Prima Games eGuides Batman: Arkham Knight eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Batman: Arkham Knight eGuide Waynetech Arsenal

Tech Gadget Upgrades

Smoke Pellet - Duration

WayneTech Points required 2
L2 + R1 / LT + RB Drop
L2 + R2 / LT + RT Throw
/ under fire Quickfire Drop

A lingering cloud of smoke keeps enemies disorientated for longer and grants more time for you to escape or to dispatch foes unseen. Requires recharge time beforere use.

Smoke Pellet – Area of Effect

WayneTech Points required 2
Prerequisite Smoke Pellet - Duration

Increase the size of the cloud created by a Smoke Pellet, providing more cover and enveloping more enemies at once.

Explosive Gel 1 – Instant Takedown

WayneTech Points required 1
Prerequisite Acquire new Batsuit
L2 + R2 / LT + RT Spray Explosive Gel
Push in Left Stick while facing Gel Detonate

Instantly incapacitates the nearest enemy when placed Explosive Gel is detonated. Other nearby enemies are still stunned. Particularly effective through a weak wooden wall. Does not apply to Quickfired Explosive Gel.

Explosive Gel 2 – Stun Duration

WayneTech Points required 2
Prerequisite Explosive Gel 1 – Instant Takedown

Increase the length of time an enemy is stunned by an Explosive Gel detonation. This upgrade applies only to placed Explosive Gel, not to Quickfired Explosive Gel.

Explosive Gel 3 - Range

WayneTech Points required 2
Prerequisite Explosive Gel 1 – Instant Takedown

Increase the range at which enemies are affected by an Explosive Gel detonation. This upgrade applies only to placed Explosive Gel.

Freeze Blast – Proximity Mine

WayneTech Points required 2
Prerequisite Acquire Freeze Grenade
L2 + R2 / LT + RT Throw

The Proximity mine automatically detonates and encases an enemy in ice on approach. Can be useful to delay patrols in predator scenarios, or to waylay a Medic who is attempting to revive incapacitated accomplices.

Freeze Cluster

WayneTech Points required 4
Prerequisite Freeze Blast – Proximity Mine
L2 + R1 / LT + RB Throw

The Freeze Cluster produces an ice blast that can lock multiple enemies in place simultaneously. The freezing effect applies only to the lower body of your targets, which doesn’t prevent firearm-packing foes from using them.

Freeze Cluster – Proximity Mine

WayneTech Points required 4
Prerequisite Freeze Grenade – Freeze Cluster
L2 + R1 / LT + RB Throw

An enhanced Freeze Blast Proximity Mine, the Freeze Cluster Mine detonates when an enemy draws near, locking multiple targets in place. The freezing effect only applies to the lower body of your targets.

Freeze Blast – Freeze Duration

WayneTech Points required 4
Prerequisite Freeze Cluster – Proximity Mine

Hold enemies encased in ice for longer periods. This upgrade applies to all ice-based weapons.

Disruptor – Sabotage Detective Mode Scanner

WayneTech Points required 3
Prerequisite Acquire Disruptor
L2 + R2 / LT + RT Fire Disruptor

Sabotage the Detective Mode Scanner to target its user. When the scanner has locked onto your signal while in Detective Mode, it shocks and incapacitates the operator. An effective counter-measure against enemies who can track down Batman using Detective Mode.

Disruptor - Sabotage detective Mode Jammer

WayneTech Points required 3
Prerequisite

Disruptor – Sabotage Detective Mode Scanner

Sabotage the Detective Mode Jammer to instantly disable it and cause it to emit a high-frequency signal, deafening any nearby militia.

Disruptor – Sabotage Sentry Gun Dispenser

WayneTech Points required 2
Prerequisite

Disruptor – Sabotage Detective Mode Scanner

Sabotage a Sentry Gun Dispenser to explode, incapacitating the enemy attempting to use it. Situationally quite useful, depending on the enemy’s configuration and equipment.

Disruptor – Optic Deflection Armor

WayneTech Points required 3
Prerequisite

Disruptor – Sabotage Sentry Gun Dispenser

Disrupt an enemy’s Optic Deflection Armor to render them visible again in Detective Mode. Neutralizes the advantage held by some of the enemy’s elite forces.

Disruptor – Sabotage Medic

WayneTech Points required 4
Prerequisite Acquire Disruptor

Instantly incapacitates Medics when they try and resuscitate downed enemies. Medics can greatly complicate a combat scenario, undoing your Takedowns and prolonging encounters if you don’t prioritize them as targets or sabotage them.

Disruptor – Sabotage Mine

WayneTech Points required 3
Prerequisite Disruptor – Sabotage Medic

Detonate mines and incapacitate nearby enemies. Mines placed upon Vantage Points can also be targeted and disabled.

Disruptor – Sabotage Stun Sticks

WayneTech Points required 4
Prerequisite Disruptor – Sabotage Medic

Sabotage an enemy’s Stun Stick to electrocute and incapacitate the user when they attempt to attack. Stun Stick combatants can’t be assaulted directly with Strikes, so this can be a streamlined way to take them down.

Disruptor – Sabotage Ammo

WayneTech Points required 8
Prerequisite Disruptor – Sabotage Medic

Equip the Disruptor with a fourth charge, allowing you to disrupt the weapons of up to four enemies, or to overload two enemy weapons at once.

Sabotage Boa Drone Controller

WayneTech Points required 2
Prerequisite Acquire Disruptor

Sabotage the Boa Sentry Drone Controller to create an explosive feedback loop. When the operator’s drone attempts to attack you, the control device shocks and incapacitates the operator instead.

Remote Hacking Device – Drone Hacker Mk II

WayneTech Points required 1
Prerequisite Sabotage Boa Drone Controller

Increase the duration of the Remote Hacking Device’s jamming effect, leaving drones blind to your presence for longer.

Disruptor – Sabotage Drone

WayneTech Points required 8
Prerequisite

Sabotage Boa Drone Controller

Sabotage a drone’s weapon systems, causing it to self-destruct when it next attempts to fire. Only one drone can be sabotaged at any time.