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Batman: Arkham Knight eGuide
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Contents

  • Enemies
    • Foot Soldiers
      • Overview
      • Standard Enemies
      • Enemy Lieutenants
      • Riddler Robots
    • Vehicles and Drones
      • Overview
      • Joyriding Rioters
      • Armored Vehicle
      • Militia APC
      • Rattler Drone
      • Cobra Drone
      • Mamba Drone
      • Diamondback Drone
      • Dragon Drone
      • Python Drone
      • Serpent Drone
      • Twin Rattler Drone
      • Boa Sentry Drone
  • Most Wanted Side Missions
    • Overview
    • Armored and Dangerous
    • Campaign for Disarmament
    • Creature of the Night
    • Friend in Need
    • Gotham on Fire
    • Gunrunner
    • Heir to the Cowl
    • Lamb to the Slaughter
    • The Line of Duty
    • Occupy Gotham
    • Own the Roads
    • The Perfect Crime
    • Riddler's Revenge
    • Two-Faced Bandit
  • Achievements, Trophies, and Unlocks
    • Overview
    • Achievements and Trophies
    • Most Wanted Side Missions
    • Riddler's Revenge Related
    • AR Challenge Related
    • Batmobile Stunts
    • Miscellaneous Batman Stunts
    • AR Challenges
    • Character Bios
    • Showcase Character Models
    • Showcase Vehicle Models
    • Concept Art
    • Gotham City Stories
    • Riddler Grids and Audio Tapes
      • Overview
      • Bleake Island Grids
      • Miagani Island Grids
      • Founders' Island Grids
      • Airships Grids
      • Studios Grids
      • Hideout Grids
  • Waynetech Arsenal
    • Gadgets
    • Upgrades
    • Better XP Through Combos
    • Standard Movement
    • Standard Combat
    • Standard Batmobile Components
    • Batmobile Components Initially Unavailable
    • Close Combat Upgrades
    • Batsuit Upgrades
    • Tech Gadget Upgrades
    • Skill Gadget Upgrades
    • Batmobile Pursuit Mode Upgrades
    • Batmobile Battle Mode Upgrades
  • AR Challenges
    • Overview
    • AR Challenge Locations
    • Tutorial Challenges
      • [1] Throw Counter
      • [2] Fear Multi-Takedown
      • [3] Predator Fundamentals
      • [4] Grapnel Boost MK II
      • [5] Summon, Eject & Glide
      • [6] Weapon Energy Diagnostics
    • Combat Challenges
      • [7] Combo Master
      • [8] Tower Defense
      • [9] Azrael's Atonement
      • [10] Gotham Knights
    • Predator Challenges
      • [11] Smash and Grab
      • [12] Terminal Velocity
      • [13] Revive and Shine
      • [14] Under the Pale Moonlight
    • Batmobile Race Challenges
      • [15] Midnight Fury TT
      • [16] City Heat TT
      • [17] Crushonator
      • [18] Condamned
      • [19] Mental Blocked
    • Batmobile Combat Challenges
      • [20] Untouchable
      • [21] One Man Army
      • [22] Natural Selection
      • [23] Slumdog Billionaire
    • Batmobile Hybrid Challenges
      • [24] Seek and Destroy
      • [25] Knight Time Strike
      • [26] Road Rage
      • [27] Big Game Hunter
      • [28] David & Goliath
      • [29] Drone Zone
  • Collectibles
    • Overview
    • Trophies and Puzzle Trophies
    • Riddles
    • Destructibles
    • Uncovering Riddler Challenge Locations
    • Solving Puzzles
    • Bleake Island Militia Shield Destructibles
    • Bleake Island Riddles
    • Bleake Island Riddler Trophies
    • Bleake Island Riddler Puzzle Trophies
    • Miagani Island Militia Shield Destructibles
    • Miagani Island Riddles
    • Miagani Island Riddler Trophies
    • Miagani Island Riddler Puzzle Trophies
    • Founders' Island Destructibles
    • Founders' Island Riddles
    • Founders' Island Riddler Trophies
    • Founders' Island Riddler Puzzle Trophies
    • Airships Insect Crate Destructibles
    • Airships Riddles
    • Airships Riddler Trophies
    • Studios Jack in the Box Destructibles
    • Studios Riddles
    • Studios Riddler Trophies
    • Hideout Spider Drone Destructibles
    • Hideout Riddles
    • Hideout Riddler Trophies
  • Game Play
    • Introduction
    • Difficulty Settings
    • Game Completion
    • New Game Plus and Knightmare Difficulty
    • Gameplay
    • Display
    • Choosing Objectives
    • Detective Mode
    • The Batmobile
    • Gadgets
    • Combat Scenarios
    • Predator Scenarios
  • Story Mode
    • Introduction
    • Chapter 1: Its Going to Be a Long Night
    • Chapter 2: Patience is a Virtue
    • Chapter 3: It is Dangerous Out There
    • Chapter 4: Prey That No Longer Fears You
    • Chapter 5: Tonight Ends With Gotham's Fall
    • Chapter 6: Some Kind of Bat Trick
    • Chapter 7: Nature Always Wins
    • Chapter 8: Crippled by Fear
    • Chapter 9: The Die is Cast

