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Contents

  • Multiplayer Maps
    • Beneath
    • Chasm
    • Disposal
    • Excavation
    • Heatwave
    • Helix
    • Infernal
    • Perdition
    • Sacrilegious
  • Weaponry
    • Overview
    • Arsenal
    • Special Weapons
    • Equipment
    • PRAETOR SUIT
  • Bestiary
    • Baron of Hell
    • Cacodemon
    • Cyber-Mancubus
    • Hell Knight
    • Hell Razer
    • Imp
    • Lost Soul
    • Mancubus
    • Pinky
    • Possessed Engineer
    • Possessed Security
    • Possessed Soldier
    • Revenant
    • Spectre
    • Summoner
    • The Possessed
    • Unwilling
  • Challenges, Medals, and Commendations
    • Introduction
    • Challenges
    • Medals
    • Commendations
  • Collectibles
    • Overview
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Titan’s Realm
    • The Necropolis
    • VEGA Central Processing
    • Argent D’Nur
  • Introduction
    • Welcome Back to Mars
  • Multiplayer Arsenal
    • Overview
    • Power Weapons
    • Equipment
  • Achievements & Trophies
    • Achievements & Trophies
  • Multiplayer Combat Prep
    • Overview
    • Basic Training
    • Loadouts
    • Hack Modules
    • Pickups
    • Gameplay Modes
    • Become the Demon
    • XP, Levels, and Customization
  • Campaign Walkthrough
    • The UAC
    • Resource Operations
    • Foundry
    • Argent Facility
    • Argent Energy Tower
    • Kadingir Sanctum
    • Argent Facility (Destroyed)
    • Advanced Research Complex
    • Lazarus Labs
    • Boss Fight: Cyberdemon
    • Titan’s Realm
    • The Necropolis
    • Boss Fight: Hell Guard
    • Vega Central Processing
    • Argent D’Nur
    • Boss Fight: Spider Mastermind
  • Classic Maps
    • Overview
    • DOOM - Hangar
    • DOOM – Nuclear Plant
    • DOOM – Toxin Refinery
    • DOOM - Command Control
    • DOOM – Phobos Lab
    • DOOM – Phobos Anomaly
    • DOOM – Halls of the Damned
    • DOOM – Tower of Babel
    • DOOM – Slough of Despair
    • DOOM - Pandemonium
    • DOOM - House of Pain
    • DOOM II - Entryway
    • DOOM II – Underhalls
  • Basics
    • The HUD
    • Menus
    • Movement
    • Pickups & Collectibles
    • Combat
  • SnapMap
    • Overview
    • Basics
    • Customize Character
    • Blueprint List
    • Object List
  • Runes
    • Overview
    • The Runes
    • The Trials
  • Interactive Maps
    • Single Player Maps
      • The UAC
      • Resource Operations
      • Foundry
      • Argent Facility
      • Argent Energy Tower
      • Kadingir Sanctum
      • Argent Facility (Destroyed)
      • Advanced Research Complex
      • Lazarus Labs
      • Titan’s realm
      • The Necropolis
      • Vega Central Processing
      • Argent D’Nur
    • Multiplayer Maps
      • Beneath
      • Chasm
      • Disposal
      • Excavation
      • Heatwave
      • Helix
      • Infernal
      • Perdition
      • Sacrilegious
  • Legal
    • Legal

Doom Guide › Campaign Walkthrough

Argent Facility

Main Objective Shut Down the Argent Tower

New Weapons/Equipment Super Shotgun

New Monsters Summoner

Challenges
ChallengeDescription
Walk the Path Interact with a Rune Trial Stone.
Bird’s Eye View Acquire the AutoMap for the Argent Facility.
To Be Knighted Perform 2 “Death from Above” Glory Kills on Hell Knights.
Collectibles
CollectibleUnlocks
UACguy Hell Knight Model
Stealthguy Rocket Launcher Model
Rune Trials
Trial NameObjective
Rune Trial: Vacuum Use the Combat Shotgun to eliminate 15 Imps before the timer expires.
Rune Trial: Dazed and Confused Armed with the Pistol, destroy 30 barrels before the timer expires.

Classic Map: DOOM - Toxin Refinery

Challenge 1: Walk the Path

Interact with a Rune Trial Stone. Simply complete one of the two Rune Trials during Argent Facility to complete this challenge.

