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Contents

  • Multiplayer Maps
    • Beneath
    • Chasm
    • Disposal
    • Excavation
    • Heatwave
    • Helix
    • Infernal
    • Perdition
    • Sacrilegious
  • Weaponry
    • Overview
    • Arsenal
    • Special Weapons
    • Equipment
    • PRAETOR SUIT
  • Bestiary
    • Baron of Hell
    • Cacodemon
    • Cyber-Mancubus
    • Hell Knight
    • Hell Razer
    • Imp
    • Lost Soul
    • Mancubus
    • Pinky
    • Possessed Engineer
    • Possessed Security
    • Possessed Soldier
    • Revenant
    • Spectre
    • Summoner
    • The Possessed
    • Unwilling
  • Challenges, Medals, and Commendations
    • Introduction
    • Challenges
    • Medals
    • Commendations
  • Collectibles
    • Overview
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Titan’s Realm
    • The Necropolis
    • VEGA Central Processing
    • Argent D’Nur
  • Introduction
    • Welcome Back to Mars
  • Multiplayer Arsenal
    • Overview
    • Power Weapons
    • Equipment
  • Achievements & Trophies
    • Achievements & Trophies
  • Multiplayer Combat Prep
    • Overview
    • Basic Training
    • Loadouts
    • Hack Modules
    • Pickups
    • Gameplay Modes
    • Become the Demon
    • XP, Levels, and Customization
  • Campaign Walkthrough
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Boss Fight: Cyberdemon
    • Titan’s Realm
    • The Necropolis
    • Boss Fight: Hell Guard
    • Vega Central Processing
    • Argent D’Nur
    • Boss Fight: Spider Mastermind
  • Classic Maps
    • Overview
    • DOOM - Hangar
    • DOOM – Nuclear Plant
    • DOOM – Toxin Refinery
    • DOOM - Command Control
    • DOOM – Phobos Lab
    • DOOM – Phobos Anomaly
    • DOOM – Halls of the Damned
    • DOOM – Tower of Babel
    • DOOM – Slough of Despair
    • DOOM - Pandemonium
    • DOOM - House of Pain
    • DOOM II - Entryway
    • DOOM II – Underhalls
  • Basics
    • The HUD
    • Menus
    • Movement
    • Pickups & Collectibles
    • Combat
  • SnapMap
    • Overview
    • Basics
    • Customize Character
    • Blueprint List
    • Object List
  • Runes
    • Overview
    • The Runes
    • The Trials
  • Interactive Maps
    • Single Player Maps
      • The UAC
      • Resource Operations
      • Foundry
      • Argent Facility
      • Argent Energy Tower
      • Kadingir Sanctum
      • Argent Facility (Destroyed)
      • Advanced Research Complex
      • Lazarus Labs
      • Titan’s realm
      • The Necropolis
      • Vega Central Processing
      • Argent D’Nur
    • Multiplayer Maps
      • Beneath
      • Chasm
      • Disposal
      • Excavation
      • Heatwave
      • Helix
      • Infernal
      • Perdition
      • Sacrilegious
  • Legal
    • Legal

Doom Guide › Multiplayer Combat Prep

XP, Levels, and Customization

At the conclusion of every match, you will receive two random Hack Modules. Then, you’re shown a rundown of the XP that you earned through gameplay, earning of commendations, and via bonuses. All of this XP serves to increase your level. For every level that you increase, two additional random awards are bestowed upon you.

There are a total of 50 levels in 10 different Echelons (players technically begin in Echelon 0). You need 227,000 total XP to reach Level 50, and then, with a total of 232,000 XP, you will reach Echelon 1, Level 1. You need a total of 2,727,000 XP to reach the level cap at Echelon 10, Level 50. The Roman numeral in a small box next to your level number signifies which Echelon you are at. Echelons and levels are an indicator of a player’s skill and the amount of time that person has spent playing DOOM. The system also awards those who diversify their techniques and master numerous weapons and play modes. Be sure to consult the lengthy series of tables in the “Challenges, Medals, and Commendations” chapter to see how you can earn enormous piles of bonus XP!

Customization Options

Hack Modules are the only type of award that has an impact on gameplay, but there are hundreds of other awards to collect and help you stand out in a crowd of red-and-blue Doom Marines. Access the Customization screen in the Multiplayer Lobby to begin customizing your character’s appearance and the appearance of the weaponry. Though this won’t be clear during gameplay, your character’s unique style will be proudly on display if you reach the podium and finish in the top three of scoring in any match.

Randomize!

Feeling overwhelmed with the customization options? Back out to the customization categories screen (Armor, Paint, etc.), and hit the Randomize button for each option to roll the dice and let fate decide for you. This is a great way to quickly change up your character’s appearance between matches.

Character Armor: There are 60 different varieties of Helmet, Torso, Left Arm, Right Arm, Legs, and Base Armor spread across five different styles (UAC, Demonic, Utilitarian, Templar, and Bounty Hunter). This makes for thousands of different possible combinations.

Colors: There are 96 different colors for both primary and secondary paint schemes, available in matte, glossy, and metallic styles.

Patterns: There are 62 different patterns that can be applied to your character, ranging from Abstract to Camo to Symbols. Each of the colors in these two-tone patterns can be assigned any of the 96 different colors you’ve unlocked.

Details: Finally, you can adjust the degree of cleanliness of the armor by adding dirt or scratches.

Weapon Customization: You can apply any of the unlocked colors and patterns to your weaponry, as well. It’s possible to individually customize each of the 11 standard weapons in DOOM.

Taunts: There are 150 different Taunts that you can map to any of four Taunt buttons. Taunts are divided into the following categories: Dance, Celebration, Humor, and Mock. And the only thing funnier than a Taunt is watching a player get sniped mid-Taunt.

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