Batman: Arkham Knight Guide › Story Mode

Chapter 1: Its Going to Be a Long Night

The Chapter at a Glance

OBJECTIVES

Meet Commissioner Gordon

 Rescue the Missing Police Officer

 Interrogate the Driver of the Military Vehicle

 Investigate Scarecrow’s Safe House

 Run Battle Mode Weapon Energy System Diagnostics

 Destroy the Squadron of Drone Tanks

 Take Ivy to the GCPD Lockup

 Meet Oracle at the Clock Tower

 Use Panessa Studios Antenna

 Collect the Power Winch for the Batmobile

 Power Up the Panessa Studios Antenna

 Use the Antenna at the Falcone Shipping Yard

NEW AR CHALLENGES

Weapon Energy Diagnostics

One Man Army

Combo Master

Summon, Eject & Glide

Fear Multi-Takedown

Grapnel Boost MK II

Throw Counter

Predator Fundamentals

Road Rage

AVAILABLE SIDE MISSIONS

  The Line of Duty

  The Perfect Crime

  Riddler’s Revenge

Meet Commissioner Gordon by the Bat-Signal on the GCPD Rooftop

Fearing Scarecrow’s toxin, all remaining civilians are bused off the three islands as criminals take over the area. There is one man with the ability to save Gotham City from this imminent threat. Perched on a tower in central Bleake Island, Batman spots the Bat-Signal in the distance. This indicates the location of the first objective, meet up with Commissioner Gordon.

Waypoints

The current objective is marked with an exclamation point on the map, as well as on the compass at the top of the heads-up display. Open the map to find the exact location or simply line up the triangle at the center of the compass with the waypoint to face the correct direction. Target Detail is given on the right side of the HUD at this point.

A Custom Waypoint can be set anywhere when viewing the map. Simply place the cursor at the desired location and press the Set Custom Waypoint button.

Jump off the tower and glide toward the objective. Land on the platform next to Gordon as he finishes up with a phone call. After learning about a suspicious military vehicle speeding through the city and a missing patrol car, Batman disappears over the railing.

Glide and Dive

Press and hold the Run button to let Batman glide through the air. Press up on the left stick to speed up or pull it back to slow down and gain distance. The latter keeps the vigilante in the air longer.

Hold the Crouch button while gliding to perform a Dive Bomb. Batman picks up a lot of speed as he descends directly downward. This speed can be translated into distance by letting go of the Crouch button and pulling back on the stick. (If the flight control is not inverted in the Options, push up.) This gives you greater height while in flight, allowing Batman to remain in the air for a longer time and distance.

Jim Gordon

Real Name James W. Gordon

Occupation Police Commissioner

Based In Gotham City

Eye Color Blue

Hair Color White (formerlybrown)

Height 6Ft.

WeighT 180 Lbs

First AppearanceDetective Comics #27 [May1939]

Attributes:

-Experienced police officer

-Trained criminologist

-Proficient in hand-to-hand fighting

-Expert marksman

Police Commissioner James W. Gordon dedicated his career to cleaning up the corruption in the Gotham City Police Department, a goal he has come a long way toward accomplishing.

He has been equally tough on crime, In the pursuit of making Gotham City safe for all its citizens, Gordon has forged an uneasy alliance with Gotham’s other top crime fighter, the mysterious vigilante known as Batman.

Since the closure of Arkham City and the death of The Joker, Gordon has overseen a period of relative calm in Gotham, with crime steadily declining. On the back of these successes, many see Gordon as a prime candidate to become the city’s next mayor.

