Prima Games eGuides Batman: Arkham Knight eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Batman: Arkham Knight eGuide Most Wanted Side Missions

Campaign for Disarmament

First Available: Chapter 3 while tracking the Arkham Knight’s vehicle

Main Objective: Find and defuse all explosive devices deployed by the militia

Location: Bleake Island (4), Miagani Island (6), Founders’ Island (5)

Most Wanted Villain: Unknown

Reward: 14 Upgrade Points, 1 per bomb defused 3 Upgrade Points for delivering Deathstroke to GCPD

The militia begins burying bombs around the city, as Batman tracks the Arkham Knight’s vehicle in Chapter 3. Flashing beacons indicate their positions. The first explosive device must be defused as part of the story. The rest appear at different points during the campaign and can be completed at any time thereafter. Refer to the table on page 181 for when each one appears.

As Batman nears one of the explosive devices, it shows up on the map and intel is added to the Mission Select screen. When viewing the Campaign for Disarmament icon on the map, a scale on the right represents the difficulty of the militia protection. Just one marker lit up represents the easiest, while all five means very challenging. The difficulty for each device is given in the table below as Very Low, Low, Medium, High, or Extreme. These Batmobile battles become very challenging as the game progresses with bigger squads, higher variety, and more aggressive drones. Be sure to improve the vehicle as WayneTech Upgrade Points become available.

The steps for each explosive device are:

Upload Virus: Once one is found, fire the Power Winch and start the virus upload.

Defend: A squad of militia drones attacks. The selection of tanks becomes increasingly more difficulty to deal with as these bombs are defused. Use the Batmobile’s Battle Mode to clear the area of the threat. Note the number of remaining drones

Detonate bomb: Attach the Power Winch to the device again and rev the engine to detonate it with a controlled explosion.

Watch out that you do not stray too far away from the virus upload. A 10-second timer counts down as soon as you exit the area. Quickly re-enter the zone to continue the objective.

Militia Explosive Device Locations

Map LocationCh. First AvailableLocationSecurity Level

A

3

Bleake Island – Cauldron, next to Sionis Industries

Extreme

B

3

Bleake Island – Cauldron, train yard

Very Low

C

3

Miagani Island – Bristol, north of Botanical Gardens

Very Low

D

3

Miagani Island – North of Grand Avenue Station

Low

E

5

Miagani Island – Miagani Botanical Gardens

Low

F

5

Founders’ Island – Otisburg

Medium

G

5

Founders’ Island – Ryker Heights, Urbarail Station

Low

H

5

Founders’ Island – Ryker Heights

Extreme

I

7

Bleake Island – Chinatown, north side of traffic circle

High

J

7

Miagani Island – Kingston at base of parking garage

Medium

K

7

Founders’ Island – Drescher, near Perdition Bridge

High

L

9

Bleake Island – Cauldron, southwest of Panessa Studios

Extreme

M

9

Miagani Island – Kingston, next to Bank of Gotham

High

N

9

Founders’ Island – Port Adams, just inside Entrance

Extreme

Deathstroke has Assumed Command of the Militia

Objective: Confront Deathstroke at Grand Avenue

Requirement: Complete Campaign for Disarmament, Occupy Gotham, and Own the Roads

Location: Miagani Island – Grand Avenue

After the Cloudburst tank is destroyed in Chapter 7, Deathstroke assumes command of the army and he must be stopped. After eliminating the militia explosive devices, watchtowers, and checkpoints, drive to Grand Avenue to take him on. Five Cobra Drones join Deathstroke as they search for the Batmobile.

Slade’s tank looks very similar to the Cloudburst Tank you took on at the end of Chapter 7. It has a 360-degree field of vision, making it nearly impossible to catch off guard. Use the same strategy that you used against the Arkham Knight. Watch the radar and avoid the big tank, while picking off the Cobra Drones. Missile Barrages are particularly useful against Cobras, allowing you to avoid the heavy tank's field of vision. Sneak up behind the weaker drones, target the exhaust port, and fire the Heavy Cannon to destroy the tanks.

Once the five Cobras have been dealt with, change your focus to Deathstroke. Confront the boss from a safe distance, reverse away from him, and bombard him with gunfire. He has three attacks, guided missiles, a direct energy shot, and rockets. Shoot down the missiles with the Vulcan Gun, while strafing back and forth to avoid his other attacks. Circles on the ground indicate incoming rockets, while the horizontal lines represent the energy attack. Avoid getting trapped by fleeing the area if things get too hairy.

Once you defeat him, Batman apprehends the villain. Drive him to GCPD to complete the side mission.