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Batman: Arkham Knight eGuide
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Contents

  • Enemies
    • Foot Soldiers
      • Overview
      • Standard Enemies
      • Enemy Lieutenants
      • Riddler Robots
    • Vehicles and Drones
      • Overview
      • Joyriding Rioters
      • Armored Vehicle
      • Militia APC
      • Rattler Drone
      • Cobra Drone
      • Mamba Drone
      • Diamondback Drone
      • Dragon Drone
      • Python Drone
      • Serpent Drone
      • Twin Rattler Drone
      • Boa Sentry Drone
  • Most Wanted Side Missions
    • Overview
    • Armored and Dangerous
    • Campaign for Disarmament
    • Creature of the Night
    • Friend in Need
    • Gotham on Fire
    • Gunrunner
    • Heir to the Cowl
    • Lamb to the Slaughter
    • The Line of Duty
    • Occupy Gotham
    • Own the Roads
    • The Perfect Crime
    • Riddler's Revenge
    • Two-Faced Bandit
  • Achievements, Trophies, and Unlocks
    • Overview
    • Achievements and Trophies
    • Most Wanted Side Missions
    • Riddler's Revenge Related
    • AR Challenge Related
    • Batmobile Stunts
    • Miscellaneous Batman Stunts
    • AR Challenges
    • Character Bios
    • Showcase Character Models
    • Showcase Vehicle Models
    • Concept Art
    • Gotham City Stories
    • Riddler Grids and Audio Tapes
      • Overview
      • Bleake Island Grids
      • Miagani Island Grids
      • Founders' Island Grids
      • Airships Grids
      • Studios Grids
      • Hideout Grids
  • Waynetech Arsenal
    • Gadgets
    • Upgrades
    • Better XP Through Combos
    • Standard Movement
    • Standard Combat
    • Standard Batmobile Components
    • Batmobile Components Initially Unavailable
    • Close Combat Upgrades
    • Batsuit Upgrades
    • Tech Gadget Upgrades
    • Skill Gadget Upgrades
    • Batmobile Pursuit Mode Upgrades
    • Batmobile Battle Mode Upgrades
  • AR Challenges
    • Overview
    • AR Challenge Locations
    • Tutorial Challenges
      • [1] Throw Counter
      • [2] Fear Multi-Takedown
      • [3] Predator Fundamentals
      • [4] Grapnel Boost MK II
      • [5] Summon, Eject & Glide
      • [6] Weapon Energy Diagnostics
    • Combat Challenges
      • [7] Combo Master
      • [8] Tower Defense
      • [9] Azrael's Atonement
      • [10] Gotham Knights
    • Predator Challenges
      • [11] Smash and Grab
      • [12] Terminal Velocity
      • [13] Revive and Shine
      • [14] Under the Pale Moonlight
    • Batmobile Race Challenges
      • [15] Midnight Fury TT
      • [16] City Heat TT
      • [17] Crushonator
      • [18] Condamned
      • [19] Mental Blocked
    • Batmobile Combat Challenges
      • [20] Untouchable
      • [21] One Man Army
      • [22] Natural Selection
      • [23] Slumdog Billionaire
    • Batmobile Hybrid Challenges
      • [24] Seek and Destroy
      • [25] Knight Time Strike
      • [26] Road Rage
      • [27] Big Game Hunter
      • [28] David & Goliath
      • [29] Drone Zone
  • Collectibles
    • Overview
    • Trophies and Puzzle Trophies
    • Riddles
    • Destructibles
    • Uncovering Riddler Challenge Locations
    • Solving Puzzles
    • Bleake Island Militia Shield Destructibles
    • Bleake Island Riddles
    • Bleake Island Riddler Trophies
    • Bleake Island Riddler Puzzle Trophies
    • Miagani Island Militia Shield Destructibles
    • Miagani Island Riddles
    • Miagani Island Riddler Trophies
    • Miagani Island Riddler Puzzle Trophies
    • Founders' Island Destructibles
    • Founders' Island Riddles
    • Founders' Island Riddler Trophies
    • Founders' Island Riddler Puzzle Trophies
    • Airships Insect Crate Destructibles
    • Airships Riddles
    • Airships Riddler Trophies
    • Studios Jack in the Box Destructibles
    • Studios Riddles
    • Studios Riddler Trophies
    • Hideout Spider Drone Destructibles
    • Hideout Riddles
    • Hideout Riddler Trophies
  • Game Play
    • Introduction
    • Difficulty Settings
    • Game Completion
    • New Game Plus and Knightmare Difficulty
    • Gameplay
    • Display
    • Choosing Objectives
    • Detective Mode
    • The Batmobile
    • Gadgets
    • Combat Scenarios
    • Predator Scenarios
  • Story Mode
    • Introduction
    • Chapter 1: Its Going to Be a Long Night
    • Chapter 2: Patience is a Virtue
    • Chapter 3: It is Dangerous Out There
    • Chapter 4: Prey That No Longer Fears You
    • Chapter 5: Tonight Ends With Gotham's Fall
    • Chapter 6: Some Kind of Bat Trick
    • Chapter 7: Nature Always Wins
    • Chapter 8: Crippled by Fear
    • Chapter 9: The Die is Cast