Rescue the Missing Police Officer

With help from ally, Oracle, the location of the missing squad car is marked with a waypoint. Jump off the pole and glide along the street to the northwest. Land or grapple onto a good vantage point as Batman nears the objective. From there, observe the thugs who surround the downed policeman at the traffic circle.

Oracle

Real Name Barbara Gordon

Occupation Information Broker

Based In Gotham City

Eye Color Blue

Hair Color Red

Height 5 Ft. 11In.

Weight 126 Lbs

First AppearanceSuicide Squad #23 [January1989]

Attributes

-Eidetic memory—recall of everything she sees and reads

-Extensive headquarters in Gotham City’s Clock Tower

-High-level hacking and computer skills

-Remains skilled with Escrima Sticks and Batarangs

The daughter of Gotham City’s Police Commissioner James W. Gordon, Barbara Gordon fought crime alongside Batman as Batgirl until she was paralyzed from the waist down and confined to a wheelchair.

Barbara has since adopted the new identity of Oracle, and now supports Batman with her computer expertise, providing him with a constant stream of information in the field to aid his battle against crime.

Over the years, Barbara has become romantically involved with Tim Drake, aka Robin.

Riddler

Real Name Eddie Nashton a.k.a. Edward Nigma

Occupation Professional Criminal

Based In Gotham City

Eye Color Blue

Hair Color Brown

Height 6 Ft. 1In.

Weight 183 Lbs

First AppearanceDetective Comics #140 [October1948]

Attributes

-Genius intellect

-Driven to test others by leaving clues to his crimes

-Compulsive need for attention and validation

With an obsessive-compulsive need for attention, Edward Nigma is determined to be the cleverest of Gotham City’s criminals, plotting elaborate trails of clues and riddles around his crimes.

Batman has proven a worthy opponent, capable of unraveling the Riddler’s most intricate plans, but Nigma is dedicated to creating a mystery that will confound the Dark Knight, even if he has to kill someone to do it.

Humiliated by Batman on Arkham Island, and again in Arkham City, Nigma is more determined than ever to make the Caped Crusader bow before his superior intellect. The Collectibles and Most Wanted chapters hold complete details on completing Riddler’s Revenge.

Exploration

The police officer is in need of help, but you are free to explore Bleake Island along the way. You can earn extra experience by taking out packs of thugs. Also, throughout the area, Riddler and his men have placed Trophies, Destructibles, and Riddles. Refer to the Collectibles chapter for full details on locations and solutions to the puzzles. Within the groups of enemies, look out for informants, indicated by a green outline. Save this guy for last and interrogate him to reveal a few locations.

The Element of Surprise

Targeting a thug from a high vantage point or directly from a glide gives Batman an extra element of surprise. A group approached on foot spots the vigilante before you can perform an attack. Press the Strike button when targeting an enemy from above to perform a Glide Kick. This immediately starts the combo with a knockdown. Eventually you can purchase a takedown with WayneTech Upgrade Points and immediately eliminate a foe.

Target one of the baddies and perform a Glide Kick to start the brawl. Take out the group with one fluid combo and a mix of moves and gadgets to maximize the XP earned. This experience translates to WayneTech Upgrade Points, which in turn can be spent on upgrades at the WayneTech tab in the menu.

FreeFlow Combat

The FreeFlow Combat from previous Batman: Arkham games returns with more ways to take thugs down. Weapons can be stolen or picked up and used on opponents, items such as overhead lights and panels provide dramatic environmental takedowns, and the Batmobile can offer assistance when parked nearby. Later on in the game, an ally joins Batman with the ability to switch between the two and combine for a Dual Team Takedown. Complete details on how best to utilize these new moves are given in the Intro and Basics chapter.

Timing is Key

Mastering the timing of strikes, counters, and redirects is key in clearing out big groups of henchmen. As an attack hits, push in the direction of your next victim and press the Strike button to continue the combo. Be ready to counter enemies who attack, indicated by the blue bolts above their heads. Red bolts indicate a charge attack. Instead of countering these guys, perform a redirect—evading overhead and gaining an advantageous position behind the foe. Throw in some gadgets and a variety of takedowns to earn maximum experience.

Once you’ve taken care of the thugs, approach Officer Kevern, lying in the middle of the circle, and help him up. Batman uses his grapnel to narrowly escape an incoming SUV. When prompted to do so, target the street below and press the given button to call for the Batmobile. Batman automatically dives into the driver’s seat.

