Prima Games eGuides Doom eGuide

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Doom eGuide SnapMap

Object List

AI

Icon

Name

Description

AI Combat Point Demons following an AI combat path will move to the last combat point and defend it. You can’t stop here—this is demon country!
AI Conductor – Classic The Classic AI Conductor will auto-populate a linear level with increasingly difficult demon encounters that do not respawn behind you.
AI Conductor – Survival The Survival AI Conductor will spawn an increasingly difficult onslaught of demons until every player is dead.
AI Path Point Demons following an AI path will move from point to point until they reach the end point or are interrupted.
AI Proxy The AI Proxy is used to apply inputs or gather outputs from demons in your map.
Audio

Icon

Name

Description

2D Speaker The 2D Speaker broadcasts sound everywhere. There is no escaping!
3D Speaker The 3D Speaker emits positional sounds from locations inside your map.
Facility Voice Speaker The Facility Voice Speaker plays words and phrases. It’s a great way to hear voices in your head.
Music The Music object can control the sweet jams you want players to hear in your map. It’s Radio UAC, and you are the DJ.
Roomtone The Roomtone object sets ambient sounds within the module.
VEGA Speaker The VEGA Speaker plays words and phrases. It’s the best way to hear voices in your head. The VEGA speaker includes more dialog options (such as numbers and letters) to help you make custom phrases.
Communication

Icon

Name

Description

World Text The World Text object is used to communicate messages to players with the text that floats in world space.
Message The Message object is used to send messages directly to a player’s HUD.
Callout The Callout object uses pre-defined combinations of HUD messages and audio to inform players of game events.
HUD Settings The HUD Settings object allows for customization of a player’s HUD during gameplay. Remember to activate it once you’ve changed settings.
POI Settings The POI Settings object defines the color, shape, and look for point of interest icons.
Objective The Objective object controls HUD text, icons, or progress bars to help direct players to their goals.
Demons

Icon

Name

Description

Possessed Worker Possessed Workers are created in a Lazarus Wave event, a phenomenon discovered during Dr. Olivia Pierce’s Lazarus Project research operation.
Possessed Scientist Posthumous brain activity in Possessed Scientists is limited to primal behavior. They will stand dormant until presented with a live food source.
Possessed Engineer Possessed Engineers are created when an appropriate explosive material is readily available. They exhibit self-destructive behavior.
Imp Imps, ferocious and agile demons, are found all over Hell and are often used on the front line during concerted attacks in both dimensions.
Lost Soul Lost Souls are found wandering aimlessly within the temples of Hell as they search for a host to inhabit.
Hell Razer The Hell Razer is an astute and tactical foe that will engage enemies from a distance with a fierce beam of unrefined Hell energy.
Possessed Soldier Some Lazarus Wave victims continue to display tactical cognizance posthumously. Combat-trained individuals will become enemy combatants.
Possessed Security Possessed Security units exhibit complex battle strategies, including use of a mobile shield and the ability to fire while in cover.
Cacodemon The Cacodemon is a monstrous psionic demon driven by the desire to feed. It displays limited intelligence but makes for an intimidating enemy.
Hell Knight The Hell Knight is a towering brute bred for combat deep in the bowels of Hell.
Mancubus The Mancubus is a lumbering behemoth demon. A foul odor accompanies its presence, and the stench can be overwhelming if inhaled directly.
Cyber-Mancubus The Mancubus strain of demon has been manipulated by a team of bio-geneticists led by Dr. Pierce herself.
Pinky These demonic animals were colloquially named Pinkies when first discovered by the Lazarus Project’s Tethering Operation.
Spectre The Spectre is the unfortunate result of an attempt to genetically modify the Pinky. There are no known behavioral differences from the Pinky.
Revenant Revenants are UAC operatives that have been transformed through cybernetic augmentation and repeated Lazarus Wave exposure.
Baron of Hell The Baron of Hell is the highest demon among the order of the Hell Knights.
Exploders

Icon

Name

Description

C4 A C4 explosive that detonates when shot and gets a little touchy when you look at it funny.
Classic Barrel This minimally reinforced barrel explodes at the slightest hint of damage.
Plasma Barrel This barrel explodes when damaged, spilling hot plasma everywhere.
Radiation Barrel This barrel explodes when damaged, spilling radioactive goo. You probably should eat the goo.
UAC Barrel The highest UAC safety standards were followed in the manufacturing of this barrel.
Flow

