
Grapnel Boost Mk III
| WayneTech Points required | 6 |
| R1 / RB | Grapple |
![]() ![]() ![]() / ![]() ![]() ![]() and hold |
Boost |
Launch yourself higher and faster with the upgraded Grapnel Boost.

Grapnel Boost Mk IV
| WayneTech Points required | 8 |
| Prerequisite |
Grapnel Boost Mk III |
| R1 / RB | Grapple |
![]() ![]() ![]() ![]() / ![]() ![]() ![]() ![]() and hold |
Boost |
The fully upgraded Grapnel Boost allows you to launch yourself skyward at maximum height and speed. Traversing Gotham City, and unlocking certain Achievements, Trophies, and AR Challenges, is made easier through Grapnel Boost upgrades.

Grapple Takedown
| WayneTech Points required | 1 |
| Prerequisite | Acquire new Batsuit |
R1 > / or RB > / ![]() |
Grapple into Takedown or Fear Takedown |
Grapple to a ledge below an enemy and perform a Takedown or Fear Takedown to vault the ledge and smash them into the ground, knocking them out instantly. When using the Fear Takedown variant of a Grapple Takedown, you can naturally transition into taking out two to four of your initial target’s accomplices, if they’re nearby (and if you’ve upgraded Fear Multi-Takedown to x4 or x5).

Ballistic Armor Level 1
| WayneTech Points required | 1 |
| Prerequisite | Acquire new Batsuit |
Provides a 25% increase to the Batsuit’s ability to withstand firearm damage. Whether you invest WayneTech Upgrade Points in Ballistic Armor probably centers on your combat prowess. If you can go through fights without getting hit, then your armor is irrelevant and you're free to spend points on other upgrades. But if you’re having trouble surviving combat encounters, these upgrades are a big help. The same tradeoff applies to Batmobile armor upgrades, which you can prioritize or bypass.

Ballistic Armor Level 2
| WayneTech Points required | 2 |
| Prerequisite | Ballistic Armor Level 1 |
Provides a 50% increase to the Batsuit’s ability to withstand firearm damage.

Ballistic Armor Level 3
| WayneTech Points required | 3 |
| Prerequisite | Ballistic Armor Level 2 |
Provides a 75% increase to the Batsuit’s ability to withstand firearm damage.

Ballistic Armor Level 4
| WayneTech Points required | 4 |
| Prerequisite | Ballistic Armor Level 3 |
Provides a 100% increase to the Batsuit’s ability to withstand firearm damage.

Shockwave Attack
| WayneTech Points required | 3 |
Hold + R2 / + RT while gliding |
Dive Bomb |
/ on impact |
Shockwave |
Land after Dive Bombing and detonate the Shockwave Attack to unleash a wave of kinetic energy that knocks down any standard-sized enemies in the immediate vicinity. Great for getting the drop from above on an unaware group of loitering looters.
Glide Boost Attack

| WayneTech Points required | 3 |
| Prerequisite | Shockwave Attack |
Hold + R2 / + RT |
Boost |
This incredibly powerful attack can be used to take down multiple enemies in a single move. Glide Kick to lock onto your target and then initiate a Dive Bomb. If you can fill the Bat-symbol icon before impact, then you instantly knock out your target and any enemies standing directly behind them.

Fear Multi-Takedown x4
| WayneTech Points required | 6 |
| Right Stick | Select Target |
/ ![]() |
Fear Takedown |
Lock an extra enemy in your sights and vanquish up to four opponents in a seamless, chained attack. This move is highly effective for neutralizing large groups quickly and efficiently. Between Fear Multi-Takedown moves, you’ll have to build intimidation back up among remaining enemies by performing other Takedowns before another Fear Takedown is available.

Fear Multi-Takedown x5
| WayneTech Points required | 8 |
| Prerequisite | Fear Multi-Takedown x4 |
| Right Stick | Select Target |
/ ![]() |
Fear Takedown |
The ultimate Fear Multi-Takedown. Incapacitate up to five enemies in a seamless, chained attack that quickly depletes enemy numbers and neutralizes the threat with devastating force. One of the predator-themed AR Challenges actually requires this upgrade for completion.

Melee Armor Level 1
| WayneTech Points required | 1 |
| Prerequisite | Acquire new Batsuit |
Provides a 25% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 2
| WayneTech Points required | 2 |
| Prerequisite | Melee Armor Level 1 |
Provides a 50% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 3
| WayneTech Points required | 3 |
| Prerequisite | Melee Armor Level 2 |
Provides a 75% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 4
| WayneTech Points required | 4 |
| Prerequisite | Melee Armor Level 3 |
Provides a 100% increase to the Batsuit’s level of defense against melee attacks.



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and hold



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and hold
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or RB >
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+ R2 /
+ RT while gliding
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on impact
+ R2 /
+ RT
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