The Batmobile is Batman’s primary mode of transportation around the three islands. At first, it is used in Pursuit Mode, which allows for racing around the city, immobilizing vehicles, and launching high into the air. Battle Mode becomes relevant a little later in the chapter as tanks are deployed against the Dark Knight.

Enemies can be non-lethally run down while driving, but no XP is earned for this maneuver. It is possible to target a thug on the street and press a button to launch into an attack. Once available, you can trigger a Batmobile Assisted Takedown during a fight that fires a shot at a targeted foe.

Radar appears in the lower-right corner of the HUD when inside the Batmobile. This becomes extremely valuable when fighting in Battle Mode as enemy vehicles show up as red triangular icons. Knowing where they are at all times goes a long way toward defeating them.

On the consoles, the Left Trigger is used to initiate Battle Mode, while the Square/X button brakes and reverses. This may take time to get used to, but it becomes more natural with practice. Try the Batmobile AR Challenges as they become available to improve skill with this incredibly powerful vehicle. Not only are your abilities tested during the Story, but a few side missions require proficiency in Pursuit and Battle Modes.

Interrogate the Driver of the Military Vehicle for Information on Scarecrow

Immediately hold down the accelerator and take off after the military vehicle as it drives south and then southwest. A squad car is already in pursuit, though that does not last long as Gordon attempts to call it off. Once the target vehicle is within shot, a circle appears around it. This shrinks inside a diamond on the back. Quickly fire the Immobilizer. A shot fired as the car rounds a corner may end up missing. Hit it three times in all to cause the SUV to crash.

Tracking the Vehicle

There are three indicators of the target vehicle’s location. When not in view, a distance in meters is shown in white text. Arrows along the road indicate the automobile’s path. And, a green icon appears on the Radar that displays the target’s exact location and facing direction. Use these to keep track of the objective.

Militia SUVs carry soldiers of Arkham Knight’s militia. They can be taken down with the Batmobile in Pursuit Mode. Fire the Immobilizer until the vehiclecrashes.

Approach the driver as he feebly attempts to crawl away from the burning vehicle. Press the Counter button to interrogate him and obtain a sample of the toxin. Batman runs an analysis on the substance and tasks Oracle to find out more about it.

Investigate Scarecrow’s Safe House

In the meantime, Scarecrow’s safe house in Chinatown is marked on the HUD and map. Grapple and climb onto the rooftop of the penthouse. A glass portion of the ceiling reveals a small group of thugs who stand guard. Target one and perform a takedown to get another fight started. Take care of the rest of the enemies before moving toward the window ahead.

After apprehending Poison Ivy, a Rattler Drone and Armored Vehicle pull up on the street. When prompted to do so, select the Batmobile Remote from the gadget wheel. This automatically takes care of the drone, as well as the three soldiers.

Gadget Select

Selecting a gadget is different in Batman: Arkham Knight than previous games in the series. Press the Gadget Select button to bring up a circle with all available gadgets. Press in the direction of the desired device and let go to select it. Down selects the Batmobile Remote.

Switch to Battle Mode as more Rattler Drones enter Chinatown. Six drones surround the Batmobile’s location. Fire the Heavy Cannon to take each one out while using the Dodge Thrusters to avoid their shots. This fight serves as a good primer to Battle Mode as the enemy does not gang up too much. Once the Rattlers have been eliminated, drive into the rectangular marker on the street, where Poison Ivy is loaded into the back of the Batmobile.

Battle Mode

The Batmobile has several weapons at its disposal. The Heavy Cannon is the weapon of choice against enemy vehicles while the Vulcan Gun is great for shooting missiles out of the air. Build up the meters surrounding the reticle to enable a Missile Barrage. As the player progresses through the Story, a Winch, Drone Virus and EMP are added. Upgrades can also be purchased to improveperformance.

The Rattler Drone is the weakest of the militia tanks. It fires a missile with plenty of warning. A line indicates an incoming shot with arrows pointing in the direction of the shot. Follow the tracer to the start to find the drone. This line turns red when the Batmobile is targeted. Dodge to the side to avoid getting hit. A well-placed shot from the Heavy Cannon just under the Rattler’s gun barrel can take the vehicle out in one shot. Use these guys to build up your combo and enable special attacks such as the missile barrage.

