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Doom eGuide SnapMap

Blueprint List

90 Bend

Layout

Name

Description

90 Bend A standard UAC industrial corridor used in many facilities. First used in Phobos labs.
90 Climb A standard UAC industrial corridor intended to connect two floors. Achieved with great success.
90 Curve A version 2.0 UAC industrial corridor used to add organic harmony to the original 90-degree bend.
90 Stairs A stair corridor intended to connect two floors with human-accessible stairs. The cornerstone of every UAC off-world facility!
90 Steam Climb A small hallway filled with steam release valves and a steep climb-up.
Red Light Zone A moderately sized room filled with overlapping catwalks and a stark red glow.
Skylight Nine An open, multi-floor area where interesting things can happen with light.
Hub 90 A flexible space with four doors, a set of diagonal stairs, and wide catwalks.
Simple 90 It’s small, it’s simple, and it turns 90 degrees.
Arena

Layout

Name

Description

Basement Hub An expansive space featuring broad catwalks, three stories of hallways, and a lovely pit of toxic slime.
Operations Center A medium-sized space with six connections on multiple floors. Frequently used at the center of a UAC operations facility.
Entrance A broad loading area downstairs surrounded by a handful of entrances and exits.
Firing Chamber A combination space used for both the storage and testing of high-tech experimental weaponry.
Toxic Flow Room A medium-sized space intended to allow moisture release from toxic slime throughout the facility. Also contains a cool secret area!
Machine Room Filled with complex equipment likely understood by only a small number of people.
Bunker Squarish and short, this room offers good cover for interesting combat.
Hallway H Stairs A set of halls with mirrored exits. UAC would like to take this opportunity to remind everyone that Disodium-37 is almost definitely not lethally toxic.
Sorting Area A shipping and storing crossover space featuring high windows and elevated work areas.
Refining Chamber A surprisingly hazardous space built to churn molten metals into a hellish steel toffee. No hand railings, so watch your step!
Small Maintenance Room A simple space with a 90-degree bend and a small blue nook.
Repair Bay Overlook The moderate size and narrow access of this repair bay limits its use to handheld and plasma-powered tools.
Tall Recharge Room The recharge room features higher ceilings than most UAC repair bays, allowing for larger tools and equipment.
Toxic Flow Control A medium-sized multi-floor space built around a toxic sludge flow. Holding your breath is recommended.
Disodium-37 Refinery A central control room flanked by elevated catwalks, floating high above a pool of deadly Disodium-37.
Thermal Exhaust Access This medium-sized space is built around a thermal reaction exhaust port for the central power core.
Sludge Processing All this high-tech machinery generates quite a bit of nasty toxic sludge. It all comes here to get converted to drinking water.
Thermal Transfer A small room built to transfer molten slag from one part of the facility to another while removing impurities.
Alcoves A medium-sized space intended to provide easy access to Power Cores, specimens, and other frequently used equipment.
Security Checkpoint Provides an isolated safe room for operators to observe foot traffic and glare knowingly from behind bulletproof glass.
Disodium-37 Overflow This compact, well-ventilated room pumps Disodium-37 between processing areas.
Slag Run-Off This multi-floor transitional space is built around a molten slag run-off trench. It can get really hot in this cramped space.
Slag Cooling Pit Long catwalks span a deep, smoldering cooling pit. Watch your step.
Pinwheel Room Pipes and stairs dominate this loop-shaped room. Red light casts an eerie glow from the Mixom OneStream plasma core.
Steam Silo Gamma Ionization cooling pipes abound in this multilevel space. Never look directly into the outlet!
Observation A large, cold space built to spy on subjects from above. A blank canvas for building gameplay.
Coupler

Layout

Name

Description

Coupler Small A UAC industrial connection created to fix those pesky rounding errors inherent to Mars’ architectural designs.
Coupler Medium Used to bring together those challenging spaces that fall just short of connecting. Often referred to as “the matchmaker.”
Coupler Long Used by UAC engineers when all other connections won’t do. You’ll need it, too.
Cross