Icon

Name

Description

Player Iterator The Player Iterator can be used to perform actions on all players in the map.
Team Iterator The Team Iterator can be used to perform actions on all teams in the map.
AI Iterator The AI Iterator can be used to perform actions on all AI in the map.
Integer Compare Compare two integers, and signal outputs based on the results.
Number Compare Compare two numbers, and signal outputs based on the results.
String Compare Compare two strings, and signal outputs based on the results.
Gate The Gate can perform logical operations on Boolean inputs.
Count A counter that can signal its outputs when the specified max count is reached.
Timer A Timer will signal its outputs after waiting a specified number of seconds.
Delay The Delay will hold a signal for a short time before sending it down the logic chain.
Repeater The Repeater object will signal its outputs over and over again a number of times or infinitely.
Relay A Relay will pass along any input signal to all of its outputs.
Random Relay A Random Relay will signal one of its outputs at random.
Sequencer A Sequencer will signal its outputs in a specified order. The default order is the order in which the outputs are connected.
FX

Icon

Name

Description

Point Light When your map is without form, and void, and darkness is upon the face of your textures, place a light, and there will be light, and it will be good.
Spot Light When a Point Light doesn’t provide enough focus, the Spot Light is there to fill your light beam needs.
Medium Sparks Light produced by a sudden discontinuous discharge of electricity through the air or another dielectric.
Small Sparks A tiny spark effect for use with tiny malfunctions.
Large Explosion Develop your own big bang theory with this military-grade kaboom maker.
Medium Explosion It may not be large, but it’s the second-best explosion you’ll ever experience.
Small Explosion Amaze your friends and frighten your neighbors with this bite-sized explosion.
Barrel Explosion Sometimes, you want the explosion without the barrel.
Electric Explosion This is what happens when you stick your entire head into a wall socket.
Large Fire When a small fire just isn’t enough, go large.
Medium Fire If that fire is too large and that other fire is too small, this Medium Fire might be for you.
Small Fire Fire! Fire! A Small Fire is just a big fire waiting to happen.
Flame Jet Nine out of 10 pyros agree that this Flame Jet is the best! Causes fire damage to players and demons.
Large Smoke Where there’s smoke, there’s a particle emitter.
Medium Smoke Fool all your firefighter buddies into getting dressed for nothing.
Small Smoke It’s illegal in most places to have a Small Smoke indoors.
Large Smoke Stream Where is all this smoke coming from?
Medium Smoke Stream Don’t breathe this.
Small Smoke Stream Traveling at the speed of smoke.
Poison Cloud Inhale the sweet aroma! Causes poison damage to players and demons.
Poison Jet Use a high-pressure jet of noxious death to rapidly insert poison into the atmosphere! Causes poison damage to players and demons.
Large Steam A high flow rate steam exhaust. Proximity can result in amazingly wrinkle-free clothes.
Medium Steam This isn’t your grandma’s humidifier.
Small Steam A tiny jet of superheated gas. 2,400 PSI never looked so good!
Plasma Looks like somebody dropped a cup of superheated plasma. So clumsy! Causes plasma damage to players and demons.
Radiation A blob of radioactive goo you can use to decorate any room. Causes radiation damage to players and demons.
Invisible Hazard When you want to inflict pain from an unseen force, the Invisible Hazard is for you. Causes variable damage to players and demons.
Laser Wield the power of the light! Causes damage to players and demons.
Gameplay

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Name

Description

Gameplay Settings The Gameplay Settings control numerous options for your map, such as revival, loot drops, spawning rules, par time, and more.
Score Settings The Score Settings control score point values and multipliers.
Map The Map object can signal when the map starts or be used to reveal a secret.
Module The Module will apply inputs or signal outputs based on the module in which it is placed.
End Game The End Game object defines the victory, defeat, and draw conditions.
Teleporter Pad A UAC-i337 Teleporter Pad. Used to teleport humans, demons, and cargo from Point A to Point B with a 95.2% success rate.
Teleport Destination Teleport players, AI, and other objects to this destination.
Camera Control a player’s view with the Camera. Direct your own mega budget Snapchinima.
Interactives

Icon

Name

Description

Munitions Box What’s in the box?! Munitions! Well, not just munitions. Sometimes, there are cool things like health and armor…
Panel An interactive Panel, built from the highest quality punch-resistant polymer, can be used by players to signal other objects.
Power Station The Power Station is the receptacle for Power Cores.
Pressure Plate The Pressure Plate will signal its outputs when a player or demon stands on it.
Large Props