A variety of vehicles is added to the militia as the story continues, making for much tougher fights—especially within the AR Challenges and side missions.

Destroy the passive Rattler Drones to charge the Secondary Weapon energy, which is represented by the two meters surrounding the reticle. Once the left is full and turns green, press the Missile Barrage button to launch a single rocket at your target. Charge the Secondary Weapon energy to level 2 this time by filling up both meters. Press the button four times to launch Missile Barrage Level 2 or four guided rockets. Next, the Rattler Drones fire at the Batmobile. Taking damage depletes the weapon energy, so dodge to the side to avoid incoming shots while again charging the Missile Barrage to level 2. Release the attack to destroy 4 active targets and complete the challenge.

Run Battle Mode Weapon Energy System Diagnostics

Before delivering your prisoner to GCPD, drive southeast to the next waypoint. Drive into the hologram of a wheel, which represents the AR Challenge. This challenge demonstrates how to use the Missile Barrage in Battle Mode.

AR Challenges

AR Challenges are tests of Batman’s skills found throughout the city. Drive or step up to one of these holograms to display a description of the test on the right side of the HUD along with the requirements for completion. You earn WayneTech Upgrade Points when accomplishing these challenges.

A handful of introductory challenges are required to proceed through the story, but most are optional and are unlocked by completing specific requirements. Once an AR Challenge is available, it can also be selected from the Main menu by selecting AR Challenges. Our AR Challenges chapter provides full details and requirements for each.

Poison Ivy

Real Name Pamela Lillian Isley

Occupation Professional Criminal

Based In Gotham City

Eye Color Green

Hair Color Red

Height 5 Ft. 8In.

Weight 115 Lbs

First AppearanceBatman #181 [June1966]

Attributes

-Able to direct the growth of all plant life

-Plant genes mixed with her DNA

-Exudes natural pheromones that control victims

-Skin secretes a deadly toxin

-Pathological drive to protect nature from humanity

Botanist Pamela Isley was transformed by a science experiment gone wrong into a plant-human hybrid. With chlorophyll flowing through her veins instead of blood, she developed a toxic touch and a pheromone-fueled talent fors eduction.

Her unique brand of eco-terrorism often puts her into conflict with Batman, whose iron will usually protects him from her seductive powers.

She was recently captured by Nightwing and imprisoned in Blüdhaven until Harley Quinn staged an audacious break-out.

Destroy the Squadron of Drone Tanks Occupying Panessa Studios

On the way to GCPD, a call comes in from Gordon about a group of drones attacking Gotham. Stop by Panessa Studios to find 12 Rattler Drones. Activate Battle Mode and start picking them off from a distance. Avoid getting surrounded and dodge the enemy rockets while building up your combo. Release Missile Barrage Level 2 once available and finish off the squadron.

Ivy to the GCPD Lockup

Now Batman is free to drive to GCPD on the south side of the island and enter through the Prisoner Detention entrance on the right side. Continue down the path and park at the dead end.

GCPD

Once Poison Ivy has been placed in the isolation chamber, you're free to explore the lockup, where three riddles and a trophy are available. Thugs and villains can be found inside the cells as the story progresses and side missions are completed. Strike up conversations if you like. The evidence room and archive hold many items from past and present criminals.

With Poison Ivy locked up, find Commissioner Gordon at the maximum-security desk. He has Aaron Cash fill Batman in on three incidents, which begin the first three Most Wanted side missions. You can investigate these anytime Batman is between objectives, earning WayneTech Upgrade Points upon completion. Select your next objective, either a side mission or main story, and exit GCPD.

Most Wanted Mission Select

Press the Mission Select button to bring up the Mission Select wheel. This allows the player to choose the next objective. For now, three side missions are available, but more present themselves as you progress through the story. Push down to check the Most Wanted status and up to return to hunting down Scarecrow.

Aaron Cash

Real Name Aaron Cash

Occupation GCPD Officer

Based In Gotham City

Eye Color Brown

Hair Color Black

Height 6Ft.

Weight 200 Lbs

First AppearanceArkham Asylum: Living Hell #1 [July2003]

Attributes

-Missing left hand

-Proficiency with firearms

-Great physical strength

A Gothamite through and through, Aaron Cash has spent his entire working life serving the city’s law enforcement and security services.

He rose to become one of the most senior and respected guards at Arkham Asylum, which was also where he suffered a violent attack by Killer Croc, resulting in the loss of his hand and a long standing hatred of the villainous creature.