Layout

Name

Description

Large Cross Can connect four of your favorite spaces together, bringing long-lost friends together again.
Catwalk Crossover With a short catwalk between and across the entrances, this small crossover features security window access from all four corners.
Slime Catwalk Crossover A multi-floor crossover space above a slime pit.
Steam Vent Cross A small four-door hallway with steam vents.
Steam Vent Cross Climb High doors and low doors, with a climb to get out. Lock it down, and it becomes quite workable as a killing jar.
Small Cross A tiny four-way industrial hallway. Simple yet elegant in its design.
Hallway

Layout

Name

Description

Hallway H A multifunctional industrial corridor built to connect up to four additional spaces. Use with caution.
Hallway S Curve An essential part of every UAC installation. Featuring not one but two beautiful right angles of industrial hallway glory.
Straight Hallway The workhorse of the UAC industrial corridor spaces. Used to connect everything to everything else.
Hallway Climb A two-story Straight Hallway with a missing staircase. Better bring your climbing boots.
Hallway Stairs It’s the hallway everyone is always talking about. Two stories, two doors, and a swanky staircase.
Hallway U Curve A semi-circle industrial hallway. For those looking to snake out of sight or turn a full 180 on life.
Bunker End A large hallway built to allow for bidirectional egress. When egress efficiency matters, Bunker End is the best choice.
Bulkhead Observation Multiple levels of overlapping catwalks, with access to an observation room at the top.
Wide Catwalk A maze of twisty little catwalks, all alike.
Long Hall A long, narrow hallway with a bump in the middle. Zero visibility between the doors means opportunity for surprises.
Long Hall Catwalk A long, straight hallway suspended above a shimmering pool of Disodium-37. I wonder if you can stand on those pipes?
Straight Large Hallway This UAC industrial corridor is an upgraded version of the tiny Straight Hallway.
Heat Exchange S Curve An S-shaped corridor with a centralized staircase. Think of this as a speed bump in hallway form.
Disodium-37 S Curve A short hallway featuring a twist, a climb-up, and 3,600 gallons of Disodium-37 per minute.
Disodium-37 U Curve A corridor that really knows its place, the U-shaped hallway with a climb-up does the job and does it well.
Disodium-37 S Curve Stairs Under twisting catwalks and over stairs, toxic chemicals have to get from one place to another. This is how.
Disodium-37 U Curve Stairs A turnabout with stairs and that romantic purple glow that only Disodium-37 can offer.
2 Story Hallway Stairs A short, solid hallway with doors two floors apart.
2 Story Hallway Stairs A longer hallway with three staircases. Does one thing very well.
Double Hallway A pair of hallways separated by a thermal cooling pit. Jump, climb, or fall.
Disodium-37 Vertical Transfer Vertical Transfer features multiple catwalks for easy access to pipes. Nearly all of the facility’s Disodium-37 flows through this room.
Double Split Hallway A wide split catwalk with access to four doors. Connect some hallways (may we recommend Simple Hallway?) and add some gameplay.
Simple Hallway Whenever you have amazing, gameplay-filled rooms that need connecting, Simple Hallway is here.
Hallway U A simple industrial hallway that bends back on itself. Use with reckless abandon.
Jog

Layout

Name

Description

Jog Small Used to connect spaces that have shifted due to unforeseen geological anomalies or simply bad planning.
Jog Large Used to connect spaces that are offset by staggering lateral distance. Used by UAC engineers to traverse subterranean hot spots.
Jog Large Wide The big brother to the Jog Large, used when lateral shifts just aren’t enough to get the job done.
Set Piece

