Beneath is one of the only symmetrical maps in the game and has an exterior walkway that encircles a multi-level interior. Both the central area and exterior corners contain jump boosts to help players move quickly between the levels. The only environmental hazard is the potential to fall from the outer edge of the exterior.
Location Intel
Power Weapon: Gauss Cannon
Powerup: Haste, Invisibility
Suicide Risk: Moderate
legend
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Armor | ![]() |
Portals in |
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Domination Capture A | ![]() |
Portals out |
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Domination Capture B | ![]() |
Powerup |
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Domination Capture C | ![]() |
Power Weapon |
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Mega Health | ![]() |
Spawn Point |
Area Recon
Teams spawn on the east and west sides of the map, identified by the colored stripe on the wall near their spawn. The path directly ahead leads to a V-shaped hallway. The team spawning on the red side of the map should enter this hallway and head right to quickly engage the enemy’s front line. Those on the blue side can engage the enemy quickly by heading left inside the V-shaped corridor on their side. Those wanting to flank the enemy can go in the opposite direction and move along the upper walkway in the center of the interior space.
The northern and southern sides of the exterior drop down several flights of stairs and connect to the interior through a lower level tunnel. The Gauss Cannon is located on the southern side of the map, atop a platform that’s accessible by stairs or by double jumping from the upper balcony. The Mega Health is atop a pillar on the northern side of the map, reachable only via a double jump. Grab the Mega Health, drop to the floor, and sprint inside to pick up the powerup in the lower hallway.
Objective Based Modes
Initial team conflicts tend to take place between the balconies overlooking the lower level inside the center of the map. Consider flanking around to the side (via the other hallway) and catch your opponents in crossfire while your teammates shoot across the room. Much of the combat continues to coalesce around the central interior area, making it possible to freelance on the exterior, particularly in the direction of the Mega Health pickup.
Be extra careful around the area with the Gauss Cannon as there are multiple elevated positions that can target this coverless area. We recommend sprinting along a path that leads from the Armor pickups near the spawn points toward the Mega Health pickup and then to the powerup. From there, use a jump boost to the upper level of the interior and pick off enemies on either balcony as you cross the map back to the Gauss Cannon.
Domination
Unlike in Team Deathmatch, the action in Domination is largely concentrated on the outer ring of the map. Those spawning near the red spawn can leave two teammates to secure Zone A while the rest of the squad hurries off to the right to contest Zone B. Another option is to forfeit Zone B and head along the outer path to the left to contest Zone C near the enemy’s spawn. Those spawning near the blue side of the map can do this in reverse. Follow the outer edge of the map to the right to contest Zone A near the enemy spawn or head left (or through the interior) to fight over Zone B. The walkway above the powerup (directly across from the Mega Health) provides an excellent vantage point from which to lend support to teammates at any of the three Control Points.
Round Based Modes
The initial clash is likely to take place across the interior, from one balcony to the other. Stick close to your team, but try to fall back and use the Vortex Rifle to snipe enemies across the gap, then fall back further, switch to the Chaingun, and watch for enemies flanking your position or those trying to assault your position via the jump boost.
We don’t recommend heading along the exterior walkway to try to get the drop on your opponent as it’s a very lengthy distance and the battle may well be decided by the time you reach your destination. Your running off may well cost your team the victory and though you may receive the Last Man Standing bonus, you’ll likely be outnumbered.









