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Batman: Arkham Knight eGuide
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Contents

  • Enemies
    • Foot Soldiers
      • Overview
      • Standard Enemies
      • Enemy Lieutenants
      • Riddler Robots
    • Vehicles and Drones
      • Overview
      • Joyriding Rioters
      • Armored Vehicle
      • Militia APC
      • Rattler Drone
      • Cobra Drone
      • Mamba Drone
      • Diamondback Drone
      • Dragon Drone
      • Python Drone
      • Serpent Drone
      • Twin Rattler Drone
      • Boa Sentry Drone
  • Most Wanted Side Missions
    • Overview
    • Armored and Dangerous
    • Campaign for Disarmament
    • Creature of the Night
    • Friend in Need
    • Gotham on Fire
    • Gunrunner
    • Heir to the Cowl
    • Lamb to the Slaughter
    • The Line of Duty
    • Occupy Gotham
    • Own the Roads
    • The Perfect Crime
    • Riddler's Revenge
    • Two-Faced Bandit
  • Achievements, Trophies, and Unlocks
    • Overview
    • Achievements and Trophies
    • Most Wanted Side Missions
    • Riddler's Revenge Related
    • AR Challenge Related
    • Batmobile Stunts
    • Miscellaneous Batman Stunts
    • AR Challenges
    • Character Bios
    • Showcase Character Models
    • Showcase Vehicle Models
    • Concept Art
    • Gotham City Stories
    • Riddler Grids and Audio Tapes
      • Overview
      • Bleake Island Grids
      • Miagani Island Grids
      • Founders' Island Grids
      • Airships Grids
      • Studios Grids
      • Hideout Grids
  • Waynetech Arsenal
    • Gadgets
    • Upgrades
    • Better XP Through Combos
    • Standard Movement
    • Standard Combat
    • Standard Batmobile Components
    • Batmobile Components Initially Unavailable
    • Close Combat Upgrades
    • Batsuit Upgrades
    • Tech Gadget Upgrades
    • Skill Gadget Upgrades
    • Batmobile Pursuit Mode Upgrades
    • Batmobile Battle Mode Upgrades
  • AR Challenges
    • Overview
    • AR Challenge Locations
    • Tutorial Challenges
      • [1] Throw Counter
      • [2] Fear Multi-Takedown
      • [3] Predator Fundamentals
      • [4] Grapnel Boost MK II
      • [5] Summon, Eject & Glide
      • [6] Weapon Energy Diagnostics
    • Combat Challenges
      • [7] Combo Master
      • [8] Tower Defense
      • [9] Azrael's Atonement
      • [10] Gotham Knights
    • Predator Challenges
      • [11] Smash and Grab
      • [12] Terminal Velocity
      • [13] Revive and Shine
      • [14] Under the Pale Moonlight
    • Batmobile Race Challenges
      • [15] Midnight Fury TT
      • [16] City Heat TT
      • [17] Crushonator
      • [18] Condamned
      • [19] Mental Blocked
    • Batmobile Combat Challenges
      • [20] Untouchable
      • [21] One Man Army
      • [22] Natural Selection
      • [23] Slumdog Billionaire
    • Batmobile Hybrid Challenges
      • [24] Seek and Destroy
      • [25] Knight Time Strike
      • [26] Road Rage
      • [27] Big Game Hunter
      • [28] David & Goliath
      • [29] Drone Zone
  • Collectibles
    • Overview
    • Trophies and Puzzle Trophies
    • Riddles
    • Destructibles
    • Uncovering Riddler Challenge Locations
    • Solving Puzzles
    • Bleake Island Militia Shield Destructibles
    • Bleake Island Riddles
    • Bleake Island Riddler Trophies
    • Bleake Island Riddler Puzzle Trophies
    • Miagani Island Militia Shield Destructibles
    • Miagani Island Riddles
    • Miagani Island Riddler Trophies
    • Miagani Island Riddler Puzzle Trophies
    • Founders' Island Destructibles
    • Founders' Island Riddles
    • Founders' Island Riddler Trophies
    • Founders' Island Riddler Puzzle Trophies
    • Airships Insect Crate Destructibles
    • Airships Riddles
    • Airships Riddler Trophies
    • Studios Jack in the Box Destructibles
    • Studios Riddles
    • Studios Riddler Trophies
    • Hideout Spider Drone Destructibles
    • Hideout Riddles
    • Hideout Riddler Trophies
  • Game Play
    • Introduction
    • Difficulty Settings
    • Game Completion
    • New Game Plus and Knightmare Difficulty
    • Gameplay
    • Display
    • Choosing Objectives
    • Detective Mode
    • The Batmobile
    • Gadgets
    • Combat Scenarios
    • Predator Scenarios
  • Story Mode
    • Introduction
    • Chapter 1: Its Going to Be a Long Night
    • Chapter 2: Patience is a Virtue
    • Chapter 3: It is Dangerous Out There
    • Chapter 4: Prey That No Longer Fears You
    • Chapter 5: Tonight Ends With Gotham's Fall
    • Chapter 6: Some Kind of Bat Trick
    • Chapter 7: Nature Always Wins
    • Chapter 8: Crippled by Fear
    • Chapter 9: The Die is Cast

Batman: Arkham Knight Guide › Waynetech Arsenal

Batsuit Upgrades

Grapnel Boost Mk III

WayneTech Points required 6
R1 / RB Grapple
/ and hold Boost

Launch yourself higher and faster with the upgraded Grapnel Boost.

