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Contents

  • Multiplayer Maps
    • Beneath
    • Chasm
    • Disposal
    • Excavation
    • Heatwave
    • Helix
    • Infernal
    • Perdition
    • Sacrilegious
  • Weaponry
    • Overview
    • Arsenal
    • Special Weapons
    • Equipment
    • PRAETOR SUIT
  • Bestiary
    • Baron of Hell
    • Cacodemon
    • Cyber-Mancubus
    • Hell Knight
    • Hell Razer
    • Imp
    • Lost Soul
    • Mancubus
    • Pinky
    • Possessed Engineer
    • Possessed Security
    • Possessed Soldier
    • Revenant
    • Spectre
    • Summoner
    • The Possessed
    • Unwilling
  • Challenges, Medals, and Commendations
    • Introduction
    • Challenges
    • Medals
    • Commendations
  • Collectibles
    • Overview
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Titan’s Realm
    • The Necropolis
    • VEGA Central Processing
    • Argent D’Nur
  • Introduction
    • Welcome Back to Mars
  • Multiplayer Arsenal
    • Overview
    • Power Weapons
    • Equipment
  • Achievements & Trophies
    • Achievements & Trophies
  • Multiplayer Combat Prep
    • Overview
    • Basic Training
    • Loadouts
    • Hack Modules
    • Pickups
    • Gameplay Modes
    • Become the Demon
    • XP, Levels, and Customization
  • Campaign Walkthrough
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Boss Fight: Cyberdemon
    • Titan’s Realm
    • The Necropolis
    • Boss Fight: Hell Guard
    • Vega Central Processing
    • Argent D’Nur
    • Boss Fight: Spider Mastermind
  • Classic Maps
    • Overview
    • DOOM - Hangar
    • DOOM – Nuclear Plant
    • DOOM – Toxin Refinery
    • DOOM - Command Control
    • DOOM – Phobos Lab
    • DOOM – Phobos Anomaly
    • DOOM – Halls of the Damned
    • DOOM – Tower of Babel
    • DOOM – Slough of Despair
    • DOOM - Pandemonium
    • DOOM - House of Pain
    • DOOM II - Entryway
    • DOOM II – Underhalls
  • Basics
    • The HUD
    • Menus
    • Movement
    • Pickups & Collectibles
    • Combat
  • SnapMap
    • Overview
    • Basics
    • Customize Character
    • Blueprint List
    • Object List
  • Runes
    • Overview
    • The Runes
    • The Trials
  • Interactive Maps
    • Single Player Maps
      • The UAC
      • Resource Operations
      • Foundry
      • Argent Facility
      • Argent Energy Tower
      • Kadingir Sanctum
      • Argent Facility (Destroyed)
      • Advanced Research Complex
      • Lazarus Labs
      • Titan’s realm
      • The Necropolis
      • Vega Central Processing
      • Argent D’Nur
    • Multiplayer Maps
      • Beneath
      • Chasm
      • Disposal
      • Excavation
      • Heatwave
      • Helix
      • Infernal
      • Perdition
      • Sacrilegious
  • Legal
    • Legal

Doom Guide › Campaign Walkthrough

Argent Energy Tower

Main Objective Kill Olivia Pierce

New Weapons/Equipment Jump Boots, Gauss Cannon, Hologram

New Monsters Revenant, Mancubus

Challenges
ChallengeDescription
Chiropractor Perform 4 Neck or Jaw Breaker Glory Kills on the Imp (attack from behind).
Searching High and Low Find 3 Secrets.
Overkiller Kill 15 demons using Quad Damage.
Collectibles
CollectibleUnlocks
Orangeguy UAC Pistol Model
Purpleguy Summoner Model
Rune Trials
Trial NameObjective
Rune Trial: Ammo Boost Use the Super Shotgun to eliminate 30 Unwilling before the timer expires.
Rune Trial: Equipment Power Armed with the Combat Shotgun eliminate 10 Unwilling with explosive barrel damage before the timer expires.

