Enchanting
Enchanting recipes add various buffs to your weapons and armor, such as improved statistics for your character or procs with random effects to your weapons. They also create low-level wands, and oils (which are short-term buffs to weapons).
Enchanters learn a second ability, known as Disenchanting, which they use to create their own materials. That sounds like a great deal, right? You get to make the materials that you need to advance your craft. There’s a catch. You can’t gather Enchanting materials without destroying magical items. Green, blue, and purple items each have their own types of Enchanting reagents stored inside them. Beyond that, you need to destroy higher level equipment of these quality levels to complete higher level enchantments.
|
Proficiency Level Name |
Character Level Minimum |
Skill Level Minimum |
Skill Level Maximum |
|---|---|---|---|
| Apprentice | 5 | 0 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
| Grand Master | 65 | 350 | 450 |
| Illustrious Grand Master | 75 | 425 | 525 |
| Zen Master | 80 | 500 | 600 |
| Draenor Master | 90 | 1 | 700 |
PRACTICING ENCHANTING
Clicking the Enchanting icon opens a menu of all the magic recipes you know. Clicking the Disenchant icon enables you to extract magical elements from targeted items by destroying them forever. To enchant any item, you must have the proper Enchanting Rod in your inventory.
Up until skill level 60 or so, you can get points from destroying magical items. That trails off fairly soon, and then you need to use Enchanting to get skill points. Some Enchanting suppliers sell components necessary for lowest level enchanting recipes. As long as you have the materials, you can enchant the same item multiple times, but an item can only retain one Enchantment at a given time (you “overwrite” the Enchantment). There are also vellums created via Inscription which can hold enchants for later use.
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MAKING MONEY AS AN ENCHANTER
Enchanting is a fairly high-demand profession, because other players are always upgrading and replacing gear. As they get new gear, they’ll naturally want to enchant it. If you are leveling Enchanting through Azeroth, buying cheap greens off of the Auction House is one way to stockpile materials, but it’s still not the best way to get everything you need. Enchanters frequently run dungeons to scoop up lower level blue and green items. You might even find an Enchanter running lower level dungeons by themselves for this exact purpose.
The other option is to take another Profession that creates destructible items. The best one for this is Tailoring; because it doesn’t have its own gathering Profession (anyone can get cloth). You can make any number of simple green cloth armor pieces and then Disenchant them to make your Enchanting ingredients. It’s expensive, time consuming, you need to level up two Professions at the same time, and sometimes you won’t be able to easily (or cheaply) make the items you need, but it’s an option for a self-sufficient Enchanter.
Enchanters, through the use of vellums, have the ability to distribute their enchantments on the Auction House. You no longer need to wait around for other players to buy your Enchantments, which means more time for you to do other activities.
ENCHANTING MATERIALS OBTAINED THROUGH DISENCHANTING
There are four types of enchanting materials: Dust, Essences, Shards, and Crystals. The types of materials that come from Disenchanting items is based on the item level of the object.
Essences are more commonly obtained from weapons than armor of Uncommon quality. Dust is more commonly obtained from armor than weapons of Uncommon quality. Essences can be either Lesser or Greater. Three Lesser Essences can combine to become one Greater Essence, and one Greater Essence breaks down into three Lesser Essences.
Shards come from Superior quality items, or rarely from Uncommon quality items. You can get either Small or Large Shards when disenchanting an item. In most cases, three Small Shards can be combined into one Large Shard, and one Large Shard can be broken down into three Small Shards.
Crystals come from Epic quality items, and rarely from Superior quality items. At higher skill levels, you can learn how to convert these Crystals into other types of Enchanting materials.
|
Item Levels |
Dust |
Essence |
Shard |
Crystal |
|---|---|---|---|---|
| Items from Draenor zones | Draenic | Blackfire | Azurian | Temporal |
DRAENOR ENCHANTING
Enchanting in Draenor works much, much differently than it does on Azeroth. You still need to disenchant items for materials, but these materials can also be generated via Work Orders processed at the Enchanter’s Study. Thus, if you have both the Enchanter’s Study, and Enchanting trained as a Profession, you’ll be able to craft recipes much faster—because you’ll be generating Enchanting materials much more quickly.
Recipes learned in Draenor can be learned and created at skill level 1. However, there are also other methods of leveling Enchanting quickly while on Draenor. As you quest and complete content, you may find various broken Common quality items that can be combined with Enchanting reagents and turned in to your Garrison. Occasionally, you may also find Uncommon or Rare magical items that need no repair, and those can be turned in at your Garrison as well. In exchange for these items, you’ll get both Garrison Resources and Enchanting skill points.
Enchants have changed significantly in Warlords of Draenor. Enchanters may now enchant weapons, necklaces, cloaks, and rings, but Draenor armor pieces may no longer be enchanted.
However, Enchanters have a very unique item they can now craft called an Illusion Scroll. These scrolls will change your weapon’s appearance by giving it a distinctive glow. Over the years, Warcraft has introduced tons of unique Enchants that were beautiful in appearance, but no longer really practical once new Enchants with better stats were introduced. With the Illusion Scrolls, your weapon can take the appearance of any of these classic Enchants—from classic World of Warcraft all the way up to Mists of Pandaria. And if you don’t like the glowing appearance of enchanted weapons, there’s even an Illusion Scroll specifically designed to hide weapon glow effects so you no longer see them!
