Main Objective Shut Down the Argent Tower
New Weapons/Equipment Super Shotgun
New Monsters Summoner
Challenges
| Challenge | Description |
|---|---|
| Walk the Path | Interact with a Rune Trial Stone. |
| Bird’s Eye View | Acquire the AutoMap for the Argent Facility. |
| To Be Knighted | Perform 2 “Death from Above” Glory Kills on Hell Knights. |
Collectibles
| Collectible | Unlocks |
|---|---|
| UACguy | Hell Knight Model |
| Stealthguy | Rocket Launcher Model |
Rune Trials
| Trial Name | Objective |
|---|---|
| Rune Trial: Vacuum | Use the Combat Shotgun to eliminate 15 Imps before the timer expires. |
| Rune Trial: Dazed and Confused | Armed with the Pistol, destroy 30 barrels before the timer expires. |
Classic Map: DOOM - Toxin Refinery
Disable the Argent Filters
Move into the next room, up the stairs, and use the Airlock Control to open the exit. Step outside and drop off the left side of the bridge. Jump down to the lower level of the tower ahead and then over to the rock facing on the left. Climb to the top of the cliff and then hop onto the upper level of the tower. Turn left and jump down to the walkway. Follow the trail to your first Rune Trial.
VacuumObjective: Use the Combat Shotgun to eliminate 15 Imps before the timer expires.
After jumping down from the tower, follow the trail right to find the first Trial Stone. Interact with it to attempt a challenge. Your goal is to kill 15 Imps with the Shotgun before the timer reaches zero. As you get kills, seconds are added to the timer, with an extra bonus for Glory Kills. Take advantage of this, as time is extremely valuable in these trials. The arena is relatively small for this one, so getting to each Imp is fast enough. They spawn in a couple at a time, so quickly spin around to find the next target. You can take these weak demons out with one close shot, but it’s possible to weaken them from a medium range and then perform a Glory Kill as soon as you’re close enough. |
Disable the Argent Filters
Climb the nearby steps, turn left, and hop onto the platform ahead to find a Data Log. If you did not get the Rocket Launcher in the Foundry, search behind the crates to find a dead body still holding a Rocket Launcher.
Continue through the far exit and use your newly found weapon to wreak havoc on the demons ahead, as they are nicely grouped together—perfect for the dangerous Rocket Launcher. With the monsters taken care of, move out onto the surface of Mars. Three Argent Filters must be disabled to shut down the Argent Tower. They do not necessarily have to be done in the following order, as long as all three are taken down.
Move down the path and climb over the debris. Just ahead, a Field Drone is visible as it moves into position to the left. Turn left and climb into a small cave along the left wall to find the first Elite Guard. Return outside and move toward the Gore Nest in the open area on the left. You know how to handle the Gore Nests by now. Clear out the demons, interact with the nest, and kill the newly spawned monsters.
From the nest’s location, continue to the right and drop off the cliff to the right. Hop down to the right and enter the hangar. Proceed through the doorway on the left and interact with the Field Drone in the far corner. Return up the rock ledges, but instead of climbing all the way up, follow a path ahead and down to the right. Continue along the walkway to find another Elite Guard. Return to the Gore Nest’s location to continue your mission.
Argent Filter #1
Enter the nearby Cargo Station and wipe out the demon presence inside. Grab the Data Log off the crate next to an inaccessible door. Turn around, move through the far door, and interact with the Argent Filter Station to disable the first filter. Exit the building, turn left, and enter the garage ahead through a door on the right side. Search in the far corner to find an Argent Cell. Return outside and use the three containers to reach the upper platform.
Argent Filter #2
There’s another Gore Nest just ahead. Take care of it just like the previous nests. Look toward Zone A and spot the Union Aerospace tank. Jump onto the walkway on the right, follow it toward the building ahead to find another Elite Guard, and then return to where you just destroyed a nest. Step inside the building on the right and follow the path around to the left. Eliminate the demons that inhabit the area before stepping into the room labeled 01.22.E on the far wall. Destroy the second Argent Filter inside and return to the hallway. Cut through the garage to return outside.
Argent Filter #3
The third Argent Filter is inside the Cooling Tower to the left. There are three ways in; one on the lower level ahead, another is accessible from the upper walkway on the right, and the third is located to the left on the far side of the building. We use this last option to collect a few items along the way. Move through the area where the last Gore Nest was and climb onto the lone box near the forklifts. Continue up to the ledge above and enter the door.
Eliminate the demons inside and then climb the steps to the upper level. Search a desk to the right to find a Data Log. Once combat is complete in the area, a second Field Drone approaches this location, so keep a look out. Next, take the steps down to the bottom floor and exit via the back door. Follow the walkway around to the right, eliminating the demons that get in the way.
Drop down to the metal walkway below, hop the gap to the left, and continue right to the entrance. Before entering, though, cut through the opening in the left railing and follow the dirt path until you run into a few demons. Wipe them out and collect the Super Shotgun from the dead body.
Super ShotgunModifications: N/A (you are upgrading the base functionality of the weapon) A devastating close range weapon, the Super Shotgun presents plenty of risk and reward. |
Return to the Cooling Tower door and proceed inside. There’s a Gore Nest in the middle of the building. Kill off the demon infestation, interact with the nest, and eliminate another wave of monsters. On the far side of the room, on the lower level, pry open the jammed door and enter the room to find the AutoMap Station.
Next, find the unlocked door on the second level, near the entrance you used. Inside, grab the Data Log off the desk and then interact with the Argent Filter Station to disable the final filter. Another wave of demons spawns into the previous room, including a new enemy, the Summoner. Clear the room of monsters and exit back outside.
Disable the Argent Processor
Return to the upper floor of the garage, where you accessed the second Argent Filter. Run past the garage bays, enter the far door, and continue out the exit. The last Gore Nest of the mission is on the platform ahead. Take care of the initial demonic threat, destroy the nest, and then kill off the monsters that appear. This fight becomes a whole lot simpler by collecting the Berserk Powerup near the Building A entrance ahead.
Enter Building A and search behind the boxes on the left to find the final Elite Guard. Turn around and proceed the other way. Use the Airlock Control and go into the next room. Interact with the Argent Processor to disable it and unlock the left door. Press the Airlock Control to exit the facility.