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Batman: Arkham Knight eGuide
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Contents

  • Enemies
    • Foot Soldiers
      • Overview
      • Standard Enemies
      • Enemy Lieutenants
      • Riddler Robots
    • Vehicles and Drones
      • Overview
      • Joyriding Rioters
      • Armored Vehicle
      • Militia APC
      • Rattler Drone
      • Cobra Drone
      • Mamba Drone
      • Diamondback Drone
      • Dragon Drone
      • Python Drone
      • Serpent Drone
      • Twin Rattler Drone
      • Boa Sentry Drone
  • Most Wanted Side Missions
    • Overview
    • Armored and Dangerous
    • Campaign for Disarmament
    • Creature of the Night
    • Friend in Need
    • Gotham on Fire
    • Gunrunner
    • Heir to the Cowl
    • Lamb to the Slaughter
    • The Line of Duty
    • Occupy Gotham
    • Own the Roads
    • The Perfect Crime
    • Riddler's Revenge
    • Two-Faced Bandit
  • Achievements, Trophies, and Unlocks
    • Overview
    • Achievements and Trophies
    • Most Wanted Side Missions
    • Riddler's Revenge Related
    • AR Challenge Related
    • Batmobile Stunts
    • Miscellaneous Batman Stunts
    • AR Challenges
    • Character Bios
    • Showcase Character Models
    • Showcase Vehicle Models
    • Concept Art
    • Gotham City Stories
    • Riddler Grids and Audio Tapes
      • Overview
      • Bleake Island Grids
      • Miagani Island Grids
      • Founders' Island Grids
      • Airships Grids
      • Studios Grids
      • Hideout Grids
  • Waynetech Arsenal
    • Gadgets
    • Upgrades
    • Better XP Through Combos
    • Standard Movement
    • Standard Combat
    • Standard Batmobile Components
    • Batmobile Components Initially Unavailable
    • Close Combat Upgrades
    • Batsuit Upgrades
    • Tech Gadget Upgrades
    • Skill Gadget Upgrades
    • Batmobile Pursuit Mode Upgrades
    • Batmobile Battle Mode Upgrades
  • AR Challenges
    • Overview
    • AR Challenge Locations
    • Tutorial Challenges
      • [1] Throw Counter
      • [2] Fear Multi-Takedown
      • [3] Predator Fundamentals
      • [4] Grapnel Boost MK II
      • [5] Summon, Eject & Glide
      • [6] Weapon Energy Diagnostics
    • Combat Challenges
      • [7] Combo Master
      • [8] Tower Defense
      • [9] Azrael's Atonement
      • [10] Gotham Knights
    • Predator Challenges
      • [11] Smash and Grab
      • [12] Terminal Velocity
      • [13] Revive and Shine
      • [14] Under the Pale Moonlight
    • Batmobile Race Challenges
      • [15] Midnight Fury TT
      • [16] City Heat TT
      • [17] Crushonator
      • [18] Condamned
      • [19] Mental Blocked
    • Batmobile Combat Challenges
      • [20] Untouchable
      • [21] One Man Army
      • [22] Natural Selection
      • [23] Slumdog Billionaire
    • Batmobile Hybrid Challenges
      • [24] Seek and Destroy
      • [25] Knight Time Strike
      • [26] Road Rage
      • [27] Big Game Hunter
      • [28] David & Goliath
      • [29] Drone Zone
  • Collectibles
    • Overview
    • Trophies and Puzzle Trophies
    • Riddles
    • Destructibles
    • Uncovering Riddler Challenge Locations
    • Solving Puzzles
    • Bleake Island Militia Shield Destructibles
    • Bleake Island Riddles
    • Bleake Island Riddler Trophies
    • Bleake Island Riddler Puzzle Trophies
    • Miagani Island Militia Shield Destructibles
    • Miagani Island Riddles
    • Miagani Island Riddler Trophies
    • Miagani Island Riddler Puzzle Trophies
    • Founders' Island Destructibles
    • Founders' Island Riddles
    • Founders' Island Riddler Trophies
    • Founders' Island Riddler Puzzle Trophies
    • Airships Insect Crate Destructibles
    • Airships Riddles
    • Airships Riddler Trophies
    • Studios Jack in the Box Destructibles
    • Studios Riddles
    • Studios Riddler Trophies
    • Hideout Spider Drone Destructibles
    • Hideout Riddles
    • Hideout Riddler Trophies
  • Game Play
    • Introduction
    • Difficulty Settings
    • Game Completion
    • New Game Plus and Knightmare Difficulty
    • Gameplay
    • Display
    • Choosing Objectives
    • Detective Mode
    • The Batmobile
    • Gadgets
    • Combat Scenarios
    • Predator Scenarios
  • Story Mode
    • Introduction
    • Chapter 1: Its Going to Be a Long Night
    • Chapter 2: Patience is a Virtue
    • Chapter 3: It is Dangerous Out There
    • Chapter 4: Prey That No Longer Fears You
    • Chapter 5: Tonight Ends With Gotham's Fall
    • Chapter 6: Some Kind of Bat Trick
    • Chapter 7: Nature Always Wins
    • Chapter 8: Crippled by Fear
    • Chapter 9: The Die is Cast