He is a trusted friend of both Batman and Commissioner Gordon, who, following the closure of Arkham City, reinstated him back to GCPD where he started his career.

The Line of Duty

Locate and rescue missing members of Station 17 fire crew.

A crew of firefighters appears to be missing and it is up to Batman to track each one down. They are scattered throughout the city and are protected by groups of thugs. Refer to the Most Wanted chapter for locations and types of enemies found at each.

The Perfect Crime

Find and stop the killer displaying bodies throughout Gotham.

Investigate the body found on Merchant Bridge to begin The Perfect Crime. A series of bodies requires a thorough investigation. Hopefully the findings will lead Batman to the mastermind who must be brought to justice. Refer to the Most Wanted chapter for full details on solving the crime.

Riddler’s Revenge

Riddler has been spotted milling around the Train Yard and, undoubtedly, he must be up to no good.

To start the most extensive of the side missions, investigate his last known location at the Train Yard. Riddler has set up a series of puzzles for Batman, as well as collectible trophies, destructible items, and riddles to solve. To reach 100% completion, you must complete all of these. Refer to the Most Wanted and Collectibles chapters for locations and complete solutions.

Meet Oracle at the Clock Tower to help locate Scarecrow

Drive back outside and continue north and west to the Clock Tower. Grapple to the top of the building and find the secret entrance, given away by the waypoint. Drop inside and activate Detective Mode. This reveals a Retinal Scan Unit hidden inside a bust on the bookshelf. Use the sculpture and then the computer that appears to meet up with Oracle.

Use Panessa Studios Antenna to Pinpoint Scarecrow’s Location

Glide or drive to Panessa Studios on the northeast side of the island and grapple to the rooftop. Find the panel on a back wall along the lower section. Attach a remote access device, though it appears you must bypass the damaged generator to power it up.

Collect the Power Winch for the Batmobile

An attachment for the Batmobile is currently in development at Wayne Enterprises, which can provide the necessary power as well as pull the vehicle onto the rooftop—perfect for this situation. Fortunately, it is ready for deployment and Lucius Fox sends the Power Winch to the island. Glide to the dirt road next to the lighthouse, call the Batmobile, and drive into the marker. The Batwing delivers the device directly to the automobile.

Lucius Fox

Real Name Lucius Fox

Occupation CEO of Wayne Enterprises

Based In Gotham City

Eye Color Brown

Hair Color Black

Height 5 Ft. 9In.

Weight 195 Lbs

First AppearanceBatman #307 [January1979]

Attributes

-Incredible business acumen

-Inventor and entrepreneur

-Warm, friendly, intensely loyal

Current CEO and President of Wayne Enterprises, Lucius Fox is a sought after businessman all over the corporate world, and one of Bruce Wayne’s closest allies.

Fox is a shrewd and experienced businessman, entrepreneur, and inventor. Aside from running Wayne Enterprises and the Wayne Foundation, Fox also takes pride in developing weapons, gadgets, vehicles, and armor for Bruce Wayne’s alter-ego, Batman.

His latest contributions to the Dark Knight’s arsenal include the new Batmobile, and a whole suite of new and upgraded gadgets.

When Batman needs an upgrade delivered to his current location, the Batwing provides the service with precision and speed. It can even install an item directly onto the Batmobile.

Power Up the Panessa Studios Antenna with the Batmobile Power Winch

The objective is simple enough; use the Power Winch to power up the antenna, though getting there requires a bit more effort.

Power Winch

The Power Winch provides a couple of important abilities for the Batmobile. It pulls down obstacles and moves heavy obstructions, as well as delivers a high-powered AC electrical energy supply. With a sturdy enough anchor point, the device also allows the vehicle to scale vertical walls.

Facing an anchor point or electrical panel, enable Battle Mode and press the Vulcan Gun button to attach. Moving backward pulls the obstruction down or out of the way. To deliver electrical energy, lightly pull the Heavy Cannon trigger, keeping the needle in the orange until power has been provided.

Battle Mode for Navigating Tight Spaces

When navigating tight areas with the Batmobile, enable Battle Mode. This allows for sliding in any direction with improved control. This works great for crossing the rooftops during this objective. Be careful when using this during a timed challenge, though, as it does bring the vehicle to a complete stop.