Classic Map: DOOM - Halls of the Damned

Challenge 1: Chiropractor

Perform 4 Neck or Jaw Breaker Glory Kills on the Imp (attack from behind). A few shots from the Pistol weaken Imps to the point where they flash. Quickly get behind the foe and perform the Glory Kill. It helps to equip the Dazed and Confused Rune as it extends the time that demons remain staggered. Earn it by completing the second Rune Trial on the previous mission.

Challenge 2: Searching High and Low

Find 3 Secrets. Find at least three of the secrets in Argent Tower. This includes the Collectibles, Classic Map, and other secret areas. Refer to our map and walkthrough to find them.

Challenge 3: Overkiller

Kill 15 demons using Quad Damage. Look out for powerups that are often found where big battles take place. A Quad Damage powerup rests on a central platform at the first demon battle inside the tower and near an elevator at the second. Grab them early and rack up the kills.

Obtain Thrust Boots

Jump down from the starting platform and enter the loading dock below. Demons infest the interior, so be ready for a fight. Look out for a new monster, Revenant, as it fires rockets from its Multiple Launch Rocket Battery. With the ability to take to the air, it can be tough to draw a bead on this enemy. Use a high rate-of-fire gun, such as the HAR or Plasma Rifle, to bring it down. Once the monsters have been dealt with, enter the locker room, located on the lower level in the far corner. Grab the Jump Boots from the shelf and the Data Log next to the vending machines. Exit the room and try out your new equipment, taking some time to get used to them. This mission does a good job of fully testing the ability.

Delta V Jump-boots

The Jump Boots are extremely valuable as you proceed through the campaign, especially when ascending the tower later in this mission. There’s no need to equip the item; simply press the Jump button in mid-air to perform a double jump. With good timing, you can jump impressive heights and distances.

Platforming

With the ability to perform a double jump, the platforms in this mission seem to get a little higher or further away. Quite often accessible ledges have thin lights on the side. Use this to easily spot your next jump.

Ammo Boost

OBJECTIVE: Use the Super Shotgun to eliminate 30 Unwilling before the timer expires.

Count 30
Weapon Super Shotgun
Time 6 Seconds
Bonus +2 seconds per kill (+4 seconds per Glory Kill)
Reward Ammo Boost – Increases the value of ammo received from demons and items.
Rune Upgrade Pick up 500 Ammo Items. BFG ammo has a chance to drop from demons.

After collecting the Jump Boots, return to the loading dock entrance, turn around, and jump up to the next level. Turn left and drop into the room on the left to find a Trial Stone. The goal is to simply kill 30 Unwilling before the timer runs out. Avoid getting surrounded as you quickly plow through the demons.

Cross the Bridge

From the entrance to the loading docks, jump up to the right ledge, then up to a higher level on the right, and then drop onto Loading Dock 06 below. Turn left and use the narrow ledges on the right to reach a small platform atop a pipe. Move to the back of the room and drop down to a maintenance access on your left. Just ahead, grab the Argent Cell before returning to the loading dock.

Head outside, climb onto the crates ahead, and get ready for some platforming fun. Jump over to the pipeline and make your way to the right. A series of long jumps is required to make it across. To make things worse, Imps launch projectiles your way. A well placed, charged shot from the Pistol takes each one out. The Tactical Scope modification on the HAR helps if you’re having trouble hitting them.

The bridge consists of parallel pipes with numerous platforms built on top. Following these ledges toward the tower gets you there, but a few times along the way, you must jump to the other side. Look around for the next accessible platform as you make your way across. Eventually, you reach an impasse as the pipeline has been severed. You must access the upper level of the bridge to reach your destination.

Make your way to the left side and find the ledges and stairs that lead to up to a small building above. Be cautious as you climb inside—demons inhabit the interior. Take them out, wary of a Possessed Engineer that hides at the top of the steps. The monsters get steadily tougher as you cross a short walkway into a control room. Before entering the second area, pick off as many as you can from outside.

Once the threat has been dispersed, climb the steps and collect the Data Log on the left and the Field Drone ahead. Exit back out to the walkway and drop down to the pathway below. Head toward the tower, double jump across the gap, and approach the building. Before climbing onto the platform, look down to the right to spot an Elite Guard. Drop down, collect the Praetor Token, and return to the tower by utilizing the equipment and ledges behind you.