Grapnel Boost Mk IV

WayneTech Points required 8
Prerequisite

Grapnel Boost Mk III

R1 / RB Grapple
/ and hold Boost

The fully upgraded Grapnel Boost allows you to launch yourself skyward at maximum height and speed. Traversing Gotham City, and unlocking certain Achievements, Trophies, and AR Challenges, is made easier through Grapnel Boost upgrades.

Grapple Takedown

WayneTech Points required 1
Prerequisite Acquire new Batsuit
R1 > / or RB > /

Grapple into Takedown or Fear Takedown

Grapple to a ledge below an enemy and perform a Takedown or Fear Takedown to vault the ledge and smash them into the ground, knocking them out instantly. When using the Fear Takedown variant of a Grapple Takedown, you can naturally transition into taking out two to four of your initial target’s accomplices, if they’re nearby (and if you’ve upgraded Fear Multi-Takedown to x4 or x5).

Ballistic Armor Level 1

WayneTech Points required 1
Prerequisite Acquire new Batsuit

Provides a 25% increase to the Batsuit’s ability to withstand firearm damage. Whether you invest WayneTech Upgrade Points in Ballistic Armor probably centers on your combat prowess. If you can go through fights without getting hit, then your armor is irrelevant and you're free to spend points on other upgrades. But if you’re having trouble surviving combat encounters, these upgrades are a big help. The same tradeoff applies to Batmobile armor upgrades, which you can prioritize or bypass.

Ballistic Armor Level 2

WayneTech Points required 2
Prerequisite Ballistic Armor Level 1

Provides a 50% increase to the Batsuit’s ability to withstand firearm damage.

Ballistic Armor Level 3

WayneTech Points required 3
Prerequisite Ballistic Armor Level 2

Provides a 75% increase to the Batsuit’s ability to withstand firearm damage.

Ballistic Armor Level 4

WayneTech Points required 4
Prerequisite Ballistic Armor Level 3

Provides a 100% increase to the Batsuit’s ability to withstand firearm damage.

Shockwave Attack

WayneTech Points required 3
Hold + R2 / + RT while gliding Dive Bomb
/ on impact Shockwave

Land after Dive Bombing and detonate the Shockwave Attack to unleash a wave of kinetic energy that knocks down any standard-sized enemies in the immediate vicinity. Great for getting the drop from above on an unaware group of loitering looters.

Glide Boost Attack

WayneTech Points required 3
Prerequisite Shockwave Attack
Hold + R2 / + RT Boost

This incredibly powerful attack can be used to take down multiple enemies in a single move. Glide Kick to lock onto your target and then initiate a Dive Bomb. If you can fill the Bat-symbol icon before impact, then you instantly knock out your target and any enemies standing directly behind them.

Fear Multi-Takedown x4

WayneTech Points required 6
Right Stick Select Target
/ Fear Takedown

Lock an extra enemy in your sights and vanquish up to four opponents in a seamless, chained attack. This move is highly effective for neutralizing large groups quickly and efficiently. Between Fear Multi-Takedown moves, you’ll have to build intimidation back up among remaining enemies by performing other Takedowns before another Fear Takedown is available.

Fear Multi-Takedown x5

WayneTech Points required 8
Prerequisite Fear Multi-Takedown x4
Right Stick Select Target
/ Fear Takedown

The ultimate Fear Multi-Takedown. Incapacitate up to five enemies in a seamless, chained attack that quickly depletes enemy numbers and neutralizes the threat with devastating force. One of the predator-themed AR Challenges actually requires this upgrade for completion.

Melee Armor Level 1

WayneTech Points required 1
Prerequisite Acquire new Batsuit

Provides a 25% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 2

WayneTech Points required 2
Prerequisite Melee Armor Level 1

Provides a 50% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 3

WayneTech Points required 3
Prerequisite Melee Armor Level 2

Provides a 75% increase to the Batsuit’s level of defense against melee attacks.

Melee Armor Level 4

WayneTech Points required 4
Prerequisite Melee Armor Level 3

Provides a 100% increase to the Batsuit’s level of defense against melee attacks.

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