Prima Games eGuides Batman: Arkham Knight eGuide

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Batman: Arkham Knight eGuide Waynetech Arsenal

Standard Batmobile Components

Summon and Eject

L1 / LB Call Batmobile
/ while in Pursuit Mode Slingshot Eject
L1 / LB while in Pursuit Mode Parachute Eject

Utilize your suit and car’s synchronized subsystems to signal and enter the Batmobile at will. Eject while driving to be shot high into the air and transition seamlessly into a glide, or use your cape as a chute to slow your motion and bring you safely to the ground. Slingshot Eject can be used somewhat like a Grapnel Boost in order to achieve top gliding speed quickly.

Batmobile Handling

HoldR2 / RT Accelerate
Hold / Brake/Reverse
/ Afterburner
Hold R2 + / RT + Wheel Spin
Hold R2 + + Left Stick / RT + + Left Stick Donut

Whether in transit or during enemy pursuit, engage and utilize any number of the Batmobile’s high performance capabilities to your advantage. The Afterburner isn’t initially available, but is unlocked very shortly into the adventure. Afterburner energy depletes quickly when boosting, but replenishes slowly over time, or quickly if you slide into turns with /.

Pursuit Immobilizer

/ while in Pursuit Mode

Track Vehicle / Fire Immobilizer

After tagging an enemy vehicle with the Vehicle Tracker, you can track its movements and immobilize the target with a small infrared homing missile. Heavily armored transports require multiple strikes. You can also immobilize some vehicles simply by using the Batmobile to batter their vehicles until they’re disabled.

Battle Mode

Hold L2 / LT Battle Mode
Left Stick Move
Left Stick + / Dodge Thrusters

Effortlessly transform the Batmobile from Pursuit Mode to Battle Mode to engage drones or enemies on foot. Also ideal for traversing difficult terrain. To revert to Pursuit Mode, simply release the trigger.

Riot Suppressor

While targeting enemies on foot L2 + R2 / LT + RT Fire

Heat signature recognition automatically disengages live rounds and engages the Riot Suppressor during combat. The weapon fires non-lethal Slam Rounds that immobilize combatants with minimal long-term trauma.

Vulcan Gun

Hold L2 + R1 / LT + RB Fire

This rapid rate of fire chaingun delivers armor-piercing incendiary shells, ideal for precision-targeting drone weak spots, neutralizing incoming missiles, and engaging aerial drones.

Missile Barrage

/ when charged Missile Barrage Level 1
/when fully charged Missile Barrage Level 2

With simultaneous targeting capabilities, you can mark multiple enemy drones and deliver GPS guided missiles that neutralize the target on impact. A choice weapon for reducing enemy numbers during intense battles. Activate the Missile Barrage by destroying multiple drones to charge up weapon energy. Think of this like a Special Combo Takedown in a tank.

60mm Cannon

Hold L2 + R2 / LT + RT Fire

This high powered weapon delivers Kinetic Energy Penetrator shells specifically designed to combat armored vehicles. Make every shot count as turret strikes can destroy an enemy with a single hit. Use dodge thrusters to stay out of the paths of incoming enemy shells while lining up turret shots. There are valuable upgrades that hasten the reload rate of the Batmobile’s Heavy Turret.

Power Winch

Hold L2 + R1 / LT while targeting Winch Point + RB

Fire Power Winch
Left Stick Move

This multipurpose grapple claw is an essential component of the Batmobile’s armory. Attach to winch points to move heavy objects, pull down walls or deliver high powered electrical charges. The winch is even strong enough to anchor and lower the Batmobile down sheer vertical surfaces.