Scale the Tower

After spotting Olivia inside, follow the footpath left and pull the door open. The elevator is inaccessible, so you must scale the tower; good thing you found the Jump Boots. Before continuing, grab the Data Log and Super Shotgun, still with its previous handler, on the left side of the room. Then access the AutoMap Station just to the right of the elevator. Pry open the Core door and move inside to find a horde of demons.

As you continue down this corridor, the monsters tend to get tougher. Pick them off from afar when possible, but stay on the move so that you don’t succumb to their attacks. Use the weaker enemies, such as The Possessed, to collect health pickups when running low. There’s a Quad Damage powerup on a platform in the middle of this area. Grab it when you can to make quick work of the enemies. With the area safe from demons, enter the maintenance door at the far end.

Cargo containers move through this area on multiple levels. Getting hit by them causes damage and can potentially pin you to a wall. Hop the rail and go right, staying between the containers. Jump to the ledge on the right when possible. Hop down to the ground, head right, and climb onto the left platform. An immediate left finds the next Elite Guard. Turn around and collect a Data Log on a small desk ahead. A Health Station is also available.

Orangeguy

After collecting the Data Log, turn toward the cargo containers and look up. There’s a Collectible a couple levels above, but it takes a little effort to obtain. Drop down, go left to the far end, and climb onto the stationary container. Wait for the cargo above to pass and then jump to the narrow ledge. Walk up the beam, turn around, and jump over to a smaller ledge. Wait for the next container to pass, then jump into the left hole and follow it through. Hop down to the left ledge to grab the Collectible, Orangeguy.

Continue down the pathway, enter the room on the left, and then drop into the hatch. Lift the next door to reach the interior of the tower. A Mancubus appears ahead. These guys are big and strong, requiring a whole lot of firepower to defeat. As you fight the foul creature, more demons pop into the arena, including a second Mancubus. If you have 5 fuel available, use the Chainsaw to quickly eliminate one of these guys. A Quad Damage powerup is available on the far side of the room, near the second Mancubus. Grab it early to help in the endeavor. As usual, keep moving and look for pickups scattered around the room.

Once the demons have been taken care of, it’s time to start scaling the tower. Three functioning elevators are available to get you started, each noted with an objective marker. Climb onto one and press the button to ride it up.

Scaling the Tower

Proceed carefully as you scale the tower; it’s a long way up, requiring many precarious jumps. A wayward leap can drop you all the way back down to level 1. Watch out for moving machinery and be sure you can make each jump, especially as you reach the upper platforms. Fortunately, a second floor divides the climb in two.

Jump over to the yellow moving platform and ride it up to the small green platforms. Hop across them to a perpendicular walkway. Follow it up to the central area.

Follow the path left or right up another incline that returns to the outer wall. Jump up a couple of ledges, walk out toward the center, and make a long double jump to reach the central platform.

Purpleguy

Before leaving the central platform, check out the map and spot the location of the second Collectible. Head up the left or right incline, depending on which direction the Collectible lies. At the outer wall, step out to the left or right and look down at the beam below the walkway to spot the doll. Drop down and collect the Purpleguy. Jump down to the platform below and make your way back to the previous location.

Move up the left or right incline and return to the outer wall. Jump either way to the next platform and follow the walkway back to the central area.

Climb onto the ledge on either side and turn back to the outside. Your goal is to climb into the hole above, but watch out for the moving machinery that juts out toward the center. Wait for it to retract and immediately jump over to it. From there, quickly climb into the opening and step out to the flooring before it moves again.

Scale the Tower Part 2

Quickly dispose of the demons that occupy the next floor. Jump pads scattered throughout this area provide a boost up to the next level. Use them to collect assets hidden on upper platforms, including an Invulnerability powerup. Use the map to find its exact location.

With the demons taken care of, use the jump pads to reach the platforms above and spot the 4-C designation on the outside wall. Jump onto the platform to the right of the drone and enter the control room.