Icon

Name

Description

Barrels 01 A non-explosive UAC containment barrel.
Barrels 02 Three non-explosive UAC barrels. No human would stack barrels like this.
Barricade 01 A reinforced portable wall unit.
Barricade 02 A security barricade unit.
Barricade 03 A security barricade unit.
Barricade 04 A security barricade unit.
Barricade 05 A security barricade unit with warning information.
Barricade 06 A large multi-panel security barricade unit.
Barricade 07 A reinforced metal security blockade unit.
Barricade 08 A retracted security barricade unit.
Barricade 09 A security barricade scanning unit.
Box 01 A storage case for laboratory equipment.
Box 02 A general-use storage box.
Box 03 A shipping crate for laboratory equipment.
Cart 01 A UAC open equipment cart.
Cart 02 A UAC environment-controlled equipment cart.
Control Console Corner Segment A corner segment for the modular control console.
Control Console Main Segment The central unit of a modular control console.
Control Console Short Segment A short segment for the modular control console.
Control Console Tower Segment A tower segment for the modular control console.
Control Panel A freestanding control panel.
Crate 01 A practical and attractive storage solution for vitrified waste and compacted metals. Available in yellow.
Crate 02 An industrial storage crate.
Crate 02 Lid A lid for an industrial storage crate.
Crate 02 Open An open industrial storage crate.
Crate 03 An equipment container.
Crate 03 Lid The lid for an equipment container.
Crate 03 Open An open equipment storage container.
Crate 04 An industrial storage crate.
Crate 05 An industrial storage crate.
Crate 06 A large shipping and storage system.
Debris 01 Metal debris.
Debris 02 Metal debris.
Debris 03 Metal debris.
Debris 04 Metal debris.
Debris 05 Metal debris.
Debris Pile A pile of metal debris.
Director’s Chair Adds an elegant yet powerful touch to any director’s office décor.
Duffle Bag A rugged and easy-to-use equipment bag.
Executive Chair Designed to fit your body like a glove, this office chair is for people who think best off of their feet.
Exit Sign 01 An inactive Exit sign.
Exit Sign 02 An active Exit sign.
Fan A portable fan.
Floor Mat A UAC floor mat.
Floor Pad An industrial floor pad.
Fork Lift An industrial fork lift.
Fuel Container A portable refueling station.
Generator 01 A portable generator.
Generator 02 A backup power supply with extension cable.
Generator 03 A backup power supply.
Hand Light 01 A portable industrial light.
Hand Light 02 A portable industrial light.
Hand Light 03 A portable industrial light.
Hanging Light A hanging light.
Hose Reel A hose reel.
Hydraulic Hose A thermoplastic, high-pressure hydraulic hose.
Kitchen Chair A chair commonly found in lunchrooms.
Large Trash Can A large containment barrier for storing community detritus.
Locker 01 A personal locker.
Locker 01 Door A personal locker door.
Locker 01 Open An open personal locker.
Locker 02 An equipment locker.
Machine 01 A thermal generator carbon extraction unit for oxygen-depleted work environments.
Machine 02 A tri-station variable frequency converter rack.
Monitor 01 A heavy framed industrial monitor.
Monitor 02 A wall-mounted facility monitoring station.
Monitor 03 A free-standing facility monitoring station.
Office Chair A standard office chair.
Orange Chair Both orange and uncomfortable, this chair is the perfect working-class seating solution.
Pallet 01 A warehouse pallet.
Shelf A storage shelf.
Table A kitchen table.
Vending Machine 01 A food vending machine.
Vending Machine 02 A drink vending machine.
Wall Light An industrial wall light.
Warning Sign 01 A Move Up sign.
Warning Sign 02 A Move Down sign.
Warning Sign 03 A Watch Your Step sign.
Warning Sign 04 A Work Zone sign.
Warning Sign 05 A Hazardous Environment sign.
Warning Sign 06 An Authorized Personnel Only sign.
Warning Sign 07 A High Temperature sign.
Warning Sign 08 An Inhalation Hazard sign.
Warning Sign 09 A Burn Hazard sign.
Warning Sign 10 A Do Not Enter sign.
Warning Sign 11 A Fire Hazard sign.
Water Cooler An eco-friendly water-responsible rehydration station.
Wire 01 Coiled electrical wire.
Wire 02 A scrap electrical wire.
Wire Spool A wire spool.
Pickups

