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Batman: Arkham Knight eGuide
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Contents

  • Enemies
    • Foot Soldiers
      • Overview
      • Standard Enemies
      • Enemy Lieutenants
      • Riddler Robots
    • Vehicles and Drones
      • Overview
      • Joyriding Rioters
      • Armored Vehicle
      • Militia APC
      • Rattler Drone
      • Cobra Drone
      • Mamba Drone
      • Diamondback Drone
      • Dragon Drone
      • Python Drone
      • Serpent Drone
      • Twin Rattler Drone
      • Boa Sentry Drone
  • Most Wanted Side Missions
    • Overview
    • Armored and Dangerous
    • Campaign for Disarmament
    • Creature of the Night
    • Friend in Need
    • Gotham on Fire
    • Gunrunner
    • Heir to the Cowl
    • Lamb to the Slaughter
    • The Line of Duty
    • Occupy Gotham
    • Own the Roads
    • The Perfect Crime
    • Riddler's Revenge
    • Two-Faced Bandit
  • Achievements, Trophies, and Unlocks
    • Overview
    • Achievements and Trophies
    • Most Wanted Side Missions
    • Riddler's Revenge Related
    • AR Challenge Related
    • Batmobile Stunts
    • Miscellaneous Batman Stunts
    • AR Challenges
    • Character Bios
    • Showcase Character Models
    • Showcase Vehicle Models
    • Concept Art
    • Gotham City Stories
    • Riddler Grids and Audio Tapes
      • Overview
      • Bleake Island Grids
      • Miagani Island Grids
      • Founders' Island Grids
      • Airships Grids
      • Studios Grids
      • Hideout Grids
  • Waynetech Arsenal
    • Gadgets
    • Upgrades
    • Better XP Through Combos
    • Standard Movement
    • Standard Combat
    • Standard Batmobile Components
    • Batmobile Components Initially Unavailable
    • Close Combat Upgrades
    • Batsuit Upgrades
    • Tech Gadget Upgrades
    • Skill Gadget Upgrades
    • Batmobile Pursuit Mode Upgrades
    • Batmobile Battle Mode Upgrades
  • AR Challenges
    • Overview
    • AR Challenge Locations
    • Tutorial Challenges
      • [1] Throw Counter
      • [2] Fear Multi-Takedown
      • [3] Predator Fundamentals
      • [4] Grapnel Boost MK II
      • [5] Summon, Eject & Glide
      • [6] Weapon Energy Diagnostics
    • Combat Challenges
      • [7] Combo Master
      • [8] Tower Defense
      • [9] Azrael's Atonement
      • [10] Gotham Knights
    • Predator Challenges
      • [11] Smash and Grab
      • [12] Terminal Velocity
      • [13] Revive and Shine
      • [14] Under the Pale Moonlight
    • Batmobile Race Challenges
      • [15] Midnight Fury TT
      • [16] City Heat TT
      • [17] Crushonator
      • [18] Condamned
      • [19] Mental Blocked
    • Batmobile Combat Challenges
      • [20] Untouchable
      • [21] One Man Army
      • [22] Natural Selection
      • [23] Slumdog Billionaire
    • Batmobile Hybrid Challenges
      • [24] Seek and Destroy
      • [25] Knight Time Strike
      • [26] Road Rage
      • [27] Big Game Hunter
      • [28] David & Goliath
      • [29] Drone Zone
  • Collectibles
    • Overview
    • Trophies and Puzzle Trophies
    • Riddles
    • Destructibles
    • Uncovering Riddler Challenge Locations
    • Solving Puzzles
    • Bleake Island Militia Shield Destructibles
    • Bleake Island Riddles
    • Bleake Island Riddler Trophies
    • Bleake Island Riddler Puzzle Trophies
    • Miagani Island Militia Shield Destructibles
    • Miagani Island Riddles
    • Miagani Island Riddler Trophies
    • Miagani Island Riddler Puzzle Trophies
    • Founders' Island Destructibles
    • Founders' Island Riddles
    • Founders' Island Riddler Trophies
    • Founders' Island Riddler Puzzle Trophies
    • Airships Insect Crate Destructibles
    • Airships Riddles
    • Airships Riddler Trophies
    • Studios Jack in the Box Destructibles
    • Studios Riddles
    • Studios Riddler Trophies
    • Hideout Spider Drone Destructibles
    • Hideout Riddles
    • Hideout Riddler Trophies
  • Game Play
    • Introduction
    • Difficulty Settings
    • Game Completion
    • New Game Plus and Knightmare Difficulty
    • Gameplay
    • Display
    • Choosing Objectives
    • Detective Mode
    • The Batmobile
    • Gadgets
    • Combat Scenarios
    • Predator Scenarios
  • Story Mode
    • Introduction
    • Chapter 1: Its Going to Be a Long Night
    • Chapter 2: Patience is a Virtue
    • Chapter 3: It is Dangerous Out There
    • Chapter 4: Prey That No Longer Fears You
    • Chapter 5: Tonight Ends With Gotham's Fall
    • Chapter 6: Some Kind of Bat Trick
    • Chapter 7: Nature Always Wins
    • Chapter 8: Crippled by Fear
    • Chapter 9: The Die is Cast

