Your standard weaponry selected from the Weapon Wheel.
Chaingun
Locations Found Kadingir Sanctum, Argent Facility (Destroyed)
Damage
| Chaingun | Max Damage | Min Damage |
|---|---|---|
| Standard | 19 | 19 |
| Gatling Rotator | 19 | 19 |
| Incendiary Rounds | 24 | 24 |
| Mobile Turret | 22 | 22 |
Ammo Capacity (Bullets)
| Base | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
|---|---|---|---|---|
| 90 | 120 | 150 | 180 | 210 |
The Delta-12 Chaingun (often referred to as “The D12” by operatives) is a high velocity heavy weapon capable of suppressing multiple targets at once. Recent changes to the firing mechanism have pushed the Delta-12 to the physical limits of a ballistic weapon. An Argent infused piston compresses gas within the firing crucible to over 220,000 PSI. When released, this launches a 15mm Tungsten Slug with a muzzle velocity of nearly 5,000 feet per second. The heat generated by this action is syphoned into a thermal gel compound that automatically recharges the 96-volt battery pack. This allows the weapon to sustain an almost endless firing cycle, as long as ammunition is present. The Delta-12 Chaingun weighs 45kg, making it a lethal but cumbersome armament.
Designed for sustained volleys, the Chaingun deals high damage at a very high rate of fire. It requires a little spin up time before it gets up to speed, so watch out, as you are vulnerable. Spin it up behind cover before moving out into the open.
Modifications
Gatling Rotator
The Weapon Mod button can spin up the Chaingun barrels without firing. Keep the weapon ready to go with this modification. If you release the button, though, it takes time to spin it back up. Fully upgrade this mod to penetrate through your targets and hit those behind them.
Upgrades*
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Improved Torque | Significantly increases the spin-up speed of the Gatling Rotator | 3 |
| Uranium Coating | Bullets penetrate through targets | 6 |
*All upgrades can be purchased in any order.
Mastery Challenge
Get 5 kills in 5 seconds while using the Gatling Rotator.
Reward: Incendiary Rounds
Bullets deal more damage when the Chaingun reaches its maximum rate of fire.
Mobile Turret
Hold the Weapon Mod button to transform the weapon barrels into a Mobile Turret. It stalls if it overheats.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Rapid Deployment | Drastically decrease the transformation time for the Mobile Turret | 3 |
| Uranium Coating | Bullets penetrate through targets | 6 |
Mastery Challenge
Kill 4 or more demons during a single Mobile Turret deploy 5 times
Reward: Ultimate Cooling
The Mobile Turret no longer stalls.
Combat Shotgun
Locations Found The UAC
Damage
| Shotgun | Max Damage | Min Damage | Splash Radius |
|---|---|---|---|
| Standard | 26 | 22 | - |
| Charged Burst | 26 | 22 | - |
| Charged Burst – Power Shot | 32.5 | 27.5 | - |
| Explosive Shot Direct | 100 | 100 | - |
| Explosive Shot Splash | 275 | 0 | - |
| Explosive Shot - Cluster Strike | 98 | 98 | 180 |
Ammo Capacity (Shells)
| Base | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
|---|---|---|---|---|
| 20 | 30 | 40 | 50 | 60 |
The UAC shotgun disperses a spread of high velocity buckshot for maximum impact against the enemy. Ideally suited for the operative who requires a speedy response for deadly close encounters, the wide coverage of this weapon loses impact at long range. The weapon is forged from a high quality Titanium Steel alloy to ensure maximum reliability, repeat rate, and yield strength.
Effective at medium and close range, the Shotgun is a versatile weapon for most encounters. This is the gun of choice throughout much of the campaign. It’s most effective in close combat, but can also be used from a medium range.
Modifications
Charged Burst
Hold the Weapon Mod button to charge up a three-round burst with a tighter spread. Successfully hitting all three shots from the Charged Burst increases the damage of the next burst. This effect does not stack. Charged Burst is also very effective at taking down Summoners.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Speedy Recovery | Reduces the recharge time between bursts | 1 |
| Rapid Fire | Increases the fire rate of the burst | 3 |
| Quick Load | Reduces the loading time for the Charged Burst | 5 |
Mastery Challenge
Kill 5 Mancubi with the Charged Burst.
Reward: Power Shot
Successfully hitting all three shots from the Charged Burst increases the damage of the next burst. This effect does not stack.