Inside, interact with the Argent Drone Station against the window. Search the far end of the room to find an Argent Cell and use the Health Station before exiting the room.

DOOM - Halls of the damned

After activating the argent drones, exit the control room and head to 4-A on the opposite side of the tower. Wait for the Drone to exit its dock and hop on. Ride it all the way up and jump forward to find the lever. Pull it to open the Classic Map directly below. With the drone away from its dock, enter the room to find ammo, health, and armor.

Hop onto one of the two argent drones and ride it all the way up before jumping over to a small platform against the wall. Hop across more platforms to the left or right, watching out for the moving floor above. Once it has stopped, climb onto it.

When it comes to a stop, moving parts jut out from the floor—making a connection to the center platform. As soon as it makes an appearance, take the opportunity to reach the center, being sure to hop off to the left or right before it retracts.

Travel around the middle until you spot a reachable ledge on the outside wall before walking out the nearby path. Jump up to the platform, climb onto the crate ahead, and continue up to the walkway. Quickly move out of the circle portion. A mechanism above you moves up and down. At the bottom, it fires electricity and damages anyone within this circle. Watch your step as you move around the perimeter of the room, being mindful of not only the electrical danger but also the Imps that harass you along the way.

At the other end of the pathway, jump across two more platforms onto the moving mechanism as it comes to a stop. Let it take you up to the top, then turn around and hop over to a jammed door. Pry it open and step inside.

Wipe out the demons inside the next room, using the pillars to break line of sight with the enemies. Once the area is clear, exit through the far door, ready to jump back as a Hell Knight immediately attacks. Proceed up the steps and wipe out more demons as you move through the narrow corridor.

Equipment Power

OBJECTIVE: Armed with the Combat Shotgun, eliminate 10 Unwilling with explosive barrel damage before the timer expires.

After clearing out the demon presence in the narrow corridor, proceed to the far end and turn left. Climb through the window above the 6-1 notation and continue left across the platform to reach the Trial Stone. The objective here is to take out 10 Unwilling by detonating the explosive barrels. Always stay a safe distance from the Unwilling. They can easily take you out; plus, you lose the trial if you are caught in a blast. The key is getting multiple hits with the explosions; the bonus received for each kill is a huge help. Quickly take out the explosives, staying on the move to avoid running into one of the monsters. Often, a detonation only weakens nearby demons, so be sure to get it with the next barrel.

At the end of the corridor, wait for the cargo container to pass by and jump into the windows ahead. Turn around and continue to the upper level. Go right and slip through an opening on the left. Climb onto the ledge to the left or right, turn around, and hop over to the platform to find another Elite Guard. Continue to the loading dock and run up the stairs to the left.

In the next room, move passed the elevator and grab the Hologram on the table against the far wall. Top off at the Health Station and then approach the elevator shaft. Look down to spot a ledge well below. Hop down and use the double jump to access it. Grab the Gauss Cannon and then use the console to open the doors behind you. Return to the upper floor and then jump across the elevator shaft to another small ledge. Turn around, equip the Pistol, and shoot the four flickering lights on the bottom of the elevator car to cause it to fall out of the way.

Hologram

By deploying a Hologram, the enemies’ attention is directed to the fake Doom Marine while you gain the opportunity to get a better angle on a target. Use this to your advantage to escape hairy situations and get behind or above a tough demon.

Gauss Cannon

Modifications: Precision Bolt, Siege Mode

While it has high damage potential, the concentrated beam of the Gauss Cannon demands accuracy from the user.

Double jump up to the next floor, move to the door ahead, and pull it open. Unfortunately, you are too late to stop Olivia, as she successfully escapes. A horde of demons has been left behind and they are eager to stop you from joining her. It isn’t necessary to defeat all of the monsters. After the Facility Voice announces a category 4 dimensional event, you are transported to Hell. Though, if you have not maximized your Combat Rating or you have not achieved the Overkiller challenge, it’s worth your time to kill as many enemies as possible. Grab the Quad Damage powerup to improve your odds of survival.

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