Prima Games eGuides Doom eGuide

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Doom eGuide Multiplayer Combat Prep

Hack Modules

In addition to selecting a loadout, players can also preselect four different Hack Modules (awarded in post-match rewards and by leveling up) that can aid in awareness, use of equipment and powerups, and survivability. Hack Modules have limited duration, but you can switch between different equipped Hack Modules each time you respawn, or between rounds. For strategic purposes, it’s also possible to opt to respawn with no Hack Module equipped.

Hack Modules each come in three levels of quality: Bronze, Silver, and Gold. The Hack Module that you receive is entirely random, and it’s not uncommon to earn a Gold-level Hack Module before obtaining the Silver or Bronze. Similarly, you can expect to be awarded duplicates from time to time. This actually comes in handy because it’s possible to select multiple copies of the same Hack Modules.

Until you narrow down exactly which Hack Modules you want to use for a given gameplay mode or map, it’s best to leave the “Auto-Fill” and “Auto-Select” features enabled on the Hack Module screen. The game will automatically assign four useful Hack Modules to your character at the start of a match. This is not only a great way to gain experience using a number of different Hack Modules, but it also ensures you can quickly return to the action between matches without having to manually swap out a lesser Hack Module for a newly acquired upgrade.

Awareness Modules

These modules increase your ability to detect enemy positions, avoid damage, and collect pickups.

Awareness Module Tactics
Module Comment
Evasion All-purpose module, particularly useful for Soul Harvest and Freeze Tag.
Alarm Helpful for defending Control Points in Domination and Warpath, or for thawing teammates in Freeze Tag.
Magnet Useful in Team Deathmatch and Soul Harvest. Never equip for Clan Arena.
Vital Signs Use it to pinpoint weaker enemies in Clan Arena and Freeze Tag.
Speed Demon Best used during Soul Harvest matches when a demon is nearly always present.
Supply Timer Helpful module for when you really want to secure a power weapon or powerup.

Evasion

Run faster when you take damage.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Alarm

Alert you to nearby enemies.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Magnet

Increase pickup radius. 120-second duration.

Bronze Silver Gold
2x pickup radius 3x pickup radius 4x pickup radius

Vital Signs

Show enemies’ health.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Speed Demon

Move faster near a demon. 120-second duration.

Bronze Silver Gold
50-meter radius 75-meter radius 100-meter radius

Supply Timer

Display respawn timers on pickups.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Boost Modules

These modules increase the effectiveness of your weaponry and equipment, decrease the damage you take, and increase the XP you earn.

Boost Module Tactics
Module Comment
Blast Shield Useful if you’re equipping a Rocket Launcher, Plasma Rifle, or Frag Grenade.
Reinforce Very helpful in Team Deathmatch, Domination, and other objective-based modes, especially when you’re first learning.
Bounty Great for power-leveling in Objective Based modes.
Infinite Ammo Can be very useful in Freeze Tag or if you’re using a Plasma Rifle and other high ROF weapons.
Osmosis Excellent way to power-level when playing Team Deathmatch, Domination, and Soul Harvest.
Armor Plating One of the most helpful modules for Objective Based modes.
Stockpile Excellent all-around module that lets you use equipment with greater frequency.
Wingman Useful in Team Deathmatch, or whenever you’re playing with a group that coordinates and employs teamwork.

Blast Shield

Take less self-damage for 120 seconds.

Bronze Silver Gold
50% reduction 75% reduction 100% reduction

Reinforce

Spawn with armor following a life without any kills. 60-second duration.

Bronze Silver Gold
+50 armor +75 armor +100 armor

Bounty

Gain bonus XP for each kill. 60-second duration.

Bronze Silver Gold
+50 XP +75 XP +100 XP

Infinite Ammo

Unlimited ammo for loadout weapons.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Osmosis

Gain bonus XP for each kill by a teammate. 60-second duration.

Bronze Silver Gold
+20 XP +30 XP +40 XP

Armor Plating

Spawn with increased armor with each respawn. 120-second duration.

Bronze Silver Gold
+5 armor +8 armor +10 armor

Stockpile

Reduce equipment cooldown. 120-second duration.

Bronze Silver Gold
25% reduction 40% reduction 50% reduction

Wingman

Gain bonus XP when you collaborate on a kill. 120-second duration.

Bronze Silver Gold
+50 XP +75 XP +100 XP

Wallhack Modules

These modules make it possible to see through walls, and track enemies, allies, and power weapons.

Wallhack Module Tactics
Module Comment
Counter-Intel Allows you to see who can see you, provided they aren’t tracking you from behind.
Demon Tracker Very useful when playing Soul Harvest.
Manhunt Helpful in Team Deathmatch and Soul Harvest matches, or when you’re looking for bonus XP.
Power Seeker Useful for when you don’t know the powerup locations or are unsure of a map’s layout.
Scout Extremely useful in Team Deathmatch and Soul Harvest, especially late in matches.
Synchronization Aids in coordinating with teammates during Objective Based modes, particularly if they aren’t very communicative.
Blood Trail A great way to pursue weakened foes in Team Deathmatch and Soul Harvest.
Retribution Helpful in gaining revenge and earning medals.

Counter-Intel

Reveal enemies who are tracking your position.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Demon Tracker

Reveal demons. 60-second duration.

Bronze Silver Gold
In field of view Anywhere on map Also shows demon’s remaining health.

Manhunt

Track the top enemy. 20-second duration.

Bronze Silver Gold
100 XP 200 XP 300 XP

Power Seeker

Track the nearest powerup or power weapon.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Scout

Briefly reveal all enemies when you spawn.

Bronze Silver Gold
60 seconds 90 seconds 120 seconds

Synchronization

Show the location and health of allies. 120-second duration.

Bronze Silver Gold
Location revealed +Reveals health +Highlights when they shoot

Blood Trail

Track wounded enemies. 60-second duration.

Bronze Silver Gold
2 seconds 3 seconds 4 seconds

Retribution

Reveal the location of your killer. 30-second duration.

Bronze Silver Gold
Location revealed +Reveals health +Highlights when they shoot