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Contents

  • Multiplayer Maps
    • Beneath
    • Chasm
    • Disposal
    • Excavation
    • Heatwave
    • Helix
    • Infernal
    • Perdition
    • Sacrilegious
  • Weaponry
    • Overview
    • Arsenal
    • Special Weapons
    • Equipment
    • PRAETOR SUIT
  • Bestiary
    • Baron of Hell
    • Cacodemon
    • Cyber-Mancubus
    • Hell Knight
    • Hell Razer
    • Imp
    • Lost Soul
    • Mancubus
    • Pinky
    • Possessed Engineer
    • Possessed Security
    • Possessed Soldier
    • Revenant
    • Spectre
    • Summoner
    • The Possessed
    • Unwilling
  • Challenges, Medals, and Commendations
    • Introduction
    • Challenges
    • Medals
    • Commendations
  • Collectibles
    • Overview
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Titan’s Realm
    • The Necropolis
    • VEGA Central Processing
    • Argent D’Nur
  • Introduction
    • Welcome Back to Mars
  • Multiplayer Arsenal
    • Overview
    • Power Weapons
    • Equipment
  • Achievements & Trophies
    • Achievements & Trophies
  • Multiplayer Combat Prep
    • Overview
    • Basic Training
    • Loadouts
    • Hack Modules
    • Pickups
    • Gameplay Modes
    • Become the Demon
    • XP, Levels, and Customization
  • Campaign Walkthrough
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Boss Fight: Cyberdemon
    • Titan’s Realm
    • The Necropolis
    • Boss Fight: Hell Guard
    • Vega Central Processing
    • Argent D’Nur
    • Boss Fight: Spider Mastermind
  • Classic Maps
    • Overview
    • DOOM - Hangar
    • DOOM – Nuclear Plant
    • DOOM – Toxin Refinery
    • DOOM - Command Control
    • DOOM – Phobos Lab
    • DOOM – Phobos Anomaly
    • DOOM – Halls of the Damned
    • DOOM – Tower of Babel
    • DOOM – Slough of Despair
    • DOOM - Pandemonium
    • DOOM - House of Pain
    • DOOM II - Entryway
    • DOOM II – Underhalls
  • Basics
    • The HUD
    • Menus
    • Movement
    • Pickups & Collectibles
    • Combat
  • SnapMap
    • Overview
    • Basics
    • Customize Character
    • Blueprint List
    • Object List
  • Runes
    • Overview
    • The Runes
    • The Trials
  • Interactive Maps
    • Single Player Maps
      • The UAC
      • Resource Operations
      • Foundry
      • Argent Facility
      • Argent Energy Tower
      • Kadingir Sanctum
      • Argent Facility (Destroyed)
      • Advanced Research Complex
      • Lazarus Labs
      • Titan’s realm
      • The Necropolis
      • Vega Central Processing
      • Argent D’Nur
    • Multiplayer Maps
      • Beneath
      • Chasm
      • Disposal
      • Excavation
      • Heatwave
      • Helix
      • Infernal
      • Perdition
      • Sacrilegious
  • Legal
    • Legal

Doom Guide › Multiplayer Combat Prep

Pickups

Maps in DOOM multiplayer are littered with pickups ranging from health and armor to powerups that grant regeneration and invincibility and a Demon Rune that can turn you into a demon! Pickups appear in every mode except Clan Arena, and they spawn and respawn based on a timer. Collecting as many health, armor, and ammo pickups as you can while traveling the map will certainly increase your odds of surviving and achieving a higher kill ratio. Demon Runes, powerups, and power weapons are even more advantageous, but they are likely to be hotly contested. Proceed with caution whenever you go after one of these valuable pickups!

Health
  • Varies in size and grants 5, 25, and 50health based on the size of the pickup that you acquire.
  • Respawns every 10 seconds. Some health pickups are available immediately at the start of the match, while others spawn into the map after 15 seconds.
Mega-Health
  • Maximizes your health and armor. Players with maximum armor glow. Proceed with caution.
  • Spawns 1:00 after the start of the match. Respawns after 1:00 from last pickup.
  • Only one Mega-Health per map.
Armor
  • Varies in size from small to large and grants 5, 25, and 50 armor based on the size of the pickup that you acquire.
  • Small, medium, and large armor pickups respawn every 15, 30, and 45 seconds, respectively. Some pickups are available immediately at the start of the match, while others spawn after 15 seconds.
  • Players drop small armor pickups upon their death.
  • Player cannot exceed 50 armor unless they collect small armor pickups or acquire Mega-Health.
Ammo Crate
  • Grants approximately 50% max ammo capacity per pickup.
  • Both of the weapons equipped in the loadout gain ammo.
  • Respawns every 10 seconds. Available immediately at the start of the match.
  • Temporarily increases player movement speed and weapon fire rate.
  • Effect lasts 30 seconds.
  • Respawns 1:45 after the powerup has been used. Available 1:45 after the match begins.
  • Only one Haste powerup per map.
Invisibility
  • Grants a player the ability to become temporarily invisible to all other players.
  • Effect lasts 40 seconds.
  • Respawns 1:45 after the powerup has been used. Available 1:45 after the match begins.
  • Only one Invisibility powerup per map.
Regeneration
  • Temporarily grants a player a steady regeneration of health and armor.
  • Effect lasts 40 seconds.
  • Respawns 1:45 after the powerup has been used. Available 1:45 after the match begins.
  • Only one Regeneration powerup per map.
Quad Damage
  • Temporarily triples a player’s weapon damage for a short duration.
  • Effect lasts 30 seconds.
  • Respawns 1:45 after the powerup has been used. Available 1:45 after the match begins.
  • Only one Quad Damage powerup per map.
Demon Rune
  • Spawns in various locations throughout the match (except Clan Arena and Soul Harvest) and temporarily transforms a player into a demon.
  • Effect lasts 60 seconds (or when the demon dies).
  • Respawns every 1:35. Available 1:35 after the start of the match.
  • Only one Demon Rune per map.
Power Weapon
  • Grants a player limited ammo and use of a BFG, Chainsaw, or Gauss Cannon. Switching weapons will drop the Power Weapon.
  • Available 1:45 after the start of the match. Respawns every 1:45 after the ammo is used up or the weapon is removed from the map (Suicide).
  • Only one Power Weapon per map.

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