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Mario Kart 7 (3DS) eGuide
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Contents

  • Drivers Education
    • Game Modes
    • Controlling Your Kart
  • Items
    • Using Items
    • Equipable Items
    • Tactical Items
  • Characters
    • Introduction
    • Default Characters
    • Secret Characters
  • Kart Assembly
    • Introduction
    • Karts
    • Tires
    • Gliders
  • Mushroom Cup
    • Daisy Hills
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Toad Circuit
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Cheep Cheep Lagoon
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Shy Guy Bazaar
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Flower Cup
    • Wuhu Loop
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Mario Circuit
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Music Park
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Rock Rock Mountain
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Star Cup
    • Maka Wuhu
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Piranha Plant Slide
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wario Shipyard
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Neo Bowser City
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Special Cup
    • Rosalinas Ice World
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Rainbow Road
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Bowsers Castle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DK Jungle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Shell Cup
    • N64 Luigi Raceway
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Luigis Mansion
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GBA Bowser Castle 1
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Mushroom Gorge
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Banana Cup
    • SNES Mario Circuit 2
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Waluigi Pinball
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • N64 Koopa Beach
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Coconut Mall
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Leaf Cup
    • N64 Kalimari Desert
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS DK Pass
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GC Daisy Cruiser
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Maple Treeway
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Lightning Cup
    • SNES Rainbow Road
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • GC Dino Dino Jungle
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • Wii Koopa Cape
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
    • DS Airship Fortress
      • Introduction
      • Time Trial
      • Grand Prix
      • Mirror Mode
  • Battle Maps
    • GBA Battle Course 1
    • DS Palm Shore
    • N64 Big Donut
    • Honeybee Hive
    • Sherbet Rink
    • Wuhu Town
  • Secret Checklists
    • Secret Checklists

Mario Kart 7 (3DS) Guide › Mushroom Cup › Shy Guy Bazaar

Time Trial

Just off the starting line, the course bends to the right, then curves back to the left. Drift into the bend, then release the drift and start a new one in the opposite direction. Try to charge a Mini-Turbo through with each drift to gain speed as you enter the village.

As you cross the bridge, begin a new drift and follow the path at it curves to the right. You’ll notice a small dash panel along the far wall, but you’ll save a lot of time if you stay on the ground. Hold the drift until you charge a Super Mini-Turbo, then head toward for the coin located near the dash panel.

As you get into position, drift back to the left and grab the coin as you slide around the closest red stall. Use a second drift to swing by the yellow stall on your right. With proper timing, you should be able to Mini-Turbo as you change directions. Follow the wall on your right, and look for the upcoming covered walkway.

Head straight for the coins inside the walkway, then drift through them as the path curves to the right. Hold the drift as you pass over the dash panel. When you reach the next turn, release the drift for a Super Mini-Turbo.

Drift through the next turn, then boost into the straightaway. There are three urns at the center of the path, so take care to dodge them. Begin a slight drift to the right, and hold it as you slip past the urns. Maintain the drift through the upcoming turn, then Super Mini-Turbo through into the next straightaway.

Stay near the path’s left edge, and grab the two coins straight ahead of you. Continue up the ramp, over the dash panel, and across the rooftops. Each time you reach the top of a ramp, remember to hop for an extra boost.

Drive across the glide panel on the last rooftop, then hop up to barrel roll as your glider unfolds. Try to grab at least one of the coins ahead of you, but keep an eye out for flying Shy Guys.

When you land, drift along the path as it curves to the right. Watch for the two large urns at the next corner, then use a Mushroom to boost between them. As you return to the main path, release your drift to Super Mini-Turbo toward the end of the lap.

Tactics for Laps 2 and 3

Use the same basic tactics to complete the remaining laps. The urns don’t move during the Time Trial, but the flying Shy Guys certainly do! Adjust your racing line to avoid moving hazards, and try to collect any conveniently located coins.

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