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Mario Kart 7 (3DS) eGuide
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Contents

  • Drivers Education
    • Game Modes
    • Controlling Your Kart
  • Items
    • Using Items
    • Equipable Items
    • Tactical Items
  • Characters
    • Introduction
    • Default Characters
    • Secret Characters
  • Kart Assembly
    • Introduction
    • Karts
    • Tires
    • Gliders
  • Mushroom Cup
    • Daisy Hills
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Toad Circuit
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Cheep Cheep Lagoon
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Shy Guy Bazaar
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Flower Cup
    • Wuhu Loop
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Mario Circuit
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Music Park
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Rock Rock Mountain
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Star Cup
    • Maka Wuhu
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Piranha Plant Slide
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wario Shipyard
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Neo Bowser City
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Special Cup
    • Rosalinas Ice World
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Rainbow Road
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Bowsers Castle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DK Jungle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Shell Cup
    • N64 Luigi Raceway
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Luigis Mansion
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GBA Bowser Castle 1
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Mushroom Gorge
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Banana Cup
    • SNES Mario Circuit 2
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Waluigi Pinball
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • N64 Koopa Beach
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Coconut Mall
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Leaf Cup
    • N64 Kalimari Desert
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS DK Pass
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GC Daisy Cruiser
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Maple Treeway
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Lightning Cup
    • SNES Rainbow Road
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GC Dino Dino Jungle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Koopa Cape
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Airship Fortress
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Battle Maps
    • GBA Battle Course 1
    • DS Palm Shore
    • N64 Big Donut
    • Honeybee Hive
    • Sherbet Rink
    • Wuhu Town
  • Secret Checklists
    • Secret Checklists

Mario Kart 7 (3DS) Guide › Star Cup › Wario Shipyard

Time Trial

Drift through the first turn, then Mini-Turbo into the water. Drive up the incline and across the dash panel. Hop into the jump to gain a burst of speed when you splash back into the water. After you sink to the ground, make a hard drift to the right. As you come out of the curve, move to the middle of the path. Head up the ramp, then hop from the dash panel’s edge. Drive straight over the next dash panel and into the tunnel. Drift along the track as it curves to the right.

As you come out of the turn, release the drift to perform a Super Mini-Turbo. Pay attention to the pipe coming up on the right! Stay to the right if the current is active. If the water is calm, veer across the path’s center.

You can save a little time by drifting along the path’s edge, but watch out for the next current. If you start to slip over the edge, hop up to land on the track as it curves to the left.

Tip

If you’re not feeling particularly daring, stick to the path’s right side. It takes slightly longer, but it allows you to avoid this particular current.

Try to hold your drift through the curve. Mini-Turbo to the ramp’s end and hop into the jump. As you pass over the large pipe, look for the patch of mud across the gap. When you land, use a Mushroom to boost through the mud—take care to avoid the masts! The track splits just past the anchor ahead of you. Aim for the path on the right. Slip past the anchor and follow the dash panels back to the surface.

Tip

The first anchor swings very slowly, so you shouldn’t have much trouble slipping past it. If you’re forced to veer left, however, don’t fight it! The left path is only slightly longer, and it’s much more important to avoid a collision.

As you approach the ramp’s end, make a hard drift to the right. Drop down to the main path and hold your drift through the turn. As the path straightens out, release the drift to boost down toward the small ramp. Hop into the jump and head back into the water.

Stay near the path’s center and weave between the Sidesteppers. There’s some wreckage to the left, so steer to the right if you’re forced to swerve. Follow the dash panels through the narrow passage, then hop from the glide panel to barrel roll into a glide.

As you glide, take care to avoid the obstacles in your path. Aside from several masts, this area contains two swinging anchors. As you approach the water’s edge, swoop up and land on the ledge to the left. Initiate a gentle drift, and follow the path as it curves to the right. The next shortcut is fairly risky, so make sure you’re in control of your kart before you reach the dash panels.

Maintain your drift as you pass over the three dash panels. When you return to the main path, look for the small ramp along the next curve’s inside edge. Once you’re in position, release the drift to Super Mini-Turbo toward the ramp. Hop into the jump to cut across the gap, then speed your way to the end of the lap.

Tactics for Laps 2 and 3

Use the same basic tactics, but remember that this course has a lot of variables. Adjust your racing line to avoid Fish Bones, Sidesteppers, and swinging anchors.

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