Alchemy
Alchemy is one of the easier crafting professions to pick up and learn. If you want to be self-sufficient, pair Alchemy with Herbalism so that you can gather your own materials. The main components to Alchemy are herbs and vials. Other items are required for specific creations, but for the most part it’s herbs and vials.
Alchemists also learn how to transmute certain items into other items. This ability often involves changing element-based items (such as Primals and Eternals) but also covers meta gems and certain ores. A Philosopher’s Stone (a trinket created through Alchemy) is required for transmuting items. Transmuting an item sometimes leads to the discovery of a new recipe.
|
Proficiency Level Name |
Character Level Minimum |
Skill LevelMinimum |
Skill Level Maximum |
|---|---|---|---|
| Apprentice | 5 | 0 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
| Grand Master | 65 | 350 | 450 |
| Illustrious Grand Master | 75 | 425 | 525 |
| Zen Master | 80 | 500 | 600 |
| Draenor Master | 90 | 1 | 700 |
PRACTICING ALCHEMY
Alchemists don’t need to be in a special place or to have a specific item in their inventory to do most of their work; they just need their herbs and purchasable vials. Good Alchemists carry spare vials around if they plan on making any new potions out in the field. More extensive creations (like elixirs and flasks) are better to do in town, where you can be certain to have what you need.
ALCHEMY SPECIALTIES
When you reach level 68 and have an Alchemy skill of at least 325, you are given the opportunity to complete a quest that allows you to select an Alchemy specialization. Your choices are Potion Mastery, Elixir Mastery, and Transmutation Mastery.
Potion Mastery and Elixir Mastery work the same way. When you create a potion or an elixir (depending on your specialty), there is a chance you will create additional potions or elixirs of the same type with the same number of reagents. Transmutation Mastery does the same for materials that are created by any recipe tagged as a Transmute.
When you transmute any item, there is a chance you will create an additional item at no additional reagent cost. If you wish to change your specialization at any time, speak with the NPC who granted you the ability, then speak with one of the other specialists. Keep in mind that there is a cost associated with dropping a specialization.
Goblin Bonus
MAKING MONEY AS AN ALCHEMIST
Healing and mana potions are constant points of sales because people go through them at a considerable pace. Later on, you start to see an expanding market for elixirs and their longer-term buffs. In the late game, flasks become important as well. These products are very expensive, but their effects are the strongest and they last through death (making them essential tools for raiders focusing on new content or very difficult dungeon runs).
DRAENOR ALCHEMY
Alchemy in Draenor works much differently than it does on Azeroth. Your primary ingredient for creating any flasks or potions is Alchemical Catalyst. This item can be created through a daily cooldown, but it can also be created via Work Orders processed at the Alchemy Lab. Thus, if you have both the Alchemy Lab, and Alchemy trained as a Profession, you’ll be able to craft recipes much faster—because you’ll be generating Alchemical Catalyst much more quickly.
Recipes learned in Draenor can be learned and created at skill level 1. However, there are also other methods of leveling Alchemy quickly while on Draenor. As you quest and complete content, you may find various Alchemy items that can be combined and turned in to your Garrison in exchange for Garrison Resources. These items will also grant you skill points when they are turned in.
Potion creation has been greatly simplified. All potions require Crescent Oil, created from a fish commonly found all over Draenor, as well as 1-3 various other Draenor resources, including ore, meat, and fish.
There are now two levels of flasks you can create. For basic flasks, you will need Alchemical Catalyst, as well as Draenor herbs. To create Greater flasks, you will need more Alchemical Catalyst, 5 of the basic level flasks, and a Sorcerous element. The Sorcerous elements, Fire, Water, Earth and Air, are magical byproducts of various professions. When you craft an item, you have a chance of also creating a Sorcerous element. Different professions create different elements.