Icon

Name

Description

Red Flag A droppable Red Flag.
Yellow Flag A droppable Yellow Flag.
Blue Flag A droppable Blue Flag, the Red Flag’s evil twin.
Green Flag A droppable Green Flag.
Gray Flag A droppable Gray Flag.
Red Keycard A droppable Red Keycard. Grants you access to the cafeteria.
Yellow Keycard A droppable Yellow Keycard. Grants you access to the executive lounge.
Blue Keycard A droppable Blue Keycard. Grants you access to the research laboratory.
Green Keycard A droppable Green Keycard. Grants you access to the armory.
Gray Keycard A droppable Gray Keycard. Grants you access to Level 5 restricted areas.
Red Power Core A limited edition droppable Red Power Core.
Yellow Power Core A droppable Yellow Power Core. Enjoys being picked up and going on adventures.
Blue Power Core A droppable Blue Power Core. Gets a bit lonely when it’s away from its Power Station.
Green Power Core A droppable Green Power Core. Filled with sustainable, exo-friendly energy.
Gray Power Core A droppable Gray Power Core. Supports the Power Station’s five-year plan for Mars domination.
Ammo Box A box of universal ammo. One round to rule them all.
Ammo Pack An Ammo Pack filled with universal ammo. All those UAC research dollars actually produced something useful.
Armor Shard An Armor Shard worth 5 points of armor. Just slap it on like an armor-plated bandage.
Armor Shield An Armor Shield worth 25 points of armor. Ergonomically designed for less chafing.
Armor Suit An Armor Suit worth 50 points of armor. It protects your innards!
Container A Container can be filled with health, armor, ammo, or player resources.
Demon Rune When picked up, a Demon Rune will transform a human player into a demon player. An unholy marriage of science and the occult.
Flag Base This object is used to mark key locations, such as a flag spawn.
Haste Haste increases a player’s movement speed and firing speed for a short time. Gotta go fast!
Large Health A Large Health pack worth 50 points of health. How am I supposed to fit all these fluids in my body?
Medium Health A Medium Health pack worth 25 points of health. Helps you walk it off.
Mega Health A Mega Health pack worth more health and armor than you can carry.
Quad Damage Quad Damage significantly increases a player’s damage for a short time. Four times the damage, 20 times the fun.
Regeneration Regeneration restores a player’s health over time. Does not cause immortality.
Small Health A Small Health pack worth 5 points of health. A cure for little bumps and bruises.
Player and Team

Icon

Name

Description

Player Proxy The Player Proxy is used to apply inputs or gather outputs from players in your map.
Team Proxy The Team Proxy is used to apply inputs or gather outputs from teams in your map.
Player Start A spawn location for a player. At least one is required per map.
Inventory The Inventory object is used to give or take inventory items from players.
Vitals The Vitals object is used to give health and armor to players.
Player Loadout The Player Loadout object is used to give weapons, equipment, and skills to a specific player.
Player Input When enabled, the Player Input object collects player input that can be used to signal other objects.
Small Props

Icon

Name

Description

Battery An ancient repository for converting chemical energy into electrical energy.
Beer Can A full can of Olympus Mons brewed GRUD LIGHT.
Boot A technician’s work boot.
Box 01 A small container.
Bucket It’s a bucket.
Cleaning Bot The custodial engineer’s partner in a daily battle against dust and grime.
Computer 01 A computer.
Computer 02 Another computer.
Computer 03 The third computer.
Computer 04 The last computer you’ll ever need.
Drill An all-purpose tool used for drilling holes and driving screws.
File Holder A file holder. It contains files.
Food Tray A food tray.
Fuel Can A fuel can.
Glove A technician’s work glove.
Hammer A device to amplify the force applied to futuristic construction nails.
Hard Hat The minimum safety gear required for anyone entering the facility.
Mop Bucket A mop bucket.
Noodles 1 A box of Dopechan noodles.
Noodles 1 [Opened] An empty box of Dopechan noodles.
Noodles 2 A box of Cheezy Mac dinner in a box.
Noodles 2 [Opened] An empty box of Cheezy Mac.
Office Mouse A super high-tech quantum-entangled 4.5 quadrillion DPI mouse.
Plastic Bottle 1 A bottle of Banhar purified water fresh from the terraformed waters of Mars’ own Olympus Mons.
Plastic Bottle 2 A bottle of Grulp Energy Drink.
Plastic Bottle 3 A bottle of Bubbles soda product.
Plastic Bottle 4 A bottle of unsweetened Sure Greaf Tea.
Plastic Bottle 5 A bottle of low-fat generic Milk Chocolate Drink.
Plastic Box A box of Grangles Potato Crisps.
Screwdriver A handle, shaft, and tip placed firmly into a screw head to rotate it.
Small Tin Can A tin can.
Soda Can A can of Diet Grulp energy drink. Blargh!
Tea Can A can of Bubbles tea approximation.
Trash Can A radiation-resistant containment barrier for storing personal detritus.
Wet Floor Sign A Wet Floor sign.
Wrench A space-age spanner for enhancing rotational torque applied to low-tech devices.
Spawners

