Prima Games eGuides Mario Kart 7 (3DS) eGuide

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Mario Kart 7 (3DS) eGuide Special Cup DK Jungle

Time Trial

As you drift through the first curve, avoid the DK Barrel along the track’s right edge. Drift gently until you pass it, then make a hard right turn to avoid sliding off the track. As you come out of the curve, release the drift and start a new one to the left.

After the second turn, the track splits to flank two large trees. The paths are nearly identical, so you can take either of them. As you drive over the exposed root, hop up to gain a jump boost. Drive onto the dash panel, hop from the edge, then hop again as you bounce off the giant flower. The next strip of track is fairly narrow, so make sure you make a clean landing after each jump.

Drift along the track’s left edge, but watch out for the wandering Tiki Goons. These enemies move fairly slowly, so you shouldn’t have much trouble slipping past each of them. Try to hold your drift through the curve, then Super Mini-Turbo across the bridge.

Drift through the right turn after the bridge, then look for the ramp off the track’s left edge. Veer to the right, then make a hard drift back toward the ramp. To use this shortcut, you must drift through the mud and across the planks, then follow the ramp up to a glide panel. If you succeed, jump from the ramp’s end to barrel roll into your glide. If you miss the turn (or fall off the ramp), use a Mushroom to recover from the attempt.

If you managed to reach the glide panel, use the three dash panels along the main path to extend your glide; touch down on each one to keep your glider deployed all the way to the temple entrance.

Drift through the turns inside the temple, but keep the kart on the track! If you haven’t already used a Mushroom, consider doing so through the first left turn. Hold your drift through the next corner, then Super Mini-Turbo toward the exit.

Hop from the glide panel at the temple exit, then glide between the Screaming Pillars. If one of the Screaming Pillar starts to shake, veer away to avoid the impending scream.

When you land, make a hard drift through the first left turn. The path is fairly narrow, so make sure you don’t slide over the edge. As you come out of the curve, release the drift to Mini-Turbo toward the incline at the path’s end. Hop into the jump, then use the burst of speed to race through the end of the lap.

Tactics for Laps 2 and 3

Use the same basic tactics to complete the remaining laps. Adjust your racing line to avoid Tiki Goons and Frogoons as they move across the track. The shortest route through the course bypasses many of the available coins, so make sure you grab each one that crosses your path!