Explosive Shot
Hold the Weapon Mod button to charge up an arcing explosive round.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Speedy Recovery | Reduces the recharge time between explosive shots | 1 |
| Bigger Boom | Increases the size of the explosion | 3 |
| Instant Load | Removes the loading time for an explosive shot | 5 |
Mastery Challenge
Get 20 direct hits on Imps.
Reward: Cluster Strike
Getting a direct hit with an Explosive Shot spawns cluster bombs that deal additional damage.
Gauss Cannon
Locations Found Argent Energy Tower, Kadingir Sanctum
Damage
| Gauss Cannon | Max Damage | Min Damage | Splash Radius |
|---|---|---|---|
| Direct | 650 | 650 | - |
| Concuss | 80 | 80 | 128 |
| Precision Bolt | 1200 | 300 | - |
| Gauss Cannon Charged Sniper Mastery Splash | 800 | 800 | 384 |
| Siege Mode | 1680 | 1680 | - |
| Siege Mode Outer Beam | 1680 | 1680 | 96 |
Ammo Capacity (Cells)
| Base | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
|---|---|---|---|---|
| 150 | 200 | 250 | 300 | 350 |
The Gauss accelerator design has been used by the UAC as the basis for numerous industrial projects over the years—such as the Argent Tower itself, and the Ore Diggers found on Deimos and Phobos. With very few moving parts, the Gauss Cannon makes a reliable, powerful weapon. By accelerating steel flechettes through a magnetized chamber, extremely high velocities can be achieved. The weapon has near perfect accuracy thanks to the aerodynamic design of the projectiles. Ammunition is cheap and readily available, and is designed to maintain its composition when passing through organic material. The Gauss Cannon has a noticeable kick that must be compensated for by the operator.
While it has high damage potential, the concentrated beam of the Gauss Cannon demands accuracy. Get used to aiming this weapon. It can take out any standard enemy with just a few shots, but accuracy is key with this one. Note that 15 Cells are used in each shot, while Siege Mode requires 30 Cells.
A standard Gauss beam penetrates through fodder enemy classes. To minimize time stuck in place with Gauss Siege Mode, it can be deployed in mid-air and you maintain your momentum. A fully charged Gauss Sniper can take out a Hell Knight or Cacodemon if hit in the head or eye, respectively.
Modifications
Precision Bolt
Use the Weapon Mod button to zoom in and charge a high damage shot.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Energy Efficient | Reduced time to max charge and reduced time between shots | 3 |
| Light Weight | Move at full speed when zoomed in | 6 |
Mastery Challenge
Kill 5 Hell Knights with a Precision Bolt headshot.
Reward: Volatile Discharge
Demons killed by the Precision Bolt explode, dealing damage to nearby demons.
Siege Mode
Use the Weapon Mod button to charge up a powerful beam that penetrates targets. Movement is disabled while using Siege Mode.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Outer Beam | The beam now has a devastating area of effect around it | 3 |
| Reduced Charge Time | Beam charge time is reduced | 6 |
Mastery Challenge
Kill 3 or more demons with a Siege Mode beam 10 times.
Reward: Mobile Siege
Allows movement while using Siege Mode.
Heavy Assault Rifle (HAR)
Locations Found Resource Operations
Damage
| HAR | Max Damage | Min Damage |
|---|---|---|
| Standard | 40 | 40 |
| Micro Missiles Direct | 10 | 10 |
| Micro Missiles Splash | 100 | 0 |
| Tactical Scope | 40 | 40 |
| Devastator Rounds | 70 | 70 |
Ammo Capacity (Bullets)
| Base | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
|---|---|---|---|---|
| 90 | 120 | 150 | 180 | 210 |
Although recently superseded by the Plasma Rifle as the UAC’s standard issue weapon, the Heavy Assault Rifle is still in widespread use due to its dependable mechanical firing mechanism, high accuracy at long range, and an abundant supply of ammunition. The weapon is effective at all engagement distances, and is best used against a solitary target, unless a micro missile modification is present. The standard issue ammunition is a .50 caliber FMJ round.
With high velocity rounds, the Heavy Assault Rifle is ideal for hitting fast-moving targets. Pull this one out when facing enemies such as the Spectre or Lost Souls.
Modifications
Micro Missiles
Hold the Weapon Mod button to bring up a rack of Micro Missiles.
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Ammo Efficient | Reduces the ammo cost of Micro Missiles | 1 |
| Advanced Loader | Greatly improves reload time for Micro Missiles | 3 |
| Quick Launcher | Instantly activate the Micro Missile rack when it’s ready to fire | 5 |
Mastery Challenge
Stick 4 different demons in 5 seconds.
