and numerous Dice Block Spaces here can also help you land right where you want to. See how many laps you can complete around this isolated isle!

Boss Battle: Blooper

Blooper Beach may seem like a relaxing place, but a dangerous villain awaits you at the journey’s end. That’s right: It’s that big galoot Blooper!

This is one of the more straightforward boss battles in the game, but that doesn’t mean Blooper is a pushover.

Only the objective is simple: point your Wii Remote at the screen and press 3 to fire your cannon at Blooper each time the boss bounds out of the surrounding blue.

You earn one point for each hit you score on the ill-tempered squid, so fire at will!

Note

Aim for Blooper’s tentacles when he leaps into the air—this gives you a good chance to hit the boss when he soon dives back underwater!

Blooper doesn’t make your job easy. The slippery squid hops all around, ducks for cover underwater, and even heaves prickly Urchins that deduct one point from the player they hit.

Keep a close eye on Blooper and blast any inbound Urchins that are marked with your character’s portrait.

This redirects the Urchins toward another player, letting you unload on Blooper without fear of losing points!

Tip

Shooting down Urchins is important, but don’t let anything distract you from blasting Blooper. That’s where the money is!

Bombard Blooper enough times to drain half his health, and the big squid’s temper will get the better of him.

Blooper will begin to bound around in a wild rage, presenting a far more challenging target. Blooper also tosses out many more Urchins than before, giving you plenty to worry about.

As if all that weren’t enough, the steaming squid will even ink the screen from time to time, blotting out much of your vision.

Don’t let these dastardly distractions stop you from blasting Blooper to oblivion!

Note

Landing the final attack on Blooper nets you three extra points at the end of the fight.

In addition, the lucky player who was the captain when the boss battle began also gets a modest bonus of two Mini Stars. Don’t spend them all in one place!

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