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Contents

  • Multiplayer Maps
    • Beneath
    • Chasm
    • Disposal
    • Excavation
    • Heatwave
    • Helix
    • Infernal
    • Perdition
    • Sacrilegious
  • Weaponry
    • Overview
    • Arsenal
    • Special Weapons
    • Equipment
    • PRAETOR SUIT
  • Bestiary
    • Baron of Hell
    • Cacodemon
    • Cyber-Mancubus
    • Hell Knight
    • Hell Razer
    • Imp
    • Lost Soul
    • Mancubus
    • Pinky
    • Possessed Engineer
    • Possessed Security
    • Possessed Soldier
    • Revenant
    • Spectre
    • Summoner
    • The Possessed
    • Unwilling
  • Challenges, Medals, and Commendations
    • Introduction
    • Challenges
    • Medals
    • Commendations
  • Collectibles
    • Overview
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Titan’s Realm
    • The Necropolis
    • VEGA Central Processing
    • Argent D’Nur
  • Introduction
    • Welcome Back to Mars
  • Multiplayer Arsenal
    • Overview
    • Power Weapons
    • Equipment
  • Achievements & Trophies
    • Achievements & Trophies
  • Multiplayer Combat Prep
    • Overview
    • Basic Training
    • Loadouts
    • Hack Modules
    • Pickups
    • Gameplay Modes
    • Become the Demon
    • XP, Levels, and Customization
  • Campaign Walkthrough
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Boss Fight: Cyberdemon
    • Titan’s Realm
    • The Necropolis
    • Boss Fight: Hell Guard
    • Vega Central Processing
    • Argent D’Nur
    • Boss Fight: Spider Mastermind
  • Classic Maps
    • Overview
    • DOOM - Hangar
    • DOOM – Nuclear Plant
    • DOOM – Toxin Refinery
    • DOOM - Command Control
    • DOOM – Phobos Lab
    • DOOM – Phobos Anomaly
    • DOOM – Halls of the Damned
    • DOOM – Tower of Babel
    • DOOM – Slough of Despair
    • DOOM - Pandemonium
    • DOOM - House of Pain
    • DOOM II - Entryway
    • DOOM II – Underhalls
  • Basics
    • The HUD
    • Menus
    • Movement
    • Pickups & Collectibles
    • Combat
  • SnapMap
    • Overview
    • Basics
    • Customize Character
    • Blueprint List
    • Object List
  • Runes
    • Overview
    • The Runes
    • The Trials
  • Interactive Maps
    • Single Player Maps
      • The UAC
      • Resource Operations
      • Foundry
      • Argent Facility
      • Argent Energy Tower
      • Kadingir Sanctum
      • Argent Facility (Destroyed)
      • Advanced Research Complex
      • Lazarus Labs
      • Titan’s realm
      • The Necropolis
      • Vega Central Processing
      • Argent D’Nur
    • Multiplayer Maps
      • Beneath
      • Chasm
      • Disposal
      • Excavation
      • Heatwave
      • Helix
      • Infernal
      • Perdition
      • Sacrilegious
  • Legal
    • Legal

Doom Guide › Campaign Walkthrough

Resource Operations

Main Objective Discover the Cause

New Weapons/Equipment Chainsaw, Plasma Rifle, Heavy Assault Rifle

New Monsters Possessed Engineer, Possessed Security

Challenges
ChallengeDescription
Two-fer Kill 2 of The Possessed with one trigger pull from the Shotgun.
Variety is the Spice of Death I Perform 5 different Glory Kills on The Possessed.
Quite the Explorer Find 3 Secrets.
Collectibles
CollectibleUnlocks
Doomguy Doom Marine Model
Bronzeguy Heavy Assault Rifle Model

Classic Map: DOOM - Hangar

Challenge 1: Two-fer

Kill 2 of The Possessed with one trigger pull from the Shotgun. There are plenty of opportunities throughout this mission to achieve this one. Pull out your Combat Shotgun and use the weapon’s spread to kill two of The Possessed at once. You may need to soften them up with the first shell, but the second should take them out. Using mods works, too.

Challenge 2: Variety is the Spice of Death I

Perform 5 different Glory Kills on The Possessed. Weaken The Possessed with your Pistol and then finish them off with Glory Kills. To get five different animations, approach from front, the rear, the side, above, and near a wall.

