Prima Games eGuides Batman: Arkham Knight eGuide

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Batman: Arkham Knight eGuide Waynetech Arsenal

Batmobile Pursuit Mode Upgrades

Super Eject Level 1

WayneTech Points required 4
/ and hold Super Eject

Eject further and faster from the Batmobile.

Super Eject Level 2

WayneTech Points required 8
Prerequisite Super Eject Level 1

Eject from the Batmobile at maximum speed and soar to incredible heights. Can be used much like Grapnel Boosting past rooftops, instantly putting Batman into a fast, altitude-gaining glide.

Afterburner Recharge Level 1

WayneTech Points required 2

Increase the automatic recharge rate of the Batmobile’s Afterburner, when not in a powerslide.

Afterburner Recharge Level 2

WayneTech Points required 4
Prerequisite Afterburner Recharge Level 1

Further increase the automatic recharge rate of the Batmobile’s Afterburner, when not in a powerslide.

Dodge Thruster Boost

WayneTech Points required 8
Prerequisite Afterburner Recharge Level 1
Left Stick + > Left Stick + / Left Stick + > Left Stick + Double Dodge

Trigger two successive bursts of the Dodge Thrusters while in Battle Mode to cover greater distances with ease. Highly effective in combat for evading drone missile fire, and well worth the WayneTech Upgrade Points spent. Tank-on-drone combat isn’t too different from hand-to-hand; the most important thing is to avoid getting hit.

Ram Charge

WayneTech Points required 4
R2 + /RT + in Pursuit Mode Ram Charge

Increase the damage delivered to enemy vehicles when rammed by the Batmobile.

Armor Level 1

WayneTech Points required 1
Prerequisite Acquire Batmobile

Increase the Batmobile’s armor defenses by 25%.

Armor Level 2

WayneTech Points required 2
Prerequisite Armor Level 1

Increase the Batmobile’s armor defenses by 50%.

Armor Level 3

WayneTech Points required 3
Prerequisite Armor Level 2

Increase the Batmobile’s armor defenses by 75%.

Armor Level 4

WayneTech Points required 4
Prerequisite Armor Level 3

Increase the Batmobile’s armor defenses by 100%.