Batman: Arkham Knight Guide › AR Challenges › Predator Challenges

[11] Smash and Grab

Stop the bank heist in Chinatown. Bring down Two-Face’s crew before they get away with the loot. Performance is evaluated purely on time taken to defeat all of the thugs.

Unlock Requirements Progress in side mission “Two-Faced Bandit”
One StarTwo StarThree Star
Stop the heist in less than 3:00 Stop the heist in less than 2:00 Stop the heist in less than 1:15

From the heist-related side mission comes this heist-related challenge. Twenty of Two Face’s armed goons are trying to sack the bank branch on Bleake Island. Your goal is to knock out enough of them to end the heist. Each time you take one out, another appears. You’ll have to dispatch 10 of the thieves before they call it off, and you’ll have about five and a half minutes to accomplish this. While you can take your time, the goals are pointed toward speed.

Gun-toting robbers pour in from a garbage truck they’ve reappropriated.

The bank’s layout allows for many different approaches.

The bank is basically rectangular, with the thieves’ truck and the bank’s vault situated at opposing corners. The vault is their primary target, but the thieves also ransack a couple offices in the middle of the rectangle.

When striking from above, there are plenty of perches above the bank’s main floor, along with the roof of the enclosed offices in the center. Takedowns can be used from perches on foes walking underneath, and Glide Kicks can be initiated from anywhere. To come up from below you can move very quickly in ducts underneath the entire length of the bank’s floor, even into the vault itself. Running silently under the floor, you can sometimes find loners or small groups briefly separated from view from other thieves. On loners, start a Silent Takedown then just finish it fast with a Knockout Smash ender—the bank alarm is blaring, so sound doesn’t matter like it normally does. You’re mostly worried about line of sight here. Catch a small group separated, and a Fear Multi-Takedown can quickly eliminate them all. After any Takedowns, quickly return to changing perches above or prowling ducts below, looking for more chances to pick the invaders off. Watch out if you’re spotted—enemies will track above with their guns, or drop searing grenades into grates below.

Gadgets here can give you a big advantage.

Catch groups separated from each other, dispatch them fast, then return to cover.

Several features of the bank floor are worth noting. Using the Remote Hacking Device, you can close a gate near the robbers’ truck, briefly halting anyone returning from the vault with loot until they get it back open. You can use this to create a bottleneck, ideally setting up a Fear Multi-Takedown x5 (if you’ve unlocked it). In a side office across the hall from the truck and gate, you’ll find a Dye Pack Deterrent panel that can be hacked with the RHD to disperse a choking cloud over any foes nearby. Finally, and most worth noting, there’s a shock-panel security floor near the vault itself that can be triggered with the RHD, instantly incapacitating anyone standing on it. This can be three or four knockouts at once, if you time it right. You can set traps of your own as well, using Explosive Gel on the weak walls of the offices. And if you have the Disruptor Gadget and anti-weapon upgrades for it, you can booby-trap some of the guards’ guns. Disrupt the gun of a robber that you don’t have an easy angle on, so if he spots you taking down an easier mark, he’ll take himself out by opening fire.

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