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Mario Kart 7 (3DS) eGuide
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Contents

  • Drivers Education
    • Game Modes
    • Controlling Your Kart
  • Items
    • Using Items
    • Equipable Items
    • Tactical Items
  • Characters
    • Introduction
    • Default Characters
    • Secret Characters
  • Kart Assembly
    • Introduction
    • Karts
    • Tires
    • Gliders
  • Mushroom Cup
    • Daisy Hills
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Toad Circuit
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Cheep Cheep Lagoon
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Shy Guy Bazaar
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Flower Cup
    • Wuhu Loop
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Mario Circuit
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Music Park
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Rock Rock Mountain
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Star Cup
    • Maka Wuhu
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Piranha Plant Slide
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wario Shipyard
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Neo Bowser City
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Special Cup
    • Rosalinas Ice World
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Rainbow Road
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Bowsers Castle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DK Jungle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Shell Cup
    • N64 Luigi Raceway
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Luigis Mansion
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GBA Bowser Castle 1
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Mushroom Gorge
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Banana Cup
    • SNES Mario Circuit 2
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Waluigi Pinball
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • N64 Koopa Beach
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Coconut Mall
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Leaf Cup
    • N64 Kalimari Desert
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS DK Pass
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GC Daisy Cruiser
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Maple Treeway
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Lightning Cup
    • SNES Rainbow Road
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GC Dino Dino Jungle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Koopa Cape
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Airship Fortress
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Battle Maps
    • GBA Battle Course 1
    • DS Palm Shore
    • N64 Big Donut
    • Honeybee Hive
    • Sherbet Rink
    • Wuhu Town
  • Secret Checklists
    • Secret Checklists

Mario Kart 7 (3DS) Guide › Flower Cup › Music Park

Time Trial

Drift through the first bend, but don’t worry too much about charging a Mini-Turbo. It’s much more important to focus on the loop ahead of you. Hop up and start a new drift as the track curves to the left.

Stay near the loop’s inside edge, but take care to avoid falling off the track. Hold the drift on your way across the keyboard, then Super Mini-Turbo into the straightaway. The spotlights ahead of you indicate the current locations of two Piranha Plants, so adjust your angle to avoid them.

Use the line down the track’s center to gauge the range of the Piranha Plants. As long as you stay in the opposite lane, you can safely cut through the edge of each spotlight. As you approach the second Piranha Plant, veer toward the grass patch coming up on your left.

Line your kart up with the ramp, and use a Mushroom to boost across the grass. Hop from the ramp’s top, then drift onto the brown keyboard as it curves to the right.

Keep your drift fairly tight, but avoid the raised keys along the inside edge. You can fall from either side of the keyboard, so try to stay near the track’s center. As you exit the turn, Super Mini-Turbo toward the gray keyboard, then repeat the process as you drift back to the left.

Super Mini-Turbo toward the dash panel, and aim your kart toward the coins along the next curve’s inside edge. Hop into the jump, then hop again as you bounce from the tambourine. When you land, drift through the coins and follow the track as it curves to the right.

As you come out of the turn, look for the two ramps just ahead of you. The ramps alternate positions; as one ramp tilts upward, the other one lowers. Each ramp contains a glide panel that activates only when it’s in the higher position, so adjust your racing line as needed. Super Mini-Turbo along the track’s center, then veer onto the active glide panel to deploy your glider. Remember to hop just before you take off!

The musical notes bounce from side to side, but each one stays inside its marked area. Glide along the track’s edge until your kart touches down. Each time the notes hit the track, the impact bounces you into the air. When this happens, perform a jump boost to gain a little extra speed on your way through the area. Drift through the next two turns, then Super Mini-Turbo your way to the end of the lap.

Tactics for Laps 2 and 3

Use the same basic tactics for lap 2, but note that the Piranha Plants will appear in slightly different positions. The spotlights make it very easy to recognize this, so you shouldn’t have any trouble getting past them.

On lap 3, the musical notes bounce much more often. Since you can perform a jump boost each time they land, it’s actually better to avoid gliding. Use the lower ramp to jump across the gap, then hop each time your kart bounces into the air!

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