Cloak Enchants
|
Enchant |
Description |
Reagents |
|---|---|---|
| Breath of Critical Strike | Permanently enchant a cloak to increase critical strike. | 1 Luminous Shard |
| Breath of Haste | Permanently enchant a cloak to increase haste. | 1 Luminous Shard |
| Breath of Mastery | Permanently enchant a cloak to increase mastery. | 1 Luminous Shard |
| Breath of Multistrike | Permanently enchant a cloak to increase multistrike. | 1 Luminous Shard |
| Breath of Versatility | Permanently enchant a cloak to increase versatility. | 1 Luminous Shard |
| Gift of Critical Strike | Permanently enchant a cloak to increase critical strike and movement speed. | 4 Temporal Crystal, 3 Sorcerous Air |
| Gift of Haste | Permanently enchant a cloak to increase haste and movement speed. | 4 Temporal Crystal, 3 Sorcerous Earth |
| Gift of Mastery | Permanently enchant a cloak to increase mastery and movement speed. | 4 Temporal Crystal, 3 Sorcerous Water |
| Gift of Multistrike | Permanently enchant a cloak to increase multistrike and movement speed. | 4 Temporal Crystal, 3 Sorcerous Fire |
| Gift of Versatility | Permanently enchant a cloak to increase versatility and movement speed. | 4 Temporal Crystal, 3 Sorcerous Air |
Neck Enchants
|
Enchant |
Description |
Reagents |
|---|---|---|
| Breath of Critical Strike | Permanently enchant a neck to increase critical strike. | 1 Luminous Shard |
| Breath of Haste | Permanently enchant a neck to increase haste. | 1 Luminous Shard |
| Breath of Mastery | Permanently enchant a neck to increase mastery. | 1 Luminous Shard |
| Breath of Multistrike | Permanently enchant a neck to increase multistrike. | 1 Luminous Shard |
| Breath of Versatility | Permanently enchant a neck to increase versatility. | 1 Luminous Shard |
| Gift of Critical Strike | Permanently enchant a neck to increase critical strike. | 4 Temporal Crystal, 3 Sorcerous Fire |
| Gift of Haste | Permanently enchant a neck to increase haste. | 4 Temporal Crystal, 3 Sorcerous Air |
| Gift of Mastery | Permanently enchant a neck to increase mastery. | 4 Temporal Crystal, 3 Sorcerous Earth |
| Gift of Multistrike | Permanently enchant a neck to increase multistrike. | 4 Temporal Crystal, 3 Sorcerous Water |
| Gift of Versatility | Permanently enchant a neck to increase versatility. | 4 Temporal Crystal, 3 Sorcerous Fire |
Ring Enchants
|
Enchant |
Description |
Reagents |
|---|---|---|
| Breath of Critical Strike | Permanently enchant a ring to increase critical strike. | 1 Luminous Shard |
| Breath of Haste | Permanently enchant a ring to increase haste. | 1 Luminous Shard |
| Breath of Mastery | Permanently enchant a ring to increase mastery. | 1 Luminous Shard |
| Breath of Multistrike | Permanently enchant a ring to increase multistrike. | 1 Luminous Shard |
| Breath of Versatility | Permanently enchant a ring to increase versatility. | 1 Luminous Shard |
| Gift of Critical Strike | Permanently enchant a ring to increase critical strike. | 4 Temporal Crystal, 3 Sorcerous Water |
| Gift of Haste | Permanently enchant a ring to increase haste. | 4 Temporal Crystal, 3 Sorcerous Fire |
| Gift of Mastery | Permanently enchant a ring to increase mastery. | 4 Temporal Crystal, 3 Sorcerous Air |
| Gift of Multistrike | Permanently enchant a ring to increase multistrike. | 4 Temporal Crystal, 3 Sorcerous Earth |
| Gift of Versatility | Permanently enchant a ring to increase versatility by $s1. | 4 Temporal Crystal, 3 Sorcerous Water |
Weapons Enchants
|
Enchant |
Description |
Reagents |
|---|---|---|
| Mark of the Shattered Hand | Permanently enchants a melee weapon to sometimes bleed your enemy for initial damage, plus an additional amount of damage over time. | 1 Temporal Crystal |
| Mark of the Thunderlord | Permanently enchants a melee weapon to sometimes increase your critical strike. While active, critical heals and attacks may extend the duration. | 15 Temporal Crystal, 10 Sorcerous Air |
| Mark of Warsong | Permanently enchants a melee weapon to sometimes increase haste. Haste increase then diminishes by 10% every 2 sec. | 15 Temporal Crystal, 10 Sorcerous Fire |
| Mark of the Frostwolf | Permanently enchants a melee weapon to sometimes increases multistrike. Effect can stack 2 times. | 15 Temporal Crystal, 10 Sorcerous Water |
| Mark of Shadowmoon | Permanently enchants a melee weapon to sometimes increase Spirit. | 15 Temporal Crystal, 10 Sorcerous Fire |
| Mark of Blackrock | Permanently enchants a melee weapon to sometimes increase Bonus Armor. Effect can only occur when you are below 50% health. | 15 Temporal Crystal, 10 Sorcerous Earth |