Layout

Name

Description

Foundry A huge space with tons of ledge grabs, jump areas, and a giant pit of molten lava to wash it all down.
Prison This patented open-cell design matches the incarceration needs of any off-world research facility.
Molten Catwalks A medium-sized space that continues the UAC tradition of placing an acrobatic apparatus above giant vats of deadly molten metal.
Transfer Area A large multi-story space featuring cantilevered staircases intermixed with wide-open sightlines. Great for parties!
Container Storage Alpha A tall and wide room featuring curved hallways and catwalks. Can you find the secret room?
Storage Various dead ends, climb-ups, and drop holes make this module perfect for puzzle or combat gameplay.
Receiving A medium-sized space used to receive large shipments from other facilities to sort and ship elsewhere.
Crossover Cargo Station Storing and moving around cargo is serious business. Here is where the robot’s arms meet the heavy cargo containers.
Warehouse Tall ceilings, high catwalks, and abandoned cargo trolleys. A useful mix of cover and open lines of fire.
Engine Room A small room featuring fuel storage for the backup generators and a control panel or two.
Steam Junction Something has gone awry in this steam-venting thermal access corridor. Keep away from open flame.
The Gap Dead ends and short hallways, and some of the catwalks are under construction. Mind the gap.
Superheater Overflow This large transitional space surrounds two superheated molten flows.
Slag Control Dam #3 The Dam was quite a tourist attraction when the facility was built.
Airflow Enclosure A medium-sized space used to circulate air throughout the facility.
The Vats Molten slag flows into the vats, where it is processed and refined before beginning the thermal cooling process. Let’s cook breakfast.
Systems Hub This hub space is often used at the center of a UAC industrial core. Loads of the tech gear mixed with wide egress corridors.
Coolant Support Chamber Designed for an earlier version of the thermal discharge process, this room is hardly ever flooded with super-cooled liquid without warning.
Disodium-37 Cooling Pit Keep your head and arms inside the railings at all times. Exposure to Disodium-37 may cause dizziness, insomnia, and loss of appetite.
Multilevel Storage A steam vortex on the lower floor promotes thermal cooling. This maze of catwalks features some tricky dead ends and sweet jumps.
Stacked Slag Cooling Pit An expansive thermal cooling pit. Lots of room to move, both horizontally and vertically.
Cooling Core The underside of a primary power reactor where the cooling rods reside. Some things in here don’t react well to bullets.
The Heatlamp Nicknamed “The Heatlamp” by prankster engineers, the center charges to 5950 Kelvin in less than 20 seconds. Largely unused after the incident.
Pipe Overflow Release Before the advent of the new thermal transfer process, this room was used for spontaneous coolant overflow in the event of a core breach.
Power Relay Maintenance When the power relays go bad, they’re brought here. And we all know that Power Relay 8623 has been very, very bad indeed.
Repair Bay 9 UAC offers repair bays of varying shapes, sizes, and application. This one comes with an optional equipment fire.
Command Overlook A large multi-tiered space with tons of cover opportunities, ample storage, and a comfortable iceberg-blue hue.
Molten Vats A huge metal reduction chamber inside a vast space filled with catwalks precariously placed over spinning molten death.
Icon of Sin Is this the end? Is this the opening to Hell? Descending staircases? Belief over science, surely it’s too wide and vast.
Pyramid of Death Huge pipes and condenser coils converge on a single space, concentrating enormous amounts of energy here.
Stairs

Layout

Name

Description

Red Overwatch Long staircases wrap around a pair of central security rooms.
2 Story Spiral Stairs A short spiral staircase over an open pit of toxic slime.
4 Story Spiral Stairs A longer spiral staircase, also over an open pit of toxic slime.
6 Story Spiral Stairs Six stories of stairs winding their way to the top above (you guessed it) an open pit of toxic slime.
T-Junction

Layout

Name

Description

Small T Junction A three-way corridor providing the much-discussed fork in the road. This metaphor is literal.
Double Curve A tall, curved, Y-shaped hallway junction.
Y-Split Stock and industrial, a Y-shaped split room.
T Incline A small T-junction with a climb-up.
Hallway T A simple T-junction hallway.
Tall

Layout

Name

Description

Reheating Furnace A huge space with two huge molten mixers. The perfect spot for a weekend picnic.
Climber One of many large stairwells built for personnel to evacuate in an emergency. This particular space transitions 10 stories.
Circulation Furnace Where molten slag is melted to remove impurities at 1300 degrees. Also a great space to jump around with reckless abandon!
Reactor Core A mammoth space surrounding a powerful Argent Energy ribbon. Ignore your radiation alarms; nothing to be concerned about.
Casting Chamber An enormous work area filled with interwoven catwalks positioned above molten casting vats.
Loose Screw Tall and complex, this room features multiple overlapping catwalks and exits at various heights.