Batman: Arkham Knight Guide › Most Wanted Side Missions

Two-Faced Bandit

First Available: Chapter 5

Main Objective: Stop Two-Face and his men from robbing Gotham’s banks

Location: Bleake Island - Bank of Gotham: Chinatown Branch; Founders’ Island - Bank of Gotham: Drescher Branch; Miagani Island - Bank of Gotham: Kingston Branch

Most Wanted Villain: Two-Face

Reward: 7 Upgrade Points, 2 for small and medium banks, 3 for large bank and apprehending Two-Face

After Poison Ivy enters Miagani Botanical Gardens, Two-Faced Bandit Most Wanted becomes available. Two-Face takes advantage of the chaos and attempts to rob the Bank of Gotham’s Chinatown Branch. This requires you to use all the predatory skills you’ve learned to stop the villain and his henchmen. Three banks of varying size must be protected before the villain is taken to GCPD. From smallest to biggest, he hits the Chinatown Branch, Drescher Branch, and Kingston Branch. After the side mission is introduced during Chapter 5, each of these robberies is discoverable after the previous one is complete.

The alarm sounds throughout the first part of the robbery, so noise isn’t an issue. Perform quick, loud takedowns to limit the amount of cash they get away with. A Hostiles Defeated counter in the upper-right HUD shows how many you have taken down out of the total number of robbers. To the left is a bar, showing how much money is left in the vault. Once it reaches zero or all robbers have been taken care of, they switch their focus to Batman as the alarm is disabled, doors are locked, and more Two-Face Thugs show up. This means you must change your fighting style to preferably Silent Takedowns. The more thugs you can take down during the robbery, the less you must deal with when it goes quiet.

Small Bank: Chinatown Branch

Location: Bleake Island – Chinatown

# Of Robbers: 8

# Of Thugs after Alarm Shut Down: 5

Cash: $100,000,000

Eight armed thugs make a path between the vault and the truck, either along the main corridors, or through the far office. Making noise with the takedowns is okay, but being seen still gets Batman in trouble. Try to take out a small group with a Fear Multi-Takedown and continue to eliminate the remaining enemies.

After switching their focus to Batman, 13 thugs join the fight. Eradicate the threat using the vantage points, floor grates, and from above the offices.

Medium Bank: Drescher Branch

Location: Founders’ Island – Drescher

# Of Robbers 10

# Of Thugs after Alarm Shut Down: 8

Cash: $200,000,000

Ten armed thugs rob the Drescher Branch. This bank has three floors, connected by escalators. The thugs grab money from small rooms on multiple floors, so they tend to separate more than the Chinatown branch. Quickly take them down using Detective Mode to find their locations. If you get lucky, a few will group together for a nice Fear Multi-Takedown.

Seven thugs enter the bank with one thing on their mind; kill the Batman. This predator zone has more room and levels than the small bank, giving the player many more options for how to take down Two-Face’s men.

Large Bank: Kingston Branch

Location: Miagani Island – Kingston

# Of Robbers 15

# Of Enemies after Alarm Shut Down: 8

Cash: $300,000,000

The third bank is huge, requiring two trucks to haul the cash away. Again multiple floors and small vaults spread Two-Face’s men out. Aggressively go after the fifteen thugs. If seen, use the Fear Multi-Takedown. Look out for chandelier release override switches that can be triggered with the Remote Hacking Devices, causing a chandelier to fall to the floor.

After losing all of the cash or defeating the 15 thugs, Two-Face enters the bank along with a thug, two medics, three soldiers, and two guys in Stealth Suits. The men carry a Detective Mode Scanner and Detective Mode Jammer. Therefore, there is no using Detective Mode until the jammer has been taken care of. Use all of your gadgets to make the fight easier. Take down Two-Face at any time with the same methods used against the others.

Once the Kingston Branch has been cleared out, Batman apprehends Two-Face. Drive him to GCPD Lockup to collect the last of the upgrade points.

Two-Face

Real Name Harvey Dent

Occupation Professional Criminal

Based In Gotham City

Eye Color Blue

Hair Color Brown/Grey

Height 6Ft.

Weight 182 Lbs

First AppearanceDetective Comics #66 [August, 1942]

Attributes

-Hideously scarred on half of his face

-Extremely skilled with his twin .45 semi-automatics

-Psychotic obsession with duality and the number two

-Defers to his half-scarred coin in choices of life or death

District Attorney Harvey Dent was one of Batman’s strongest allies in Gotham City, until a criminal threw acid in Dent’s face, hideously scarring him.

The wounds fractured his psyche, and he was reborn Two-Face, a schizoid criminal mastermind obsessed with duality. His former good-luck charm, a “two-headed” trick silver dollar, was damaged on one side in the attack, and Dent has seized on it as a reflection of his half-scarred visage. He flips it to decide the fates of his victims.

In the wake of The Joker’s death, Two-Face is rumored to be working alongside other super villains to bring Gotham to its knees and destroy Batman once and for all.

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