All AR Challenges have a story progression prerequisite. You must have more than a certain amount of progress to unlock a given AR Challenge. Most AR Challenges also have a secondary task you must perform before the Challenge can be attempted.
AR Challenge Prerequisites
| AR Challenge Type | AR Challenge | First Available | Unlock Condition |
|---|---|---|---|
|
Tutorial |
Throw Counter |
Chapter 1 progress |
— |
|
Tutorial |
Fear Multi-Takedown |
Chapter 1 progress |
— |
|
Tutorial |
Predator Fundamentals |
Chapter 1 progress |
— |
|
Tutorial |
Grapnel Boost MKII |
Chapter 1 progress |
— |
|
Tutorial |
Summon, Eject and Glide |
Chapter 1 progress |
— |
|
Tutorial |
Weapon Energy Diagnostics |
Chapter 1 progress |
— |
|
Combat |
Combo Master |
Chapter 1 progress |
Run directly into a dive off a rooftop. |
|
Batmobile Combat |
One Man Army |
Chapter 1 progress |
Use Afterburners to jump over 50 meters in the Batmobile. |
|
Hybrid |
Road Rage |
Chapter 1 progress |
Drift continously for over three seconds. |
|
Combat |
Tower Defense |
Chapter 3 progress |
Pick up floored enemy into Beat Down. |
|
Predator |
Revive and Shine |
Chapter 3 progress |
Take out three enemies with a Fear Multi-Takedown. |
|
Batmobile Race |
Mightnight Fury TT |
Chapter 3 progress |
Eject from Batmobile into a glide that lasts over 300 meters. |
|
Batmobile Combat |
Untouchable |
Chapter 3 progress |
Perform three critical shots in one tank battle. |
|
Batmobile Combat |
Natural Selection |
Chapter 3 progress |
— |
|
Combat |
Batman and Nightwing: Gotham Knights |
Chapter 5 progress |
Use three different Quickfire Gadgets in one Free Flow Combo. |
|
Predator |
Terminal Velocity |
Chapter 5 progress |
Take out a brute-level enemy with an Environment Takedown. |
|
Batmobile Combat |
Slumdog Billionaire |
Chapter 5 progress |
— |
|
Hybrid |
Seek and Destroy |
Chapter 5 progress |
Takedown the cars of joyriding thugs on foot or from a glide. |
|
Hybrid |
David and Goliath |
Chapter 5 progress |
Perform 3 Throw Counters in one Free Flow Combo. |
|
Hybrid |
Drone Zone |
Chapter 5 progress |
Call the Batmobile and plummet into the driver’s seat from a glide. |
|
Predator |
Under the Pale Moonlight |
Chapter 7 progress |
Use the Voice Synthesizer to order an enemy into a trap. |
|
Batmobile Race |
City Heat TT |
Chapter 7 progress |
Use three different Gadgets in one glide attack. |
|
Hybrid |
Knight Time Strike |
Chapter 7 progress |
Perform 2 perfect shots in a row in a drone tank battle. |
|
Hybrid |
Big Game Hunter |
Chapter 7 progress |
Charge up and fire any secondary Batmobile weapon at level 4. |
|
Combat |
Azrael: Azrael’s Atonement |
Complete “Heir to the Cowl” side mission |
— |
|
Batmobile Race |
Crushonator |
Progress in “Riddler’s Revenge” side mission |
— |
|
Batmobile Race |
Condamned |
Progress in “Riddler’s Revenge” side mission |
— |
|
Batmobile Race |
Mental Blocked |
Progress in “Riddler’s Revenge” side mission |
— |
|
Predator |
Smash and Grab |
Progress in “Two-Faced Bandit” side mission |
— |