In addition to selecting a loadout, players can also preselect four different Hack Modules (awarded in post-match rewards and by leveling up) that can aid in awareness, use of equipment and powerups, and survivability. Hack Modules have limited duration, but you can switch between different equipped Hack Modules each time you respawn, or between rounds. For strategic purposes, it’s also possible to opt to respawn with no Hack Module equipped.
Hack Modules each come in three levels of quality: Bronze, Silver, and Gold. The Hack Module that you receive is entirely random, and it’s not uncommon to earn a Gold-level Hack Module before obtaining the Silver or Bronze. Similarly, you can expect to be awarded duplicates from time to time. This actually comes in handy because it’s possible to select multiple copies of the same Hack Modules.
Until you narrow down exactly which Hack Modules you want to use for a given gameplay mode or map, it’s best to leave the “Auto-Fill” and “Auto-Select” features enabled on the Hack Module screen. The game will automatically assign four useful Hack Modules to your character at the start of a match. This is not only a great way to gain experience using a number of different Hack Modules, but it also ensures you can quickly return to the action between matches without having to manually swap out a lesser Hack Module for a newly acquired upgrade.
Awareness Modules
These modules increase your ability to detect enemy positions, avoid damage, and collect pickups.
Awareness Module Tactics
| Module | Comment |
|---|---|
| Evasion | All-purpose module, particularly useful for Soul Harvest and Freeze Tag. |
| Alarm | Helpful for defending Control Points in Domination and Warpath, or for thawing teammates in Freeze Tag. |
| Magnet | Useful in Team Deathmatch and Soul Harvest. Never equip for Clan Arena. |
| Vital Signs | Use it to pinpoint weaker enemies in Clan Arena and Freeze Tag. |
| Speed Demon | Best used during Soul Harvest matches when a demon is nearly always present. |
| Supply Timer | Helpful module for when you really want to secure a power weapon or powerup. |
Evasion
Run faster when you take damage.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Alarm
Alert you to nearby enemies.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Magnet
Increase pickup radius. 120-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| 2x pickup radius | 3x pickup radius | 4x pickup radius |
Vital Signs
Show enemies’ health.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Speed Demon
Move faster near a demon. 120-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| 50-meter radius | 75-meter radius | 100-meter radius |
Supply Timer
Display respawn timers on pickups.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Boost Modules
These modules increase the effectiveness of your weaponry and equipment, decrease the damage you take, and increase the XP you earn.
Boost Module Tactics
| Module | Comment |
|---|---|
| Blast Shield | Useful if you’re equipping a Rocket Launcher, Plasma Rifle, or Frag Grenade. |
| Reinforce | Very helpful in Team Deathmatch, Domination, and other objective-based modes, especially when you’re first learning. |
| Bounty | Great for power-leveling in Objective Based modes. |
| Infinite Ammo | Can be very useful in Freeze Tag or if you’re using a Plasma Rifle and other high ROF weapons. |
| Osmosis | Excellent way to power-level when playing Team Deathmatch, Domination, and Soul Harvest. |
| Armor Plating | One of the most helpful modules for Objective Based modes. |
| Stockpile | Excellent all-around module that lets you use equipment with greater frequency. |
| Wingman | Useful in Team Deathmatch, or whenever you’re playing with a group that coordinates and employs teamwork. |
Blast Shield
Take less self-damage for 120 seconds.
| Bronze | Silver | Gold |
|---|---|---|
| 50% reduction | 75% reduction | 100% reduction |
Reinforce
Spawn with armor following a life without any kills. 60-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| +50 armor | +75 armor | +100 armor |
Bounty
Gain bonus XP for each kill. 60-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| +50 XP | +75 XP | +100 XP |
Infinite Ammo
Unlimited ammo for loadout weapons.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Osmosis
Gain bonus XP for each kill by a teammate. 60-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| +20 XP | +30 XP | +40 XP |
Armor Plating
Spawn with increased armor with each respawn. 120-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| +5 armor | +8 armor | +10 armor |
Stockpile
Reduce equipment cooldown. 120-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| 25% reduction | 40% reduction | 50% reduction |
Wingman
Gain bonus XP when you collaborate on a kill. 120-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| +50 XP | +75 XP | +100 XP |
Wallhack Modules
These modules make it possible to see through walls, and track enemies, allies, and power weapons.
Wallhack Module Tactics
| Module | Comment |
|---|---|
| Counter-Intel | Allows you to see who can see you, provided they aren’t tracking you from behind. |
| Demon Tracker | Very useful when playing Soul Harvest. |
| Manhunt | Helpful in Team Deathmatch and Soul Harvest matches, or when you’re looking for bonus XP. |
| Power Seeker | Useful for when you don’t know the powerup locations or are unsure of a map’s layout. |
| Scout | Extremely useful in Team Deathmatch and Soul Harvest, especially late in matches. |
| Synchronization | Aids in coordinating with teammates during Objective Based modes, particularly if they aren’t very communicative. |
| Blood Trail | A great way to pursue weakened foes in Team Deathmatch and Soul Harvest. |
| Retribution | Helpful in gaining revenge and earning medals. |
Counter-Intel
Reveal enemies who are tracking your position.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Demon Tracker
Reveal demons. 60-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| In field of view | Anywhere on map | Also shows demon’s remaining health. |
Manhunt
Track the top enemy. 20-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| 100 XP | 200 XP | 300 XP |
Power Seeker
Track the nearest powerup or power weapon.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Scout
Briefly reveal all enemies when you spawn.
| Bronze | Silver | Gold |
|---|---|---|
| 60 seconds | 90 seconds | 120 seconds |
Synchronization
Show the location and health of allies. 120-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| Location revealed | +Reveals health | +Highlights when they shoot |
Blood Trail
Track wounded enemies. 60-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| 2 seconds | 3 seconds | 4 seconds |
Retribution
Reveal the location of your killer. 30-second duration.
| Bronze | Silver | Gold |
|---|---|---|
| Location revealed | +Reveals health | +Highlights when they shoot |