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Contents

  • Multiplayer Maps
    • Beneath
    • Chasm
    • Disposal
    • Excavation
    • Heatwave
    • Helix
    • Infernal
    • Perdition
    • Sacrilegious
  • Weaponry
    • Overview
    • Arsenal
    • Special Weapons
    • Equipment
    • PRAETOR SUIT
  • Bestiary
    • Baron of Hell
    • Cacodemon
    • Cyber-Mancubus
    • Hell Knight
    • Hell Razer
    • Imp
    • Lost Soul
    • Mancubus
    • Pinky
    • Possessed Engineer
    • Possessed Security
    • Possessed Soldier
    • Revenant
    • Spectre
    • Summoner
    • The Possessed
    • Unwilling
  • Challenges, Medals, and Commendations
    • Introduction
    • Challenges
    • Medals
    • Commendations
  • Collectibles
    • Overview
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Titan’s Realm
    • The Necropolis
    • VEGA Central Processing
    • Argent D’Nur
  • Introduction
    • Welcome Back to Mars
  • Multiplayer Arsenal
    • Overview
    • Power Weapons
    • Equipment
  • Achievements & Trophies
    • Achievements & Trophies
  • Multiplayer Combat Prep
    • Overview
    • Basic Training
    • Loadouts
    • Hack Modules
    • Pickups
    • Gameplay Modes
    • Become the Demon
    • XP, Levels, and Customization
  • Campaign Walkthrough
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Boss Fight: Cyberdemon
    • Titan’s Realm
    • The Necropolis
    • Boss Fight: Hell Guard
    • Vega Central Processing
    • Argent D’Nur
    • Boss Fight: Spider Mastermind
  • Classic Maps
    • Overview
    • DOOM - Hangar
    • DOOM – Nuclear Plant
    • DOOM – Toxin Refinery
    • DOOM - Command Control
    • DOOM – Phobos Lab
    • DOOM – Phobos Anomaly
    • DOOM – Halls of the Damned
    • DOOM – Tower of Babel
    • DOOM – Slough of Despair
    • DOOM - Pandemonium
    • DOOM - House of Pain
    • DOOM II - Entryway
    • DOOM II – Underhalls
  • Basics
    • The HUD
    • Menus
    • Movement
    • Pickups & Collectibles
    • Combat
  • SnapMap
    • Overview
    • Basics
    • Customize Character
    • Blueprint List
    • Object List
  • Runes
    • Overview
    • The Runes
    • The Trials
  • Interactive Maps
    • Single Player Maps
      • The UAC
      • Resource Operations
      • Foundry
      • Argent Facility
      • Argent Energy Tower
      • Kadingir Sanctum
      • Argent Facility (Destroyed)
      • Advanced Research Complex
      • Lazarus Labs
      • Titan’s realm
      • The Necropolis
      • Vega Central Processing
      • Argent D’Nur
    • Multiplayer Maps
      • Beneath
      • Chasm
      • Disposal
      • Excavation
      • Heatwave
      • Helix
      • Infernal
      • Perdition
      • Sacrilegious
  • Legal
    • Legal

Doom Guide › Runes

The Trials

Argent Facility

Rune Trial: Vacuum

Objective: Use the Combat Shotgun to eliminate 15 Imps before the timer expires.

Count 15
Weapon Shotgun
Time 10 Seconds
Bonus +2 seconds per kill (+4 seconds per Glory Kill)
Reward Vacuum Rune

Rune Trial: Dazed and Confused

Objective: Armed with the Pistol, destroy 30 barrels before the timer expires.

Count 30
Weapon Pistol
Time 6 Seconds
Bonus +2 seconds per barrel destroyed
Reward Dazed and Confused Rune

Argent Energy Tower

Rune Trial: Ammo Boost

Objective: Use the Super Shotgun to eliminate 30 Unwilling before the timer expires.

Count 30
Weapon Super Shotgun
Time 6 Seconds
Bonus +2 seconds per kill (+4 seconds per Glory Kill)
Reward Ammo Boost Rune

Rune Trial: Equipment Power

Objective: Armed with the Combat Shotgun eliminate 10 Unwilling with explosive barrel damage before the timer expires.

Count 10
Weapon Shotgun
Time 12 Seconds
Bonus +3 seconds per kill with explosive barrels
Reward Equipment Power Rune

Kadingir Sanctum

Rune Trial: Savagery

Objective: Kill Imps with the Super Shotgun to allow movement for four seconds. Imps may be killed or spared at your discretion. Reach the Altar before the timer expires.

Objective Reach the Altar
Weapon Super Shotgun
Time 5 Seconds
Bonus +4 seconds movement time per kill
Reward Savagery Rune

Rune Trial: Seek and Destroy

Objective: Use the Heavy Assault Rifle to weaken and perform Death from Above Glory Kills on three Hell Knights before the timer expires.

Count 3
Weapon Heavy Assault Rifle
Time 30 Seconds
Bonus +20 seconds per Glory Kill
Reward Seek and Destroy Rune

Argent Facility (Destroyed)

Rune Trial: In-Flight Mobility

Objective: Collect all 15 Hell Relics and reach the Altar before the timer expires.

Count 15
Weapon Super Shotgun
Time 16 Seconds
Bonus +1 second per Hell Relic collected
Reward In-Flight Mobility Rune

Rune Trial: Armored Offensive

Objective: Use the Combat Shotgun to eliminate all targets before the timer expires. Health levels are critical. Use armor to survive.

Count 8
Weapon Shotgun
Time 1:10
Bonus None
Reward Armored Offensive Rune

Advanced Research Complex

Rune Trial: Blood Fueled

Objective: Armed with the Heavy Assault Rifle, eliminate all targets before the timer expires. Movement is permitted for only three seconds following any kill.

Count 15
Weapon Heavy Assault Rifle
Time 1:00
Bonus None
Reward Blood Fueled Rune

Rune Trial: Intimacy is Best

Objective: Use the Pistol to weaken and then Glory Kill eight Imps before the timer expires.

Count 8
Weapon Pistol
Time 20 Seconds
Bonus +3 seconds per Glory Kill
Reward Intimacy is Best Rune

Lazarus Labs

Rune Trial: Rich Get Richer

Objective: Armed with the Rocket Launcher and using only the resources found in the area, eliminate all targets before the timer expires. Targets do not drop resources when destroyed.

Count 14
Weapon Rocket Launcher
Time 1:30
Bonus None
Reward Rich Get Richer Rune

Rune Trial: Saving Throw

Objective: Armed with the Gauss Cannon and using only the resources found in the area, eliminate all targets before the timer expires. Health levels are critical and targets do not drop resources when destroyed.

Count 9
Weapon Gauss Cannon
Time 35 Seconds
Bonus +2 seconds per kill
Reward Saving Throw Rune

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