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Batman: Arkham Knight eGuide
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Contents

  • Enemies
    • Foot Soldiers
      • Overview
      • Standard Enemies
      • Enemy Lieutenants
      • Riddler Robots
    • Vehicles and Drones
      • Overview
      • Joyriding Rioters
      • Armored Vehicle
      • Militia APC
      • Rattler Drone
      • Cobra Drone
      • Mamba Drone
      • Diamondback Drone
      • Dragon Drone
      • Python Drone
      • Serpent Drone
      • Twin Rattler Drone
      • Boa Sentry Drone
  • Most Wanted Side Missions
    • Overview
    • Armored and Dangerous
    • Campaign for Disarmament
    • Creature of the Night
    • Friend in Need
    • Gotham on Fire
    • Gunrunner
    • Heir to the Cowl
    • Lamb to the Slaughter
    • The Line of Duty
    • Occupy Gotham
    • Own the Roads
    • The Perfect Crime
    • Riddler's Revenge
    • Two-Faced Bandit
  • Achievements, Trophies, and Unlocks
    • Overview
    • Achievements and Trophies
    • Most Wanted Side Missions
    • Riddler's Revenge Related
    • AR Challenge Related
    • Batmobile Stunts
    • Miscellaneous Batman Stunts
    • AR Challenges
    • Character Bios
    • Showcase Character Models
    • Showcase Vehicle Models
    • Concept Art
    • Gotham City Stories
    • Riddler Grids and Audio Tapes
      • Overview
      • Bleake Island Grids
      • Miagani Island Grids
      • Founders' Island Grids
      • Airships Grids
      • Studios Grids
      • Hideout Grids
  • Waynetech Arsenal
    • Gadgets
    • Upgrades
    • Better XP Through Combos
    • Standard Movement
    • Standard Combat
    • Standard Batmobile Components
    • Batmobile Components Initially Unavailable
    • Close Combat Upgrades
    • Batsuit Upgrades
    • Tech Gadget Upgrades
    • Skill Gadget Upgrades
    • Batmobile Pursuit Mode Upgrades
    • Batmobile Battle Mode Upgrades
  • AR Challenges
    • Overview
    • AR Challenge Locations
    • Tutorial Challenges
      • [1] Throw Counter
      • [2] Fear Multi-Takedown
      • [3] Predator Fundamentals
      • [4] Grapnel Boost MK II
      • [5] Summon, Eject & Glide
      • [6] Weapon Energy Diagnostics
    • Combat Challenges
      • [7] Combo Master
      • [8] Tower Defense
      • [9] Azrael's Atonement
      • [10] Gotham Knights
    • Predator Challenges
      • [11] Smash and Grab
      • [12] Terminal Velocity
      • [13] Revive and Shine
      • [14] Under the Pale Moonlight
    • Batmobile Race Challenges
      • [15] Midnight Fury TT
      • [16] City Heat TT
      • [17] Crushonator
      • [18] Condamned
      • [19] Mental Blocked
    • Batmobile Combat Challenges
      • [20] Untouchable
      • [21] One Man Army
      • [22] Natural Selection
      • [23] Slumdog Billionaire
    • Batmobile Hybrid Challenges
      • [24] Seek and Destroy
      • [25] Knight Time Strike
      • [26] Road Rage
      • [27] Big Game Hunter
      • [28] David & Goliath
      • [29] Drone Zone
  • Collectibles
    • Overview
    • Trophies and Puzzle Trophies
    • Riddles
    • Destructibles
    • Uncovering Riddler Challenge Locations
    • Solving Puzzles
    • Bleake Island Militia Shield Destructibles
    • Bleake Island Riddles
    • Bleake Island Riddler Trophies
    • Bleake Island Riddler Puzzle Trophies
    • Miagani Island Militia Shield Destructibles
    • Miagani Island Riddles
    • Miagani Island Riddler Trophies
    • Miagani Island Riddler Puzzle Trophies
    • Founders' Island Destructibles
    • Founders' Island Riddles
    • Founders' Island Riddler Trophies
    • Founders' Island Riddler Puzzle Trophies
    • Airships Insect Crate Destructibles
    • Airships Riddles
    • Airships Riddler Trophies
    • Studios Jack in the Box Destructibles
    • Studios Riddles
    • Studios Riddler Trophies
    • Hideout Spider Drone Destructibles
    • Hideout Riddles
    • Hideout Riddler Trophies
  • Game Play
    • Introduction
    • Difficulty Settings
    • Game Completion
    • New Game Plus and Knightmare Difficulty
    • Gameplay
    • Display
    • Choosing Objectives
    • Detective Mode
    • The Batmobile
    • Gadgets
    • Combat Scenarios
    • Predator Scenarios
  • Story Mode
    • Introduction
    • Chapter 1: Its Going to Be a Long Night
    • Chapter 2: Patience is a Virtue
    • Chapter 3: It is Dangerous Out There
    • Chapter 4: Prey That No Longer Fears You
    • Chapter 5: Tonight Ends With Gotham's Fall
    • Chapter 6: Some Kind of Bat Trick
    • Chapter 7: Nature Always Wins
    • Chapter 8: Crippled by Fear
    • Chapter 9: The Die is Cast