Icon

Name

Description

Custom Group Encounter A Custom Group Encounter will spawn a number of encounters simultaneously.
Group Demon Encounter A Group Demon Encounter will spawn a single group of demons.
Single Demon Encounter A single Demon Encounter will spawn a single specified demon.
Survival Event The Survival Event will spawn an increasingly difficult onslaught of demons for the duration of the event.
Wave Event The Wave Event will spawn multiple waves of enemy encounters successively. The event ends when all waves are vanquished.
Miniboss Event The Miniboss Event will spawn a powerful miniboss. The event ends when the boss is defeated.
Item Spawn Settings The Item Spawn Settings provide control over global automatic spawning for pickups, Munitions Boxes, powerups, and weapons.
Spawn Weapon The Spawn Weapon object will spawn a weapon on demand. Guns. Lots of guns.
Spawn Ammo The Spawn Ammo object will spawn ammo on demand.
Spawn Armor The Spawn Armor object will spawn armor on demand.
Spawn Health The Spawn Health object will spawn health on demand.
Spawn Powerup The Spawn Powerup object will spawn a powerup on demand.
Spawn Droppable The Spawn Droppable object will spawn droppables on demand.
Spawn Container The Spawn Container object will spawn containers filled with the specified items.
Variables

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Name

Description

Player Resource A variable that represents a custom Player Resource type. It can be set to a whole number.
Team Resource A variable that represents a custom Team Resource type. It can be set to a whole number.
Integer An Integer variable can be set to a whole number and used to control certain properties on other objects.
Number A Number variable can be set to a number with decimal places and used to control certain properties on other objects.
String A String variable can be set to a text string and used to control certain properties on other objects.
Boolean A Boolean variable can be set to true or false and used to control certain properties on other objects.
Color A Color variable can be set to a specific RGB value and used to control certain properties on other objects.
Custom Filter Add filters to the Custom Filter to define the who, what, and where. Use the Custom Filter by name, or place it between an output and an input.
Cached Object A Cached Object variable will store away an object, allowing the stored object to be referenced later in a logic chain.
Volumes

Icon

Name

Description

Box Trigger The Box Trigger will signal its outputs when a player or demon enters the bounding.
Cylinder Trigger The Cylinder Trigger will signal its outputs when a player or demon enters the bounding.
Inhibit AI Conductor Spawning Box The Inhibit AI Conductor Spawning Box prevents AI Conductor objects from spawning a demon inside the defined volume.
Player Blocking Volume The Player Blocking Volume prevents players and projectiles from passing through the defined volume.
Shootable Trigger The Shootable Trigger will signal its outputs when taking damage.
Team Capture Point It takes teamwork to gain control of the Team Capture Point.
Weapons

Icon

Name

Description

BFG Most research regarding the BFG-9000 remains classified. The design was first [REDACTED] by [REDACTED] and [REDACTED].
Burst Rifle A selective-fire battle rifle equipped with a reciprocating barrel assembly and three-round burst mode.
Chaingun A large drum-fed rotary machine gun with a high rate of fire.
Combat Shotgun A pump-action shotgun with a tight spread of buckshot.
Gauss Cannon A devastatingly accurate long-range weapon with a noticeable kick that its operator must compensate for.
Heavy Assault Rifle Features a dependable mechanical firing mechanism, high accuracy at long range, and an abundant supply of ammunition.
Hellshot An advanced semi-automatic energy weapon.
Lightning Gun Short-range energy weapon that fires a constant stream of electricity.
Plasma Rifle A fully automatic rifle that fires pulses of super-heated plasma capable of dealing splash damage.
Rocket Launcher Fires rockets that explode on impact, doing damage over a large area.
Super Shotgun A break-action double-barrel shotgun that fires a wide spread of buckshot.
Vortex Rifle A precision long-range energy weapon with a magnified optic.