As you enter the first curve, drift through the two coins along its inside edge. Make sure you stay off the grass! If you slip down the decline, you’ll wind up in the castle moat. Super Mini-Turbo out of the turn, then begin a new drift as the track curves to the right. After you charge a second Super Mini-Turbo, use it to boost into the long, tree-lined strip of track.
As the track curves to the left, perform a drift to charge another Super Mini-Turbo. As you come out of the turn, release the drift to boost toward the ramp ahead of you. Hop from the ramp’s top to gain a jump boost, then hop again as you bounce off of the giant mushroom.
When you land, use a Mushroom to boost straight through the grass. You can veer onto the ramp, but it’s generally faster to maintain your heading. After you reach the path, follow it into the castle and up the looping ramp.
Drift through the coins in the center of the path and charge up a Super Mini-Turbo. As you exit the curve, release the drift to boost into the straightaway.
Drive straight to the path’s end, and hop from the edge of the glide panel. Veer slightly to the left as you glide across the moat and into the garden.
Glide above the grass along the path’s left edge. Pass over the pipe, and touch down on the ramp. If you land cleanly, your glider will carry you to the path.
Follow the path into the pipe tunnel and drift through the turn. Follow the coins along the center of the path, then release the drift to boost into the straightaway. Hop from the large bump in the road to gain a jump boost as you complete the lap.
Tactics for Laps 2 and 3
Use the same basic tactics to complete the remaining laps, but adjust your racing line to collect any conveniently located coins. When you glide down from the castle, look for the air current blowing out of the garden pipe. Aim for the ramp just like you did on the first lap, but note that the gust from the pipe should carry you all the way to the path.