Reward: Bottomless Missiles
Micro Missiles can be fired indefinitely without requiring a reload.
Tactical Scope
Attaches a Tactical Scope that allows for zooming in on targets with the Weapon Mod button.
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Uranium Coating | Bullets fired while zoomed will penetrate through targets | 1 |
| Skull Cracker | Bullets fired while zoomed will deal additional headshot damage | 3 |
| Light Weight | Move faster when zoomed in with the Tactical Scope | 5 |
Mastery Challenge
Get 50 headshot kills while using the Tactical Scope.
Reward: Devastator Rounds
Ammunition fired while zoomed uses experimental, heavy damage rounds.
Pistol
Locations Found The UAC
Damage
| Pistol | Max Damage | Min Damage | Charge Time (ms) | Discharge Time (ms) |
|---|---|---|---|---|
| Standard | 20 | 20 | - | - |
| Charged Shot | 200 | 43 | 1500 | 750 |
| Charged Shot – Increased Power | 320 | 53 | 1000 | 350 |
Ammo Infinite
Every UAC employee is provided a standard UAC EMG (Energy-Matter-Gel) Sidearm upon promotion to Tier 2 and above. This sidearm is reliable and effective at short range. A gravity gear dynamo in the stock charges a capacitor whenever the operator moves. When the weapon is fired, the capacitor compresses up to 4 megawatts of Argent Energy into a hardened plasma gel and launches the slug at high velocity. The gel slug has the same impact properties of conventional ammunition, making the weapon act and feel like a standard ballistic firearm.
The weapon is constructed of thermally diffusive metal alloys that allow it to discharge rapidly and repeatedly without overheating or compromising the accuracy. The capacitor in the EMG can also be upgraded to concentrate the energy into one large pulse for more stopping power.
The Pistol is a sidearm with limitless ammo that’s most effective against weaker targets. This UAC standard issue is ideal when high damage is unnecessary. Rapidly pull the trigger to maximize the weapon’s usefulness. Great for staggering lower-level enemies without killing them.
Modifications
Charged Energy Shot
Hold the Weapon Mod button to power up a Charged Energy Round. Charged Pistol Shot can penetrate through fodder enemy class.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Charge Efficiency | Decreases the time it takes to power up a Charged Energy Shot | 1 |
| Quick Recovery | Decreases the recovery time for the Pistol after using a Charged Energy Shot | 3 |
| Light Weight | Move at full speed when using the Charged Energy Shot | 5 |
Mastery Challenge
Get 15 headshot kills with the Charged Energy Shot.
Reward: Increased Power
Increases the maximum power of the Charged Energy Shot, resulting in higher damage potential.
Plasma Rifle
Locations Found Resource Operations, Foundry
Damage
| Plasma Rifle | Max Damage | Min Damage | Splash Radius |
|---|---|---|---|
| Direct | 25 | 25 | - |
| Splash | 10 | 10 | 96 |
| Heat Blast | 350 | 5 | - |
| Heat Blast Upgraded | 600 | 10 | - |
| Stun Bomb Direct | 1 | 1 | - |
| Stun Bomb Splash | 1 | 1 | 256 |
| Stun Bomb Splash Upgraded | 1 | 1 | 320 |
Ammo Capacity (Cells)
| Base | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
|---|---|---|---|---|
| 150 | 200 | 250 | 300 | 350 |
The Plasma Rifle became standard issue among military units with the advent of Argent powered electromagnetic accelerators. Based off the HIPGD design of the early 21st century, this weapon delivers a rapid salvo of plasmoids that inflict both impact and thermal damage to the target.
The Plasma Rifle has a very high rate of fire and leverages plasma projectiles to pick apart enemies. The Heat Blast gives the weapon higher damage, while Stun Bomb makes it more tactical. Hit a group with the Stun Bomb and then follow up with some rapid fire mayhem. Note that each shot uses 10 cells.
Modifications
Heat Blast
Firing the Plasma Rifle builds up excess heat that can be released as a powerful blast by using the Weapon Mod button.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Super Heated Rounds | Shots from the Plasma Rifle now build heat much faster | 1 |
| Improved Venting | Significantly reduces the weapon’s recovery from a Heat Blast | 3 |
| Expanded Threshold | Increases the amount of heat that can be contained, resulting in more potential damage | 5 |
Mastery Challenge
Kill multiple demons with a single Heat Blast 20 times.