Fire the Power Winch at the anchor point ahead and pull back to bring the Urbarail Station sign down. With access to the station’s roof, hold the Afterburner down and jump the gap. Pressing up and down allows for a little air control when airborne.

Turn to the right, attach to another point ahead, and pull back to provide a ramp. Jump onto the corner roof.

Turn left and carefully follow the narrow path, being careful not to drop off the roof. There is no need to avoid the ornamental globes as you can easily drive through them.

Follow the roof around to the left until an anchor point on the far building is within reach. Fire the Power Winch to attach and drive off the building.

While suspended, push forward to drive up the wall until safely onto Panessa Studios. Detach the winch and drive to the left until you reach the objective.

Fire the Power Winch and slowly rev the engine, keeping the needle inside the orange. This provides the necessary electricity and powers the antenna.

Robin

Real Name Tim Drake

Occupation Student

Based In Gotham City

Eye Color Blue

Hair Color Black

Height 6Ft.

Weight 189 Lbs

First AppearanceBatman #436 [August1989]

Attributes

-Keen detective skills

-Trained to fight crime by Batman

-Arsenal of gadgets and advanced technology

-Near-genius level intellect

Young Tim Drake was in the audience the night the Flying Graysons were murdered, where he witnessed Batman leap to the scene. Inspired by Batman’s heroics, Tim closely followed the chronicles of Batman and Robin.

Eventually deducing their secret identities using his self-taught detective skills, Tim convinced Bruce Wayne and Dick Grayson—now Nightwing—that a new Robin was needed in the never-ending battle for justice.

Tested by the Dark Knight himself with a grueling training regimen, Tim earned the right to become Robin, and has since lived up to the name.

Over the years, Tim has become romantically involved with Barbara Gordon, aka Oracle.

Use the Antenna at the Falcone Shipping Yard to Locate Scarecrow

With the Batmobile busy powering the Panessa Studios antenna, grapple and glide to the Falcone Shipping Yard. Access to the antenna is housed inside a small room atop the building. Detective Mode reveals five hostiles inside, all armed. Grapple onto the vantage point above their position and then swing over to another perch to survey the environment.

Select the Batarang from the gadget select and toss a projectile at the door to lure two enemies out of the building. Let them split up, glide behind the nearest one, and drop him with a silent takedown. Crouch, quietly move behind the second guy, and eliminate him in the same manner.

That leaves three guys inside the room. Move over to the waypoint on the other side of the roof and access the Batpod to receive a new and improved Batsuit.

Batsuit V8.03

A new and improved suit, Batsuit V8.03, gives Batman the ability to move faster and hit harder than ever before. Counter-attacks become more effective with Counter Throws. Multiple unaware targets can be neutralized quickly with the Fear Multi-Takedown. Gain increased height with access to an ejection mechanism on the Batmobile. The Grapnel Boost MK II upgrade allows for significantly higher and faster launches following a grapple.

Complete AR Training Programs to Earn WayneTech Upgrade Points

Five AR Challenges become available on the Falcone Shipping rooftop: Summon, Eject & Glide; Fear Multi-Takedown; Grapnel Boost MK II; Throw Counter; and Predator Fundamentals. These training sessions demonstrate the abilities of the new Batsuit. As far as AR Challenges go, they are relatively straightforward and each one earns a WayneTech Upgrade Point, so it is well worth the time to complete each one. Refer to the AR Challenges chapter for full details on these programs.

Now it's time to dispose of the last three thugs inside the building. Enter the floor grate and move underneath the hostiles until one is highlighted. Perform a Fear Multi-Takedown on him and continue the attack against the other two. Help the hostage onto his feet, approach the panel on the wall, and attach the uplink.

Fear Multi-Takedown

The new suit allows Batman to take down multiple unaware targets in quick succession. The word FEAR highlights in the upper-left corner of the HUD when the move is available. Perform Silent Takedowns to charge it back up.

Approach an oblivious enemy from behind, above, or below, then press the Strike button to take him down. Move the camera around to highlight your next target and hit the button again to chain together up to three takedowns. Upgrades become available that increase the number of targets to four and then five.

Move outside and wait for the Batarang to set up high in the air with a good view of the city. As the Microwave and Radio Receivers come online, their signals can be rotated with the movement and look controls, respectively. As microwave radiation and radio transmissions are detected, they are marked on the map. Point them both to Ace Chemicals, on the far right, to determine exactly where Scarecrow is producing the fear toxin.

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