Alchemy Trinket
|
Item |
Description |
Reagents |
|---|---|---|
| Draenic Philosopher’s Stone | Equip: When you heal or deal damage, you have a chance to increase your Strength, Agility, or Intellect by 1288 for 15 sec. Your highest stat is always chosen.Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.“Can be used for transmutations in place of a Philosopher’s Stone.” | 5 Alchemical Catalyst, 1 True Iron Ore |
Alchemy Flasks
|
Item |
Description |
Reagents |
|---|---|---|
| Draenic Agility Flask | Increases Agility by 200 for 1 hour. | 5 Alchemical Catalyst, 5 Fireweed |
| Draenic Intellect Flask | Increases Intellect by 200 for 1 hour. | 5 Alchemical Catalyst, 5 Starflower |
| Draenic Strength Flask | Increases Strength by 200 for 1 hour. | 5 Alchemical Catalyst, 5 Nagrand Arrowbloom |
| Draenic Stamina Flask | Increases stamina by 250 for 1 hour. | 5 Alchemical Catalyst, 5 Talador Orchid |
| Greater Draenic Agility Flask | Increases Agility by 250 for 1 hour. | 5 Alchemical Catalyst, Sorcerous Water, 5 Draenic Agility Flask |
| Greater Draenic Intellect Flask | Increases Intellect by 250 for 1 hour. | 5 Alchemical Catalyst, Sorcerous Fire, 5 Draenic Intellect Flask |
| Greater Draenic Strength Flask | Increases Strength by 250 for 1 hour. | 5 Alchemical Catalyst, Sorcerous Fire, 5 Draenic Strength Flask |
| Greater Draenic Stamina Flask | Increases stamina by 375 for 1 hour. | 5 Alchemical Catalyst, Sorcerous Water, 5 Draenic Stamina Flask |
Alchemy Potions
|
Item |
Description |
Reagents |
|---|---|---|
| Draenic Agility Potion | Increases your agility by 1000 for 25 sec. (1 min cooldown) | Crescent Oil, Raw Talbuk Meat |
| Draenic Armor Potion | Increases your armor by 1000 for 25 sec. (1 min cooldown) | Crescent Oil, 3 True Iron Ore |
| Draenic Channeled Mana Potion | Puts the imbiber in an elevated state of focus where they can restore mana over 10 sec, but they are defenseless until their focus is broken. (1 Min Cooldown) | Crescent Oil, Raw Clefthoof Meat |
| Draenic Intellect Potion | Increases your intellect by 1000 for 25 sec. (1 min cooldown) | Crescent Oil, 3 Abyssal Gulper Eel Flesh |
| Draenic Mana Potion | Restores 34000 mana. (1 Min Cooldown) | Crescent Oil, 3 Blackwater Whiptail Flesh |
| Draenic Rejuvenation Potion | Restores 68000 health and 17000 mana. (1 Min Cooldown) | Crescent Oil, 3 Crescent Saberfish Flesh |
| Draenic Strength Potion | Increases your strength by 1000 for 25 sec. (1 min cooldown) | Crescent Oil, Raw Boar Meat |
| Draenic Invisibility Potion | Gives the imbiber invisibility for 18 sec. (10 Min Cooldown) | Crescent Oil, 3 Jawless Skulker Flesh |
| Draenic Living Action Potion | Makes you immune to stun and movement impairing effects for the next 3 sec. Also removes existing stun and movement impairing effects. (1 Min Cooldown) | Crescent Oil, 3 Fat Sleeper Flesh |
| Draenic Swiftness Potion | Increases movement speed by 70% and swim speed by 200%. Lasts 8 sec. (1 Min Cooldown) | Crescent Oil, 3 Blackwater Whiptail Flesh |
| Draenic Water Breathing Elixir | Use: Allows you to breathe water for 1 hour. | Crescent Oil, 3 Abyssal Gulper Eel Flesh |
| Pure Rage Potion | Instantly generates 75 rage. (1 Min Cooldown) | Crescent Oil, 3 Fire Ammonite Tentacle |
| Draenic Water Walking Elixir | Allows you to walk across water for 10 min. Any damage will cancel the effect. Guardian elixir. | Crescent Oil, 3 Blind Lake Sturgeon Flesh |
| Transmorphic Tincture | Reverses the imbiber’s gender for a short time. | Crescent Oil, 5 Frostweed |
Alchemy Transmutes
|
Item |
Description |
Reagents |
|---|---|---|
| Alchemical Catalyst | Produces 4, plus additional based on Alchemy skill. May also yield Sorcerous Fire and/or Sorcerous Water. Cooldown resets daily. | 20 Frostweed, 10 Blackrock Ore |
| Alchemical Catalyst - Fireweed | Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist’s Cauldrons. | 20 Fireweed, 3 Blackrock Ore |
| Alchemical Catalyst - Flytrap | Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist’s Cauldrons. | 20 Gorgrond Flytrap, 3 Blackrock Ore |
| Alchemical Catalyst - Starflower | Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist’s Cauldrons. | 20 Starflower, 3 Blackrock Ore |
| Alchemical Catalyst - Arrowbloom | Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist’s Cauldrons. | 20 Nagrand Arrowbloom, 3 Blackrock Ore |
| Alchemical Catalyst - Orchid | Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist’s Cauldrons. | 20 Talador Orchid, 3 Blackrock Ore |
| Alchemical Catalyst - Lotus | Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist’s Cauldrons. | 1 Chameleon Lotus, 3 Blackrock Ore |