Reward: Heated Core
Generate heat passively without needing to spend ammo.
Stun Bomb
Pressing the Weapon Mod button launches an electrified projectile that stuns demons within its detonation radius. It must recharge after firing. This knocks out a Possessed Security shield.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Quick Recharge | Stun Bomb recharges much faster. | 1 |
| Big Shock | Increases the size of the Stun Bomb detonation | 3 |
| Longer Stun | Demons hit by the Stun Bomb will stay stunned for a longer duration | 5 |
Mastery Challenge
Kill 30 stunned demons.
Reward: Chain Stun
Demons killed while stunned release a secondary stun detonation that affects nearby demons.
Rocket Launcher
Locations Found Foundry, Argent Facility
Damage
| Rocket Launcher | Max Damage | Min Damage | Splash Radius |
|---|---|---|---|
| Direct | 130 | 130 | = |
| Splash | 350 | 0 | 320 |
| Remote Detonation Splash | 350 | 0 | 340 |
| Remote Detonation – Improved Warhead | 350 | 0 | 408 |
| Remote Detonation – Jagged Shrapnel | 450 | 0 | 340/408 |
| Lock-on Burst Direct | 300 or 375 (based on demon) | 300 | - |
| Lock-on Splash | 25 | 0 | 128 |
Ammo Capacity (Rockets)
| Base | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
|---|---|---|---|---|
| 15 | 20 | 25 | 30 | 35 |
This weapon has seen little design modification since its development in the late 21st century. It’s standard issue to Heavy Weapons Specialists in all military forces due to its unparalleled direct impact and radius damage. The UAC improved the design slightly by adding an automated quick reload. The weapon casing has been retrofitted to accept UAC developed modifications.
With a large blast radius and high damage, the Rocket Launcher is useful against all but the fastest enemies. These rockets are easily avoided, but effective against the big, lumbering demons such as the Mancubi.
Modifications
Remote Detonation
Press the Weapon Mod button to detonate any rockets in flight. This can easily take out a pack of Lost Souls with a well-timed detonation.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Improved Warhead | Using Remote Detonation will generate a larger rocket explosion | 3 |
| Jagged Shrapnel | Demons that are hit by a Remote Detonation will be pierced with additional shrapnel and continue to take damage for a short time | 6 |
Mastery Challenge
Kill 3 or more demons with a single detonation 15 times.
Reward: External Payload
Explosives are now mounted around the rocket, allowing a Remote Detonation to occur without destroying the projectile.
Lock-on Burst
Press and hold the Weapon Mod button to lock onto a target. Once locked, firing quickly launches three rockets at the target. Lock-on Mod is very effective against the Summoner.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Quick Lock | Lock onto demons much faster | 3 |
| Faster Recovery | The time before another lock can be acquired is reduced | 6 |
Mastery Challenge
Kill 5 Summoners using the Lock-on Burst.
Reward: Multi-Targeting
Holding the Weapon Mod button to lock now supports up to three targets. Rockets are divided amongst established locks.
Super Shotgun
Locations Found Argent Facility, Argent Energy Tower
Damage
| Super Shotgun | Max Damage | Min Damage |
|---|---|---|
| Standard | 60 | 40 |
Ammo Capacity (Shells)
| Base | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
|---|---|---|---|---|
| 20 | 30 | 40 | 50 | 60 |
While this weapon has been removed from the UAC’s approved weapon arsenal, many veteran operators insist that there’s no better alternative for close combat. It offers incomparable destructive power at extremely close range, but is completely ineffective at long range. The weapon is light and small, making it a favored secondary weapon that no self-respecting combat specialist would be seen without.
A devastating close range weapon, the Super Shotgun presents plenty of risk and reward. Super Shotgun spread makes it effective at killing multiple enemies with a single shot. This weapon does devastating damage up close, making it particularly effective against elusive foes like the Summoner.
Modifications
Improvements
Improvements is not technically a mod. It simply improves the weapon.
Upgrades
| Upgrade | Description | Cost (Weapon upgrade pts) |
|---|---|---|
| Faster Reload | Decreases the time to reload the next shot | 3 |
| Uranium Coating | Shots penetrate through targets | 6 |
Mastery Challenge
Kill multiple demons with a Super Shotgun blast 30 times.
Reward: Double Trouble
Fire twice with the Super Shotgun before having to reload.