Batman: Arkham Knight Guide › AR Challenges › Predator Challenges

[12] Terminal Velocity

Analyze the enemy threat, then plan your attacks to stay ahead of these well-equipped armed enemies at Grand Avenue Station. Complete all three mission objectives to earn 3 stars.

Unlock Requirements After Chapter 5 progress, subdue a Brute or Minigunner with an Environment Takedown.
Objective 1Objective 2Objective 3
Use a Remote Hacking Device Takedown point to K.O. a militia thug Perform a Fear Takedown through a weak wooden wall Take out the militia Minigunner with an Environment Takedown

Grand Avenue Station is a complex multi-tiered structure. The enclosed Riverside Lounge is situated alongside an outdoor triple-deck. A sentry gun is already set up outside the lounge. It can be blinded with the RHD. Eight sentries patrol the area, including a Minigunner and a guard with a portable Detective Mode scanner. There are many vantage points above the structure, which are safe places to observe and traverse the area as long as you don’t attract attention.

The varied terrain here allows for many different approaches.

It’s possible (and probably wisest) to just avoid the sentry gun’s scanning area rather than attempting to sneak up behind it to physically disable it.

If you do want to attract attention, you can hang a patrolling foe from one of these perches with an Inverted Takedown. This leaves him dangling by his feet and screaming, which naturally attracts the attention of several other guards. This is not automatically negative—string up a distraction with an Inverted Takedown, then immediately Grapple across several other perches to another part of the area. Half the enemy force will leave their normal routes to congregate around their hanging comrade, which gives you an opportunity to pursue targets or set traps elsewhere. Act quickly and you can take out the Minigunner across the stage, or lure the two guards by the Portable Generator here, which can be overloaded into an explosion by the Remote Hacking Device. The Voice Synthesizer, once acquired, makes it much easier to coax patrols into going wherever you want them to.

The Detective Mode monitor usually stays inside the Riverside Lounge, and is a prime candidate for elimination by Fear Takedown through weak wall.

As you remain in Detective Mode during this challenge, a bar slowly fills up in the middle of the screen, indicating the scanner’s progress in pinning down Batman’s location. You’ll also hear the audio comms of the guard with his accomplices as he scans. To thwart the scanning attempts, don’t leave Detective Mode on needlessly. It’s fine to activate Detective Mode to scan quickly for enemies or environment features, but turn it back off after acquiring intel. This way, this monitor will never detect Batman.

To take out half their force at once, hang one adversary, relocate to avoid being spotted during their initial alert panic, and then Grapple back above and drop down with a Fear Multi-Takedown.

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