Challenge 3: Quite the Explorer

Find 3 Secrets. Earn this challenge once you discover three secrets. This includes the secret areas, Classic Maps, and Collectibles.

Restore Facility Power

Climb the steps and follow the corridor into a depot. The Possessed wander all around the start of this mission. Take advantage of the situation to earn the first and second Mission Challenges. Pull open the door on the left and continue through the hall to find a control center.

Mission Challenges

Mission Challenges are activated when a mission begins, and completing them rewards you with Weapon Upgrade Points. You can view the requirements and track progress in the Mission tab of the Dossier. Keep these challenges in the back of your mind as you play, looking for opportunities to complete them.

Before interacting with the console, turn around and spot the maintenance access above the hall. Jump to the ledge and follow it to the right to find a secret area and a nice armor boost. Return to the computer and interact with it to reset the power. Unfortunately, a manual release is required to get the satellite aligned.

Gain Satellite Array Access

Descend the steps and interact with the AutoMap Station on the left. Return to the main room and approach the Maintenance Bay Door controls on the far leg of the lift. Use it to open the door. Soften up one of The Possessed below and then perform a Glory Kill from above to add to the second challenge.

Follow the walkway around the outside of the room, picking off the demons along the way. Continue along the path all the way around and pry open the jammed door. A new monster is introduced inside. Take out the Possessed Engineer first, as it explodes when killed. This can be used to your advantage to weaken and eliminate nearby foes, but the detonation can cause serious damage if it gets too close.

DOOM - Hangar

After dropping through the Maintenance Bay Door, move to the far corner of the room, climb onto the crates, and grab the armor. Follow the railing to the right and jump over to the ledge on the left. Climb up to find the lever. Pull it to open the door below, then drop down and enter the Classic Map room. Defeat the Possessed Soldiers and collect the armor inside.

Follow the corridor to a big room that’s chock-full of demons. Pull out your Shotgun and start knocking them out. Monsters attack from both sides of the gap, so be ready to make the jump to the other side. When facing a large group of enemies, always look for ways to break line of sight. There isn’t a mechanic in DOOM to duck behind cover, but putting an object between you and them can make the difference in a battle.

Once the demons have been eliminated, move around to the far side from the entrance and grab the Data Log on the workbench. Look for an accessible console to the left and press the Stop button to halt the elevator on the far wall. Use these to reach the upper platform. Walk out onto the crane and jump over to the ledge on the left. Enter the office to find armor and an alternate route to the locker room. Otherwise, a door near the Data Log is also open.

Chainsaw

Pull the Chainsaw out of the corpse ahead. This is an extremely valuable melee weapon, taking out any enemy with one swipe. Be conservative, though, as it requires the extremely rare fuel. Use the Health Station if needed, then exit via the far door.

Find Yellow Access Key

Wipe out the demonic presence in the Cargo Station to cancel the lock down. Approach the Dish Access door at the far end to find out you need yellow access to get through. Interact with the console to begin an echo-recording playback. Climb onto the nearby stack of crates to reach the upper level, watching out for the containers that move from right to left.

Before continuing toward the objective, follow the maintenance access to the right to find armor and fuel. Return to the previous location and drop inside the next room to find the Security Station. Unfortunately, it also requires yellow access.

Destroy the Gore Nest

Move down the next hall and open the jammed door to find another Gore Nest. Wipe out the demons, destroy the nest, and then eliminate the usual suspects that show up. Be ready with the Chainsaw if things get tough. Once the room has been cleared, approach the elevator on the bottom level and call it with the console.

Ride it up and then follow the walkway to find a Field Drone. Next, move down the left hall to find the Yellow Keycard. Enter the maintenance access and eliminate the demons as you continue ahead. Drop through the hatch at the other end to conveniently return to the Cargo Station and the yellow access gate.

Before opening the gate, climb the crates again and return to the Security Station. Interact with the access control computer to override the area lockdown. This unlocks the gates and hatch that were previously locked. Move toward the Gore Nest location and enter the hatch on the right side of the hallway. Inside, take out The Possessed and Imps before collecting the Praetor Token from the Elite Guard. Before exiting the area, find another open hatch down another corridor. Climb inside to find a Plasma Rifle.

