Prima Games eGuides
primagames.com Browse Redeem a code Help
World of Warcraft: Warlords of Draenor Signature Series Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • BRAVING A SAVAGE WORLD
    • Introduction
    • New Features
    • Changes to Your Characters
    • Interface Changes
    • Profession Changes
    • New Factions and Reputations
  • PROVING YOURSELF
    • Proving Yourself
  • WORLD DUNGEONS
    • Introduction
    • Dungeon Journal
    • Dungeon Finder
    • NEW DUNGEONS FOR WARLORDS OF DRAENOR
      • Bloodmaul Slag Mines
      • Grimrail Depot
      • Auchindoun
      • Skyreach
      • The Everbloom
      • Shadowmoon Burial Grounds
      • Iron Docks
      • Upper Blackrock Spire (Updated)
    • RAIDS
      • Raiding in Draenor
      • New Raids in Draenor
      • World Bosses
  • THE WORLD OF DRAENOR
    • Introduction
    • Ashran/Stormshield
    • Ashran/Warspear
    • Frostfire Ridge
    • Gorgrond
    • Nagrand
    • Shadowmoon Valley
    • Spires of Arak
    • Talador
  • PLAYER VS. PLAYER COMBAT
    • World PvP
    • Battlegrounds
    • Ashran
  • BRAWLER'S GUILD
    • Introduction
    • Brawling
    • Gladiator Encounters
  • GARRISONS
    • Building Your Garrison
    • Work Orders
    • Followers
    • Missions
    • Assignments
    • Bodyguards
    • Quests and Content
    • Invasions
  • CHARACTER CLASSES
    • Death Knight
    • Druid
    • Hunter
    • Mage
    • Monk
    • Paladin
    • Priest
    • Rogue
    • Shaman
    • Warlock
    • Warrior
  • Introduction
    • An Introduction to World of Warcraft
    • Picking the Right Realm
    • Making Your Character
    • Taking Your First Steps
    • The User Interface
    • Controlling Your Character
    • Quests
    • Communicating With Other Players
    • Interacting With Other Characters
    • Groups
    • Advanced Group Play
    • Guilds
    • Player Vs. Enemy Combat
    • Enemies
    • Advancing Your Character
    • Gaining Levels
    • Talents
    • Traveling and Transportation
    • Banks and Auction Houses
    • Professions
    • Customizing the Game Interface
    • Just for Fun
    • Online Resources
    • Glossary
    • Choosing Your Character's Race
    • RACES OF THE ALLIANCE
      • Draenei
      • Dwarf
      • Gnome
      • Human
      • Night Elf
      • Worgen
    • RACES OF THE HORDE
      • Blood Elf
      • Goblin
      • Orc
      • Tauren
      • Troll
      • Undead
    • THEY WHO WALK BOTH PATHS
      • Pandaren
  • PET BATTLES
    • Introduction
    • Getting Started
    • A Basic Pet Battle
    • Pets Added for Warlords of Draenor
  • PROFESSIONS
    • Introduction
    • CRAFTING
      • Alchemy
      • Blacksmithing
      • Enchanting
      • Engineering
      • Inscription
      • Jewelcrafting
      • Leatherworking
      • Tailoring
    • GATHERING
      • Herbalism
      • Mining
      • Skinning
    • SECONDARY
      • Archaeology
      • Cooking
      • First Aid
      • Fishing
    • GARRISON BUILDINGS AND PROFESSIONS
      • Overview
  • CHARACTER CLASS INTRODUCTION
    • Choosing a Class
    • Death Knight
    • Druid
    • Hunter
    • Mage
    • Monk
    • Paladin
    • Priest
    • Rogue
    • Shaman
    • Warlock
    • Warrior
  • ACHIEVEMENTS
    • Introduction
    • Types of Achievements
  • RARE CREATURES ABOUND
    • Introduction
    • Frostfire Ridge
    • Gorgrond
    • Nagrand
    • Shadowmoon Valley
    • Spires of Arak
    • Talador

World of Warcraft: Warlords of Draenor Signature Series Strategy Guide › PROFESSIONS

Introduction

Each character can learn two major Professions and as many secondary Professions as are available in the game. These modes of character progression are optional; you can avoid them entirely if you want. However, there are advantages to having these skills. Many Professions let you craft items for yourself and others. Many of these items are directly useful to your character, like armor, weapons, potions, and flasks. Other items, like mounts, pets, and toys, aren’t necessarily there to improve your character’s performance, but they are all kinds of fun!

To learn a Profession while leveling on Azeroth, you must follow a process:

1. Learn the Apprentice level from a Profession Trainer.

2. Learn specific recipes from the trainer.

3. Acquire any necessary tools or ingredients in the recipes.

4. Create items from the recipes; this activity also increases your skill level in your chosen Profession.

5. Return to #2. Repeat.

6. Every 75 points, you need to find a trainer so your character can advance to a new grade of that Profession. Not all trainers teach every recipe, so you may need to search out various factions and vendors in the world as you reach higher levels.

Level 90 Boost Professions

If you are using the level 90 boost that came with your purchase of Warlords of Draenor, Professions are going to work a little differently. Your boost can be used to create a brand-new character, or to boost an existing character. What you choose will influence how you train and level your Professions.

If you boost an existing character of level 60 or higher, your Primary Professions and your First Aid will be automatically leveled to rank 600. Secondary Professions will not be affected. If you don’t already have Primary Professions trained, two class-appropriate Professions will be chosen for you.