Challenge 2: Bird’s Eye View

Acquire the AutoMap for the Argent Facility. Find the AutoMap Station during this mission. It’s marked on our map and is mentioned in the walkthrough.

Challenge 3: To Be Knighted

Perform 2 “Death from Above” Glory Kills on Hell Knights. The Hell Knight is a new enemy, first seen in the Foundry. They are big and tough, requiring several shots to take them down. Look for opportunities to attack from above even if it requires climbing onto a stack of boxes.

Disable the Argent Filters

Move into the next room, up the stairs, and use the Airlock Control to open the exit. Step outside and drop off the left side of the bridge. Jump down to the lower level of the tower ahead and then over to the rock facing on the left. Climb to the top of the cliff and then hop onto the upper level of the tower. Turn left and jump down to the walkway. Follow the trail to your first Rune Trial.

Rune Trials

Beginning with this mission, Trial Stones are found around the environment. Interacting with one provides a short test, such as killing enemies with a specific weapon or collecting a certain number of items—all within a time limit. Completing each trial earns a Rune that can be equipped in the Dossier. These provide valuable bonuses that can tip a battle in your favor. Each one can also be upgraded by completing a challenge.

Vacuum

Objective: Use the Combat Shotgun to eliminate 15 Imps before the timer expires.

Count 15
Weapon Shotgun
Time 10 Seconds
Bonus +2 seconds per kill (+4 seconds per Glory Kill)
Reward Vacuum – Increases the range that you can absorb dropped items.
Rune Upgrade Absorb 300 dropped items. Further increases range for absorbing dropped items.

After jumping down from the tower, follow the trail right to find the first Trial Stone. Interact with it to attempt a challenge. Your goal is to kill 15 Imps with the Shotgun before the timer reaches zero. As you get kills, seconds are added to the timer, with an extra bonus for Glory Kills. Take advantage of this, as time is extremely valuable in these trials. The arena is relatively small for this one, so getting to each Imp is fast enough. They spawn in a couple at a time, so quickly spin around to find the next target. You can take these weak demons out with one close shot, but it’s possible to weaken them from a medium range and then perform a Glory Kill as soon as you’re close enough.

Disable the Argent Filters

Climb the nearby steps, turn left, and hop onto the platform ahead to find a Data Log. If you did not get the Rocket Launcher in the Foundry, search behind the crates to find a dead body still holding a Rocket Launcher.

DOOM - Toxin Refinery

After collecting the Data Log, pull the lever that hides behind a couple of barrels to the left. Proceed into the next facility and collect the

Rocket Launcher. Enter the opening on the right to find the classic map, Toxin Refinery.

Continue through the far exit and use your newly found weapon to wreak havoc on the demons ahead, as they are nicely grouped together—perfect for the dangerous Rocket Launcher. With the monsters taken care of, move out onto the surface of Mars. Three Argent Filters must be disabled to shut down the Argent Tower. They do not necessarily have to be done in the following order, as long as all three are taken down.

Fighting the Possessed Security

The Rocket Launcher works well against the Possessed Security. Fire an explosive behind the foe or at a nearby wall to stagger it. You can then finish off the exposed demon with another weapon.

Move down the path and climb over the debris. Just ahead, a Field Drone is visible as it moves into position to the left. Turn left and climb into a small cave along the left wall to find the first Elite Guard. Return outside and move toward the Gore Nest in the open area on the left. You know how to handle the Gore Nests by now. Clear out the demons, interact with the nest, and kill the newly spawned monsters.

Demon In-fighting

Quite often during the campaign, demons fight amongst themselves. This is usually observed as you approach from a distance. Get too close and they change their focus to you. Allow them to weaken each other up to thin out the horde of monsters.

From the nest’s location, continue to the right and drop off the cliff to the right. Hop down to the right and enter the hangar. Proceed through the doorway on the left and interact with the Field Drone in the far corner. Return up the rock ledges, but instead of climbing all the way up, follow a path ahead and down to the right. Continue along the walkway to find another Elite Guard. Return to the Gore Nest’s location to continue your mission.