Plasma Rifle

Modifications: Heat Blast, Stun Bomb

The Plasma Rifle has a very high rate of fire and leverages plasma projectiles to pick apart enemies.

Jump across the hatch opening and climb inside the vent shaft. Kick out the cover to reach the Gore Nest room. Take the elevator up to where you found the Yellow Keycard and enter the gate on the right to reach the room above the locker room. Head left, crouch, and enter the shaft in the corner. Follow it until you drop inside a maintenance room. Collect another Praetor Token from the Elite Guard that leans against a forklift.

Realign the Resource Ops Satellite

Next, enter the yellow access gate and enter the security room ahead. A corpse still holds a Heavy Assault Rifle. Grab it from his cold hands. Collect the armor, use the Health Station, and then access the Airlock Control on the wall to open the exit. Proceed inside and use another Airlock Control to go outdoors.

Heavy Assault Rifle

Modifications: Tactical Scope, Micro Missiles

With high velocity rounds, the Heavy Assault Rifle is ideal for hitting fast-moving targets.

Watch out for the Possessed Soldiers who immediately attack. Quickly take them down as you move outside. Follow the path to the right, taking out the demons and collecting the items that litter the sides. Look out for the Berserk Powerup on a metal walkway on the right. Your weapon is removed and you gain the ability to take out any enemy with one punch. Quickly move between the enemies since you don’t have much time before it wears out. Keep an eye out for a new enemy, the Possessed Security, as the ability to punch through its shield is a huge time saver.

Powerups

In many of the big arenas, where you must take on a large horde of demons, a powerup is provided to tip the battle in your favor. These items give you a boost in a specific area for a short time, such as 4x damage, a speed boost, or super strength. Collecting your first powerup unlocks the Powerup Effectiveness upgrades for your Praetor Suit. Purchase these upgrades to make the powerups even more powerful. Many fights introduce low-level foes first before bringing out the big guys. Try to save the powerup until these tougher enemies spawn in.

Doomguy

After passing underneath the objective marker, look for a lone crate and climb on top. Continue onto the venting above, head right, turn around, and hop onto another vent. Climb onto the roof to the right when you reach the ladder. Run straight toward the big building and look for the maintenance access. Step inside to find the first Collectible, Doomguy. From there, an open hatch leads you directly to the next objective.

If you get low on health, search the perimeter for health and armor. Once the threat has been taken care of, look for an elevator on the main building. Step inside and ride it up a floor. This leads to a terminal. Interact with the body that leans against the desk to access the computer and realign the satellite dish.

Go to the VEGA Terminal

Ride the elevator back down, move under the terminal that was just used, and hop down to the new walkway. Climb onto the platform ahead, and then jump up two ledges on the right. Follow the red walkway, continuing straight ahead until you can’t go any further. Hop down to the left and approach the VEGA Server Station. Demons burst out with guns blazing, so quickly return fire as you move to one side or the other. Kill the monsters as you move inside.

Activate the airlock by using the console and continue inside. Defeat the Imps and The Possessed as you follow the corridor ahead. Grab the Data Log atop a desk on the left, then enter the office on the right. Use the Access Control computer to override the lockdown. Watch out as a Possessed Soldier dives over the terminal.

More demons occupy the next corridor, so remain attentive. Turn left and enter the small opening on the left wall. Climb onto the ledge and enter the control room ahead, taking out the monsters that get in your way. An Elite Guard rests against the equipment on the far side of the room. Grab the Praetor Token, open the munitions crate, and pick up the armor before returning to the previous hallway.

Proceed to the Foundry Airlock

Push further into the building as more demons attempt to stop you. Fight your way through until you reach a semi-circular room. Once you’re ready to complete the mission, enter the door ahead, collect the Argent Cell that rises from the floor, and wait for an alarm to sound. Exit the room, turn left, and enter the airlock. Use the console to exit the facility.

Bronzeguy

Before entering the VEGA terminal room, climb the pile of crates to the left and enter the maintenance shaft above. Follow the chute to find the second Collectible, Bronzeguy.

Argent Cells

In most of the missions, a cache or two of Argent Cells can be found, hidden away in the UAC facilities or Hell. By collecting these cells, you are allowed to route the extra power to one of three subsystems of your Praetor Suit: Health, Armor, or Ammo—permanently increasing the maximum capacity of that subsystem. These are extremely valuable and should be sought out whenever available.

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