
Special Combo Batarang
| WayneTech Points required | 4 |
| Hold L2 / LT with full Combo meter | Special Combo Batarang |
The Special Combo Batarang lets you unleash up to three explosive Batarangs, which detonate upon impact with target.

Special Combo Boost
| WayneTech Points required | 4 |
| Prerequisite | Special Combo Batarang |
All Special Combo Moves are available after achieving a combo of x5 instead of the normal requirement of x8. This upgrade is applied to all playable characters. A very high return on investment for your WayneTech Points, this lets you roll Special Combo Takedowns into your FreeFlow Combos much faster (or, if you unlock the FreeFlow Focus Mk II upgrade, this gives you an overall damage boost earlier).

Special Combo Explosive Gel
| WayneTech Points required | 4 |
| Prerequisite | Special Combo Batarang |
Hold L2 + / LT + with full Combo meter |
Special Combo Explosive Gel |
The Special Combo Explosive Gel has an increased area of effect, allowing you to stun multiple enemies in a single blast.

Special Combo Batclaw
| WayneTech Points required | 8 |
| Prerequisite | Special Combo Batarang |
Hold L2 + / LT + with full Combo meter |
Special Combo Batclaw |
The Special Combo Batclaw technique allows Batman to render Armored Brutes unconscious in one shot, which is why it is so valuable and expensive.

Critical Strikes
| WayneTech Points required | 1 |
| Prerequisite | Acquire new Batsuit |
Time your next strike perfectly to double the damage of your attacks. To perform this technique, initiate your next strike the moment your current attack lands.

Blade Dodge Takedown
| WayneTech Points required | 3 |
| Prerequisite | Critical Strikes |
Hold Left Stick away + / , release Counter button between each swipe |
Blade Dodge Takedown |
Instantly take out an enemy that attacks with a blade or sharp object. To successfully complete this move, the Counter button must be held as an enemy attacks, then released and held again in between each of the attacker’s swipes. This upgrade is applied to all playable characters. Usually, a Counter just evades an incoming attack and briefly discombobulates a foe (or two or three), but with this technique, an assaulting blade-wielder is doing you a favor.

Special Combo Multi Ground Takedown
| WayneTech Points required | 4 |
| Prerequisite | Critical Strikes |
+ / + with full Combo meter |
Multi Ground Takedown |
Instantly incapacitates all enemies that are currently knocked down by flipping up into the air and throwing out a number of Batarangs simultaneously. This move can be very effective if timed correctly, but fails if there are no targets currently on the ground. If you can time this when several enemies are briefly downed, it’s just about the most efficient possible use of your Combo meter, and a boon in combat scenarios and AR Challenges.

Special Combo Disarm and Destroy
| WayneTech Points required | 6 |
| Prerequisite | Critical Strikes, Multi Ground Takedown |
+ / + with full Combo meter |
Disarm and Destroy |
Disarm an enemy and permanently destroy their weapon to prevent it from being reused by other enemies. Use this move tactically to eliminate dangerous weapons from the fight early on. For obvious reasons, this is particularly useful to spring on enemies packing firearms.

FreeFlow Focus Mk II
| WayneTech Points required | 8 |
| Prerequisite | Critical Strikes |
Fill up your Special Combo meter to enable increased damage when striking enemies. Using a Special Combo Move during FreeFlow Focus Mk II depletes the Combo meter and returns damage levels to normal. If there are no particularly dangerous enemies encouraging you to use Special Combo Takedowns, and if there’s no good chance to use a Special Combo Multi Takedown on several floored foes, it may be best to just keep the FreeFlow Combo going with the bonus from this upgrade active.

Aerial Juggle
| Prerequisite | Acquire new Batsuit |
![]() ![]() ![]() / ![]() ![]() ![]() ![]() |
Super Stun to Aerial Juggle |
Hold > / > ![]() |
Charged Super Stun to Aerial Juggle |
Perform a Super Stun, then initiate this powerful strike to deliver extra damage to your opponent. This move is ineffective against Brutes and instead triggers a normal Beat Down attack.

Batclaw Super Stun
| WayneTech Points required | 2 |
| Prerequisite | Aerial Juggle |
L2 + > / LT + > ![]() |
Quickfire Batclaw to Super Stun |
Fire the Batclaw at an enemy and pull them toward you into a Stun, instantly hitting them with the same force as a Super Stun.

Charged Super Stun
| WayneTech Points required | 3 |
| Prerequisite | Aerial Juggle, Batclaw Super Stun |
Hold ![]() |
Charged Super Stun |
Perform a Super Stun without having to perform three Stun attacks first. Hold down the Stun button to execute this move. Can lead into Aerial Juggle follow-up.
Weapon steal Mk II

| WayneTech Points required | 2 |
+ / + ![]() |
Steal Weapon |
Increase the length of time you can wield a weapon grabbed from an enemy before it breaks, letting you do increased damage for longer.

Batmobile Assisted Takedown Boost
| WayneTech Points required | 3 |
| Prerequisite | Weapon Steal Mk II |
The Batmobile Assisted Takedown is available after achieving a combo of x6 instead of the normal requirement of x9. Somewhat like the Special Combo Boost upgrade, this boosts your Takedown potential for all FreeFlow Combos that take place near the Batmobile.

Special Combo REC
| WayneTech Points required | 4 |
| Prerequisite |
Special Combo Batarang, acquire REC Gadget |
Hold L2 + / LT + with full Combo meter |
Special Combo REC |
The Special Combo REC damages multiple enemies at once with chained arcs of electricity, leaving them shuddering in place and helpless for a few seconds.

Special Combo Freeze Blast
| WayneTech Points required | 6 |
| Prerequisite |
Special Combo Batarang, acquire Freeze Blast Gadget |
|
R2, R2 / RT, RT and hold with full Combo meter |
Special Combo Freeze Blast |
The Special Combo Freeze Blast has an expanded radius from the target, encasing nearby enemies in ice. Be advised that Freeze Blasts do not prevent armed enemies from firing their weapons.
/ LT +
with full Combo meter
/ LT +
with full Combo meter
/
, release Counter button between each swipe
+
/
+
with full Combo meter
+
/
+
with full Combo meter


/ 



>
/
> 
>
/ LT +
> 

+
/
+ 
/ LT +
with full Combo meter