Argent Filter #1

Enter the nearby Cargo Station and wipe out the demon presence inside. Grab the Data Log off the crate next to an inaccessible door. Turn around, move through the far door, and interact with the Argent Filter Station to disable the first filter. Exit the building, turn left, and enter the garage ahead through a door on the right side. Search in the far corner to find an Argent Cell. Return outside and use the three containers to reach the upper platform.

Argent Filter #2

There’s another Gore Nest just ahead. Take care of it just like the previous nests. Look toward Zone A and spot the Union Aerospace tank. Jump onto the walkway on the right, follow it toward the building ahead to find another Elite Guard, and then return to where you just destroyed a nest. Step inside the building on the right and follow the path around to the left. Eliminate the demons that inhabit the area before stepping into the room labeled 01.22.E on the far wall. Destroy the second Argent Filter inside and return to the hallway. Cut through the garage to return outside.

UACguy

After destroying Argent Filter #2, look for the stack of crates inside the Cargo Station—a forklift delivers them to this spot. Use the crates to reach a maintenance access area above the lights. Look left to find the Collectible, UACguy.

Dazed and Confused

OBJECTIVE: Armed with the Pistol, destroy 30 barrels before the timer expires.

Count 30
Weapon Pistol
Time 6 Seconds
Bonus +2 seconds per barrel destroyed
Reward Dazed and Confused - Increases how long demons remain in a staggered state.
Rune Upgrade Perform 25 Death from Above Glory Kills. Demon staggers last even longer.

After destroying the second Argent Filter and before hopping over the railing, enter the garage to the right and head over to the bays against the right wall. Climb onto the platform at bay 2 and interact with the stone to begin the Rune Trial. Thirty barrels are scattered all around the map. Quickly detonate them with your Pistol. Since the Pistol has infinite ammo, feel free to quickly fire a few shots at distant barrels to be sure get your target. The arena is relatively small, but it is still a large distance to cover to get all 30 within the time allotted.

Argent Filter #3

The third Argent Filter is inside the Cooling Tower to the left. There are three ways in; one on the lower level ahead, another is accessible from the upper walkway on the right, and the third is located to the left on the far side of the building. We use this last option to collect a few items along the way. Move through the area where the last Gore Nest was and climb onto the lone box near the forklifts. Continue up to the ledge above and enter the door.

Eliminate the demons inside and then climb the steps to the upper level. Search a desk to the right to find a Data Log. Once combat is complete in the area, a second Field Drone approaches this location, so keep a look out. Next, take the steps down to the bottom floor and exit via the back door. Follow the walkway around to the right, eliminating the demons that get in the way.

Stealthguy

Before dropping down to the ground from the rock platform, hop over to the ledge ahead and carefully walk left along the narrow vent shaft. Hop through an opening on the right and collect the Collectible that rests on a small box ahead.

Drop down to the metal walkway below, hop the gap to the left, and continue right to the entrance. Before entering, though, cut through the opening in the left railing and follow the dirt path until you run into a few demons. Wipe them out and collect the Super Shotgun from the dead body.

Super Shotgun

Modifications: N/A (you are upgrading the base functionality of the weapon)

A devastating close range weapon, the Super Shotgun presents plenty of risk and reward.

Return to the Cooling Tower door and proceed inside. There’s a Gore Nest in the middle of the building. Kill off the demon infestation, interact with the nest, and eliminate another wave of monsters. On the far side of the room, on the lower level, pry open the jammed door and enter the room to find the AutoMap Station.

Next, find the unlocked door on the second level, near the entrance you used. Inside, grab the Data Log off the desk and then interact with the Argent Filter Station to disable the final filter. Another wave of demons spawns into the previous room, including a new enemy, the Summoner. Clear the room of monsters and exit back outside.

Disable the Argent Processor

Return to the upper floor of the garage, where you accessed the second Argent Filter. Run past the garage bays, enter the far door, and continue out the exit. The last Gore Nest of the mission is on the platform ahead. Take care of the initial demonic threat, destroy the nest, and then kill off the monsters that appear. This fight becomes a whole lot simpler by collecting the Berserk Powerup near the Building A entrance ahead.

Enter Building A and search behind the boxes on the left to find the final Elite Guard. Turn around and proceed the other way. Use the Airlock Control and go into the next room. Interact with the Argent Processor to disable it and unlock the left door. Press the Airlock Control to exit the facility.

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