Prima Games eGuides Batman: Arkham Knight eGuide

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Batman: Arkham Knight eGuide AR Challenges Batmobile Hybrid Challenges

[26] Road Rage

Race against the clock, chasing down the armored militia transport vehicles, and show them who owns the streets. Earn a time extension for each vehicle taken out.

Unlock Requirements After Chapter 1 progress, drift continuously in the Batmobile for 3 seconds
One StarTwo StarThree Star
Take down 3 armored cars Take down 6 armored cars Take down 10 armored cars

This Batmobile AR Challenge is unlocked by drifting continuously in the Batmobile for at least three seconds, which is extremely easy to accomplish—just spin a donut in the street by turning while both accelerating and braking and you’ll pull it off. Once unlocked, this Challenge involves a continuous high-speed chase against armored cars running amok on Gotham City’s streets. Dispatch the armored cars by slamming into them, side-swiping them, or disabling them with the Immobilizer. Each armored car left inoperative in the road adds 3 seconds to the timer for this challenge, which ticks down continuously until it runs out. Militia vehicles can actually subtract time from you if land RPG shots against the Batmobile, so watch out. Henchmen are freewheeling all over the place during this event, so put the pedal to the floor and stay after them aggressively. Dispatching at least six in the allotted time should be no problem.

Militia vehicles can be found in any direction, then stopped with the Immobilizer, or demolition derby style.

Hostiles riding shotgun fire at the Batmobile with handheld rocket tubes, dangerous both because of the damage to the Batmobile and the potential time lost.