Prima Games eGuides
primagames.com Browse Redeem a code Help
Batman: Arkham Knight eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Enemies
    • Foot Soldiers
      • Overview
      • Standard Enemies
      • Enemy Lieutenants
      • Riddler Robots
    • Vehicles and Drones
      • Overview
      • Joyriding Rioters
      • Armored Vehicle
      • Militia APC
      • Rattler Drone
      • Cobra Drone
      • Mamba Drone
      • Diamondback Drone
      • Dragon Drone
      • Python Drone
      • Serpent Drone
      • Twin Rattler Drone
      • Boa Sentry Drone
  • Most Wanted Side Missions
    • Overview
    • Armored and Dangerous
    • Campaign for Disarmament
    • Creature of the Night
    • Friend in Need
    • Gotham on Fire
    • Gunrunner
    • Heir to the Cowl
    • Lamb to the Slaughter
    • The Line of Duty
    • Occupy Gotham
    • Own the Roads
    • The Perfect Crime
    • Riddler's Revenge
    • Two-Faced Bandit
  • Achievements, Trophies, and Unlocks
    • Overview
    • Achievements and Trophies
    • Most Wanted Side Missions
    • Riddler's Revenge Related
    • AR Challenge Related
    • Batmobile Stunts
    • Miscellaneous Batman Stunts
    • AR Challenges
    • Character Bios
    • Showcase Character Models
    • Showcase Vehicle Models
    • Concept Art
    • Gotham City Stories
    • Riddler Grids and Audio Tapes
      • Overview
      • Bleake Island Grids
      • Miagani Island Grids
      • Founders' Island Grids
      • Airships Grids
      • Studios Grids
      • Hideout Grids
  • Waynetech Arsenal
    • Gadgets
    • Upgrades
    • Better XP Through Combos
    • Standard Movement
    • Standard Combat
    • Standard Batmobile Components
    • Batmobile Components Initially Unavailable
    • Close Combat Upgrades
    • Batsuit Upgrades
    • Tech Gadget Upgrades
    • Skill Gadget Upgrades
    • Batmobile Pursuit Mode Upgrades
    • Batmobile Battle Mode Upgrades
  • AR Challenges
    • Overview
    • AR Challenge Locations
    • Tutorial Challenges
      • [1] Throw Counter
      • [2] Fear Multi-Takedown
      • [3] Predator Fundamentals
      • [4] Grapnel Boost MK II
      • [5] Summon, Eject & Glide
      • [6] Weapon Energy Diagnostics
    • Combat Challenges
      • [7] Combo Master
      • [8] Tower Defense
      • [9] Azrael's Atonement
      • [10] Gotham Knights
    • Predator Challenges
      • [11] Smash and Grab
      • [12] Terminal Velocity
      • [13] Revive and Shine
      • [14] Under the Pale Moonlight
    • Batmobile Race Challenges
      • [15] Midnight Fury TT
      • [16] City Heat TT
      • [17] Crushonator
      • [18] Condamned
      • [19] Mental Blocked
    • Batmobile Combat Challenges
      • [20] Untouchable
      • [21] One Man Army
      • [22] Natural Selection
      • [23] Slumdog Billionaire
    • Batmobile Hybrid Challenges
      • [24] Seek and Destroy
      • [25] Knight Time Strike
      • [26] Road Rage
      • [27] Big Game Hunter
      • [28] David & Goliath
      • [29] Drone Zone
  • Collectibles
    • Overview
    • Trophies and Puzzle Trophies
    • Riddles
    • Destructibles
    • Uncovering Riddler Challenge Locations
    • Solving Puzzles
    • Bleake Island Militia Shield Destructibles
    • Bleake Island Riddles
    • Bleake Island Riddler Trophies
    • Bleake Island Riddler Puzzle Trophies
    • Miagani Island Militia Shield Destructibles
    • Miagani Island Riddles
    • Miagani Island Riddler Trophies
    • Miagani Island Riddler Puzzle Trophies
    • Founders' Island Destructibles
    • Founders' Island Riddles
    • Founders' Island Riddler Trophies
    • Founders' Island Riddler Puzzle Trophies
    • Airships Insect Crate Destructibles
    • Airships Riddles
    • Airships Riddler Trophies
    • Studios Jack in the Box Destructibles
    • Studios Riddles
    • Studios Riddler Trophies
    • Hideout Spider Drone Destructibles
    • Hideout Riddles
    • Hideout Riddler Trophies
  • Game Play
    • Introduction
    • Difficulty Settings
    • Game Completion
    • New Game Plus and Knightmare Difficulty
    • Gameplay
    • Display
    • Choosing Objectives
    • Detective Mode
    • The Batmobile
    • Gadgets
    • Combat Scenarios
    • Predator Scenarios
  • Story Mode
    • Introduction
    • Chapter 1: Its Going to Be a Long Night
    • Chapter 2: Patience is a Virtue
    • Chapter 3: It is Dangerous Out There
    • Chapter 4: Prey That No Longer Fears You
    • Chapter 5: Tonight Ends With Gotham's Fall
    • Chapter 6: Some Kind of Bat Trick
    • Chapter 7: Nature Always Wins
    • Chapter 8: Crippled by Fear
    • Chapter 9: The Die is Cast

