Prima Games eGuides Batman: Arkham Knight eGuide

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Batman: Arkham Knight eGuide AR Challenges Batmobile Hybrid Challenges

[25] Knight Time Strike

Race through the streets to the three conflict zones. Destroy the tanks and move on as quickly as possible. Only the fastest time stays on top.

Unlock Requirements After Chapter 7 progress, perform 2 Perfect Shots in a row in a drone tank battle
One StarTwo StarThree Star
Complete the course in less than 3:30 Complete the course in less than 2:45 Complete the course in less than 2:15

This is Founders’ Island’s version of a time trial, like Midnight Fury in Bleake Island or City Heat in Miagani. The difference here is that three combat encounters are sprinkled throughout the time trial. You’ll race as normal, passing Bat checkpoints and collecting hourglass pickups if possible, but when you arrive at certain places, you’ll be jumped by a squad of drone tanks.

The driving portions of this time trial cut across long, uncluttered swaths of Founders’ that are begging for Afterburner use.

At the first encounter, you’ll be attacked by four Rattler drones. Eliminate them as quickly as possible so you can get back to racing. You don’t get time toward your result from these keys, they’re merely a bottleneck. You don’t get any extra credit for efficient kills beyond just keeping it prompt, but you will be penalized for getting hit—successful enemy hits on the Batmobile bleed five seconds off your final result.

At each tank encounter, dispatch the enemy force as quickly as possible without taking hits (if possible).

Race north through a long stretch of old Gotham and you’ll end up at encounter two. The situation is about the same, except this time you’ll be attacked by five Rattler drones. Again, smash them all quickly and continue racing south and up out of old Gotham.

Beware the armored Diamondback drone tanks at the final combat zone, which can fire shells in a spread.

After a long straight south and an audacious jump down into a construction yard, you’ll angle up and out and directly into the third and final combat encounter. Again five Rattlers attack, but this time they’re accompanied by two triple-barreled Diamondback drones as well. The quickest solution is to focus on cutting through the five Rattlers quickly without getting hit. This charges up your Secondary Weapon so you can dismiss the Diamondbacks easily with a Missile Barrage, completing the challenge. Upgrades to Afterburner recharge and to Heavy Turret reload speed can both directly contribute to shaving time off your result here. If you speed through the race without wiping out and you don’t take more than a hit or two in combat encounters, a WayneTech Upgrade Point should be yours.