Prima Games eGuides Batman: Arkham Knight eGuide

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Batman: Arkham Knight eGuide Waynetech Arsenal

Batsuit Upgrades

Grapnel Boost Mk III

WayneTech Points required 6
R1 / RB Grapple
/ and hold Boost

Launch yourself higher and faster with the upgraded Grapnel Boost.

Grapnel Boost Mk IV

WayneTech Points required 8
Prerequisite

Grapnel Boost Mk III

R1 / RB Grapple
/ and hold Boost

The fully upgraded Grapnel Boost allows you to launch yourself skyward at maximum height and speed. Traversing Gotham City, and unlocking certain Achievements, Trophies, and AR Challenges, is made easier through Grapnel Boost upgrades.

Grapple Takedown

WayneTech Points required 1
Prerequisite Acquire new Batsuit
R1 > / or RB > /

Grapple into Takedown or Fear Takedown

Grapple to a ledge below an enemy and perform a Takedown or Fear Takedown to vault the ledge and smash them into the ground, knocking them out instantly. When using the Fear Takedown variant of a Grapple Takedown, you can naturally transition into taking out two to four of your initial target’s accomplices, if they’re nearby (and if you’ve upgraded Fear Multi-Takedown to x4 or x5).

Ballistic Armor Level 1

WayneTech Points required 1
Prerequisite Acquire new Batsuit

Provides a 25% increase to the Batsuit’s ability to withstand firearm damage. Whether you invest WayneTech Upgrade Points in Ballistic Armor probably centers on your combat prowess. If you can go through fights without getting hit, then your armor is irrelevant and you're free to spend points on other upgrades. But if you’re having trouble surviving combat encounters, these upgrades are a big help. The same tradeoff applies to Batmobile armor upgrades, which you can prioritize or bypass.

Ballistic Armor Level 2

WayneTech Points required 2
Prerequisite Ballistic Armor Level 1

Provides a 50% increase to the Batsuit’s ability to withstand firearm damage.

Ballistic Armor Level 3

WayneTech Points required 3
Prerequisite Ballistic Armor Level 2

Provides a 75% increase to the Batsuit’s ability to withstand firearm damage.

Ballistic Armor Level 4

WayneTech Points required 4
Prerequisite Ballistic Armor Level 3

Provides a 100% increase to the Batsuit’s ability to withstand firearm damage.

Shockwave Attack

WayneTech Points required 3
Hold + R2 / + RT while gliding Dive Bomb
/ on impact Shockwave

Land after Dive Bombing and detonate the Shockwave Attack to unleash a wave of kinetic energy that knocks down any standard-sized enemies in the immediate vicinity. Great for getting the drop from above on an unaware group of loitering looters.

Glide Boost Attack

WayneTech Points required 3
Prerequisite Shockwave Attack
Hold + R2 / + RT Boost

This incredibly powerful attack can be used to take down multiple enemies in a single move. Glide Kick to lock onto your target and then initiate a Dive Bomb. If you can fill the Bat-symbol icon before impact, then you instantly knock out your target and any enemies standing directly behind them.

Fear Multi-Takedown x4

WayneTech Points required 6
Right Stick Select Target
/ Fear Takedown

Lock an extra enemy in your sights and vanquish up to four opponents in a seamless, chained attack. This move is highly effective for neutralizing large groups quickly and efficiently. Between Fear Multi-Takedown moves, you’ll have to build intimidation back up among remaining enemies by performing other Takedowns before another Fear Takedown is available.

Fear Multi-Takedown x5

WayneTech Points required 8
Prerequisite Fear Multi-Takedown x4
Right Stick Select Target
/ Fear Takedown

The ultimate Fear Multi-Takedown. Incapacitate up to five enemies in a seamless, chained attack that quickly depletes enemy numbers and neutralizes the threat with devastating force. One of the predator-themed AR Challenges actually requires this upgrade for completion.

Melee Armor Level 1

WayneTech Points required 1
Prerequisite Acquire new Batsuit

Provides a 25% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 2

WayneTech Points required 2
Prerequisite Melee Armor Level 1

Provides a 50% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 3

WayneTech Points required 3
Prerequisite Melee Armor Level 2

Provides a 75% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 4

WayneTech Points required 4
Prerequisite Melee Armor Level 3

Provides a 100% increase to the Batsuit’s level of defense against melee attacks.