Batman: Arkham Knight Guide › Most Wanted Side Missions

Armored and Dangerous

First Available: Chapter 3 after receiving first upgrade for Batmobile

Main Objective: Find and neutralize all of the militia’s APCs

Location: Random, 3 on each island

Most Wanted Villain: N/A

Reward: 9 Upgrade Points, 1 per immobilized APC

Find and Neutralize All of the Militia’s APCs

The Arkham Knight mobilizes his senior command throughout the city in armored personnel carriers. Nine APCs in all, three on each island, must be tracked and immobilized to complete the mission.

Alfred informs Batman of this development just after the Batmobile receives its first upgrade in Chapter 3. The APCs do not spawn at specific locations, but instead appear near the Batmobile when the side mission is selected—assuming all three have not been immobilized on the current island.

The following table shows specific details about the APCs and escorts for all nine chases. They always appear in this order, no matter which island they are found on.

■ APC Speed – The speed at which the APC travels, rated from 1 to 4, where 4 is the fastest.

■ Of Escorts – Number of Military Vehicles escorting the APC. Beyond the third APC, reinforcements appear when an escort is taken out. The number of SUVs in reserve is given within the parenthesis. In other words add the first number with the reserve number for the total Escorts possible.

■ Fire Type – The Escorts are either equipped with a rocket launcher or a double rocket pod.

■ Rocket Fire Rate – The speed at which the APC fires rockets at Batman, where 3 is the slowest.

Armored and Dangerous Most Wanted

123456789

APC Speed (1-4)

1

1

2

2

3

3

3

4

4

# Of Escorts (Reserve)

3

3

0

3(1)

3(1)

3(2)

3(3)

3(4)

3(5)

Fire Type

RPG

RPG

RPG

RPG

Double Rocket Pod

Double Rocket Pod

Double Rocket Pod

Double Rocket Pod

Double Rocket Pod

Rocket Fire Rate

3

3

3

5

5

5

7

7

9

When you’re first informed of a nearby APC, the vehicle’s health is shown in the upper-right corner of the HUD. Just below the health meter, the number of remaining escorts is shown. Signal strength is just above the radar. Signal Decaying means that the carrier is too far away. The orange meter decreases from the left to right. Once it depletes completely, the signal is lost and must be found again.

Signal Lock signifies that the militia truck is fairly close. A full green bar is shown when it is next to the Batmobile, decreasing as it moves further away.

Starting with the third APC, it fires rockets at the Batmobile. The Military Vehicles have rocket launchers. Watch out for incoming projectiles, weaving back and forth to avoid taking damage.

Immobilize, Side Swipe, or run directly into the vehicles to take them out. The Batmobile Ram Charge upgrade is very useful here. The objective is to take down the APC in front, but XP is earned for each SUV eliminated along the way. After the lead vehicle takes a few hits, it crashes, earning a WayneTech Upgrade Point each time.

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