An astute tactical foe that engages enemies from a distance with a powerful beam of unrefined Hell energy. The beam emanates from an arm-like protrusion composed of cartilage and other osseous tissue. A charged shot obliterates anything that stands in its path.
| First Appearance | Foundry |
| Health | 600 |
| Type | Range |
| Strengths/Weaknesses | Long range weapons like the Assault Rifle can make short work of this medium range foe. When up close, keep an arm’s length away to avoid getting hit by its backhand. |
| Behavior | Hell Razers fire from medium range. If you get too close, they perform a smack with their beam arm and then retreat back to medium range. |
| Restrictions | N/A |
Attack Chart |
||||
| Name | Type | Level | Distance | Damage Bonus |
|---|---|---|---|---|
| Beam Sweep | Range | Basic | Long | N/A |
| Charged Beam | Range | Advanced | Long | N/A |
| Backhand | Melee | Basic | Short | N/A |
| Notes | |
|---|---|
| Beam Sweep | Will cancel attack prematurely if another AI enters the path |
| Charged Beam | Triggers after tracking beam locks-on |
| Backhand | Can chain together for a multi-hit combo |