Character Armor Class

Professions Granted

Cloth Enchanting, Tailoring
Leather/Mail Leatherworking, Skinning
Plate Blacksmithing, Mining

Changing Professions

The game limits you to two Primary Professions, but you aren’t locked into the first two you select. You can drop a Profession and learn a new one. The bad news is that you lose everything from your old Profession, so this is useful only if you find that you don’t like the way a Profession progresses. When that happens, don’t lament. Drop the Profession you dislike and try something new; it’s better than having a slot taken up by something that you never plan on using again!

To drop a Profession, open the Spellbook (with “p”) and click on the Professions tab. Look for small red symbols that look like Do Not Enter signs. These are the unlearn buttons for each Profession. Don’t click on them unless you are absolutely sure that you know what you’re doing. You lose everything as soon as you say “Unlearn” to the final query.

If you choose to boost a brand-new character from 1 to 90, none of your Professions will be leveled for you. However, there are new catch-up mechanics in place to increase your Profession skill as you level. You won’t need to go back to Azeroth to train your Professions from 1-600; you can simply do so while you’re questing and playing through Draenor’s content.

You can choose either of the two methods to level your Professions. If you’re taking your time and leveling a brand-new character from level 1, you should probably choose your Professions early, and level them as you level. Your Professions will usually provide useful items you can use as you are leveling. If you simply want to head to Draenor as quickly as possible, you can forgo Professions altogether, until you reach Draenor. Make sure you have at least trained in two Primary Professions before you head through the Dark Portal—you don’t need to worry about raising your skill level in those Professions above level 1, however.

Increasing Your Skill As You Level

If you are leveling your Professions as a brand-new, non-boosted character, the process can be a little involved. The Apprentice level of a Profession covers your skill from 1 to 75. Using your Profession advances it until it hits each cap (every 75 points). When you are crafting materials to level your Profession skill, the color of the activity is your guide to its difficulty.

Green recipes are easy, yellow are moderate, and orange are harder. The harder the recipe, the more likely it is to boost your level. Some recipes will have a number next to them, in addition to a color. The number indicates how many skill points you will gain upon each successful crafting of the item.

If you need to raise your level, it’s important to decide what you make. Look for pieces that require the least amount of material components but are almost certain to give you a point, or items that will give you multiple skill points per item crafted. That way, you get the most out of your materials.

Red Your character’s profession skill isn’t high enough to craft an item.
Orange Success increases your skill points every single time you complete this activity.
Yellow There is a high chance of increasing your skill points.
Green This activity is too easy; you aren’t likely to gain points from completing it.
Grey There isn’t a chance of gaining any skill points whether you complete this activity or not.

Space Saving

Almost every reagent for crafting professions now stacks to 200, which will dramatically improve your inventory space. To hold all your materials, your bank now has a reagents tab that is specifically for materials used for profession crafting. It costs 100g to unlock this tab. In addition, you no longer need to have your crafting reagents in your bag to craft items—crafting will now automatically use any items you have in your bank as well as items carried in your bags.

Once you reach 75, you cannot increase your points until you train again as a Journeyman. Each proficiency level also has a character level requirement. As your points increase, you can train in more recipes. Returning to your Profession trainer tells you when you can get more recipes or when you can train a higher proficiency. There are also many recipes hidden throughout the world, as a reward from certain quests, or as random drops. Check the Auction House for any new finds!

You might notice that the skill points for professional tiers don’t add up evenly. Apprentices go from 1-75, but Journeyman can start as low as 50. This is because you can train a new tier in a Profession a bit early. That’s a good idea because you don’t want to hit the cap and waste any skill points. Train your skills early as long as you have the money; there are no downsides in completing your training ahead of schedule.

Complementary Professions

Some Professions work extremely well when paired with another, complementary profession:

Profession

Good Additional Professions To Take

Alchemy Herbalism, Fishing
Blacksmithing Mining
Enchanting Tailoring
Engineering Mining
Herbalism Alchemy or Inscription
Inscription Herbalism
Jewelcrafting Mining
Leatherworking Skinning
Mining Blacksmithing, Engineering, or Jewelcrafting
Skinning Leatherworking
Tailoring Any gathering or Enchanting

Leveling Your Professions in Draenor

If you are leveling your Professions from skill level 1 on Draenor, you’ll be going through a slightly different process. All Professions have special items that will unlock every level of skill all the way from 1-700, eliminating skill caps, and the need to visit a trainer while you are working on your Professions. You can simply gather, craft, and create, without worrying about having to stop what you’re doing and finding a trainer to continue gaining skill points.

These special drop items are Rare quality, blue items, but they aren’t difficult to obtain. Gathering Professions will simply drop off of random mobs, usually within the first starting zone of Draenor. Primary crafting Professions are learned via a dropped quest item. You’ll be sent back to your Garrison, where you will begin a short series of quests. After completing the quests, you’ll receive an item that will unlock the entirety of that Profession for you.

In addition, you’ll receive a Level 1 blueprint for a small building tied to your existing Profession. Alchemists will receive the Alchemy Lab, Blacksmithing will receive the Forge, and so on. While you aren’t required to build these buildings in your Garrison, doing so will help speed up your leveling process, and also eventually unlock the highest tier of Profession recipes available.

Gathering Professions have also been changed to make leveling a smoother process. You may now pick any herb, skin any creature, or mine any type of ore regardless of your skill level. However, your skill level now determines how much yield you get from what you are picking, mining, or skinning. If your Profession level is low, you may only get small pieces of ore, herbs, or skins. If you have enough pieces, you can combine them into one ore, herb, or skin. Once you have sufficiently increased your Profession skill, you’ll begin to successfully obtain whole ores, herbs, or skins.

Keep reading with a free account

The first 3 sections of World of Warcraft: Warlords of Draenor Signature Series Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPets Added for Warlords of Draenor NextAlchemy