Batman: Arkham Knight Guide › Waynetech Arsenal

Standard Batmobile Components

Summon and Eject

L1 / LB Call Batmobile
/ while in Pursuit Mode Slingshot Eject
L1 / LB while in Pursuit Mode Parachute Eject

Utilize your suit and car’s synchronized subsystems to signal and enter the Batmobile at will. Eject while driving to be shot high into the air and transition seamlessly into a glide, or use your cape as a chute to slow your motion and bring you safely to the ground. Slingshot Eject can be used somewhat like a Grapnel Boost in order to achieve top gliding speed quickly.

Batmobile Handling

HoldR2 / RT Accelerate
Hold / Brake/Reverse
/ Afterburner
Hold R2 + / RT + Wheel Spin
Hold R2 + + Left Stick / RT + + Left Stick Donut

Whether in transit or during enemy pursuit, engage and utilize any number of the Batmobile’s high performance capabilities to your advantage. The Afterburner isn’t initially available, but is unlocked very shortly into the adventure. Afterburner energy depletes quickly when boosting, but replenishes slowly over time, or quickly if you slide into turns with /.

Pursuit Immobilizer

/ while in Pursuit Mode

Track Vehicle / Fire Immobilizer

After tagging an enemy vehicle with the Vehicle Tracker, you can track its movements and immobilize the target with a small infrared homing missile. Heavily armored transports require multiple strikes. You can also immobilize some vehicles simply by using the Batmobile to batter their vehicles until they’re disabled.

Battle Mode

Hold L2 / LT Battle Mode
Left Stick Move
Left Stick + / Dodge Thrusters

Effortlessly transform the Batmobile from Pursuit Mode to Battle Mode to engage drones or enemies on foot. Also ideal for traversing difficult terrain. To revert to Pursuit Mode, simply release the trigger.

Riot Suppressor

While targeting enemies on foot L2 + R2 / LT + RT Fire

Heat signature recognition automatically disengages live rounds and engages the Riot Suppressor during combat. The weapon fires non-lethal Slam Rounds that immobilize combatants with minimal long-term trauma.

Vulcan Gun

Hold L2 + R1 / LT + RB Fire

This rapid rate of fire chaingun delivers armor-piercing incendiary shells, ideal for precision-targeting drone weak spots, neutralizing incoming missiles, and engaging aerial drones.

Missile Barrage

/ when charged Missile Barrage Level 1
/when fully charged Missile Barrage Level 2

With simultaneous targeting capabilities, you can mark multiple enemy drones and deliver GPS guided missiles that neutralize the target on impact. A choice weapon for reducing enemy numbers during intense battles. Activate the Missile Barrage by destroying multiple drones to charge up weapon energy. Think of this like a Special Combo Takedown in a tank.

60mm Cannon

Hold L2 + R2 / LT + RT Fire

This high powered weapon delivers Kinetic Energy Penetrator shells specifically designed to combat armored vehicles. Make every shot count as turret strikes can destroy an enemy with a single hit. Use dodge thrusters to stay out of the paths of incoming enemy shells while lining up turret shots. There are valuable upgrades that hasten the reload rate of the Batmobile’s Heavy Turret.

Power Winch

Hold L2 + R1 / LT while targeting Winch Point + RB

Fire Power Winch
Left Stick Move

This multipurpose grapple claw is an essential component of the Batmobile’s armory. Attach to winch points to move heavy objects, pull down walls or deliver high powered electrical charges. The winch is even strong enough to anchor and lower the Batmobile down sheer vertical surfaces.

Keep reading with a free account

The first 3 sections of Batman: Arkham Knight are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousStandard Combat NextBatmobile Components Initially Unavailable