A cunning, primarily defensive summoning unit. The Summoner sustains the battle by opening a rift to Hell and calling forth reinforcements. When directly challenged in combat, the Summoner is capable of channeling Hell energy into a Lazarus Wave.
| First Appearance | Argent Facility |
| Health | 1400 |
| Type | Range (Summoner) |
| Strengths/Weaknesses | There’s no limit to the number of AIs a Summoner can evoke, so it’s best to eliminate them quickly to avoid being overrun. Use the chainsaw or rush them with a shotgun to take them down before they teleport. |
| Behavior | In offensive mode, Summoners stay at long range and relentlessly attack; in defensive mode, this creature prefers to summon other AI. If the player gets too close, they explode outward a bubble of energy and then teleport back to long range. |
| Restrictions | N/A |
Attack Chart |
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| Name | Type | Level | Distance | Damage Bonus |
|---|---|---|---|---|
| Waveblast (defense) | Range | Basic | Long | N/A |
| Waveblast (offensive) | Range | Advanced | Long | N/A |
| Energy Bubble | Melee | Basic | Medium | AoE, Displace |